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----------------------------------------------Battleground Scoreboard In Game Scene-------------------------------------------- BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE = ZO_Scene:New("battleground_scoreboard_in_game", SCENE_MANAGER) if newState == SCENE_SHOWING then elseif newState == SCENE_HIDDEN then end end) BATTLEGROUND_SCOREBOARD_IN_GAME_UI_SCENE = ZO_Scene:New("battleground_scoreboard_in_game_ui", SCENE_MANAGER) SYSTEMS:RegisterKeyboardRootScene("battleground_scoreboard_in_game", BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE) SYSTEMS:RegisterGamepadRootScene("battleground_scoreboard_in_game", BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE) end EVENT_MANAGER:RegisterForEvent("BattlegroundScoreboardInGame", EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, OnGamepadModeChanged)end { -- Close { keybind = "HIDE_BATTLEGROUND_SCOREBOARD", end, }, -- Leave Battleground { keybind = "LEAVE_BATTLEGROUND", end, }, } { --Player Options { keybind = "BATTLEGROUND_SCOREBOARD_PLAYER_OPTIONS", end, end, }, -- Previous Entry Select { keybind = "BATTLEGROUND_SCOREBOARD_PREVIOUS", end, }, -- Next Entry Select { keybind = "BATTLEGROUND_SCOREBOARD_NEXT", end, }, }end if SCENE_MANAGER:IsShowing("battleground_scoreboard_in_game") or SCENE_MANAGER:IsShowing("battleground_scoreboard_in_game_ui") then endendendendend else endend BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE:RemoveFragmentGroup(FRAGMENT_GROUP.KEYBOARD_KEYBIND_STRIP_GROUP) else BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE:RemoveFragmentGroup(FRAGMENT_GROUP.GAMEPAD_KEYBIND_STRIP_GROUP) endend local groupToAdd, groupToRemove groupToAdd = FRAGMENT_GROUP.BATTLEGROUND_MATCH_INFO_GAMEPAD_GROUP groupToRemove = FRAGMENT_GROUP.BATTLEGROUND_MATCH_INFO_KEYBOARD_GROUP else groupToAdd = FRAGMENT_GROUP.BATTLEGROUND_MATCH_INFO_KEYBOARD_GROUP groupToRemove = FRAGMENT_GROUP.BATTLEGROUND_MATCH_INFO_GAMEPAD_GROUP endend |