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local ERROR = UI_ALERT_CATEGORY_ERRORlocal ALERT = UI_ALERT_CATEGORY_ALERTlocal CombatEventToSoundId ={ [ACTION_RESULT_ABILITY_ON_COOLDOWN] = SOUNDS.ABILITY_NOT_READY, [ACTION_RESULT_TARGET_OUT_OF_RANGE] = SOUNDS.ABILITY_TARGET_OUT_OF_RANGE, [ACTION_RESULT_TARGET_NOT_IN_VIEW] = SOUNDS.ABILITY_TARGET_OUT_OF_LOS, [ACTION_RESULT_CANT_SEE_TARGET] = SOUNDS.ABILITY_TARGET_OUT_OF_LOS, [ACTION_RESULT_IMMUNE] = SOUNDS.ABILITY_TARGET_IMMUNE, [ACTION_RESULT_SILENCED] = SOUNDS.ABILITY_CASTER_SILENCED, [ACTION_RESULT_STUNNED] = SOUNDS.ABILITY_CASTER_STUNNED, [ACTION_RESULT_BUSY] = SOUNDS.ABILITY_CASTER_BUSY, [ACTION_RESULT_BAD_TARGET] = SOUNDS.ABILITY_TARGET_BAD_TARGET, [ACTION_RESULT_TARGET_DEAD] = SOUNDS.ABILITY_TARGET_DEAD, [ACTION_RESULT_CASTER_DEAD] = SOUNDS.ABILITY_CASTER_DEAD, [ACTION_RESULT_INSUFFICIENT_RESOURCE] = { [COMBAT_MECHANIC_FLAGS_STAMINA] = SOUNDS.ABILITY_NOT_ENOUGH_STAMINA, [COMBAT_MECHANIC_FLAGS_MAGICKA] = SOUNDS.ABILITY_NOT_ENOUGH_MAGICKA, [COMBAT_MECHANIC_FLAGS_HEALTH] = SOUNDS.ABILITY_NOT_ENOUGH_HEALTH, [COMBAT_MECHANIC_FLAGS_ULTIMATE] = SOUNDS.ABILITY_NOT_ENOUGH_ULTIMATE, }, [ACTION_RESULT_FAILED] = SOUNDS.ABILITY_FAILED, [ACTION_RESULT_IN_COMBAT] = SOUNDS.ABILITY_FAILED_IN_COMBAT, [ACTION_RESULT_FAILED_REQUIREMENTS] = SOUNDS.ABILITY_FAILED_REQUIREMENTS, [ACTION_RESULT_FEARED] = SOUNDS.ABILITY_CASTER_FEARED, [ACTION_RESULT_DISORIENTED] = SOUNDS.ABILITY_CASTER_DISORIENTED, [ACTION_RESULT_TARGET_TOO_CLOSE] = SOUNDS.ABILITY_TARGET_TOO_CLOSE, [ACTION_RESULT_WRONG_WEAPON] = SOUNDS.ABILITY_WRONG_WEAPON, [ACTION_RESULT_TARGET_NOT_PVP_FLAGGED] = SOUNDS.ABILITY_TARGET_NOT_PVP_FLAGGED, [ACTION_RESULT_PACIFIED] = SOUNDS.ABILITY_CASTER_PACIFIED, [ACTION_RESULT_LEVITATED] = SOUNDS.ABILITY_CASTER_LEVITATED, [ACTION_RESULT_REINCARNATING] = SOUNDS.NONE, [ACTION_RESULT_RECALLING] = SOUNDS.ABILITY_NOT_READY, [ACTION_RESULT_NO_WEAPONS_TO_SWAP_TO] = SOUNDS.ABILITY_WEAPON_SWAP_FAIL, [ACTION_RESULT_CANT_SWAP_WHILE_CHANGING_GEAR] = SOUNDS.ABILITY_WEAPON_SWAP_FAIL, [ACTION_RESULT_MOUNTED] = SOUNDS.ABILITY_NOT_READY, [ACTION_RESULT_INVALID_JUSTICE_TARGET] = SOUNDS.ABILITY_INVALID_JUSTICE_TARGET, [ACTION_RESULT_NOT_ENOUGH_INVENTORY_SPACE] = SOUNDS.NEGATIVE_CLICK, [ACTION_RESULT_IN_HIDEYHOLE] = SOUNDS.ABILITY_CASTER_STUNNED, [ACTION_RESULT_CANT_SWAP_HOTBAR_IS_OVERRIDDEN] = SOUNDS.ABILITY_WEAPON_SWAP_FAIL,}local ExperienceReasonToSoundId ={ [PROGRESS_REASON_OVERLAND_BOSS_KILL] = SOUNDS.OVERLAND_BOSS_KILL, [PROGRESS_REASON_SCRIPTED_EVENT] = SOUNDS.SCRIPTED_EVENT_COMPLETION,}local TrialEventMappings ={ [TRIAL_RESTRICTION_CANNOT_USE_GUILDS] = true,}local GroupElectionResultToSoundId ={ [GROUP_ELECTION_RESULT_ELECTION_WON] = SOUNDS.GROUP_ELECTION_RESULT_WON, [GROUP_ELECTION_RESULT_ELECTION_LOST] = SOUNDS.GROUP_ELECTION_RESULT_LOST, [GROUP_ELECTION_RESULT_ABANDONED] = SOUNDS.GROUP_ELECTION_RESULT_LOST,}ZO_GroupElectionResultToAlertTextOverrides ={ [GROUP_ELECTION_RESULT_ELECTION_WON] = { },}ZO_GroupElectionDescriptorToRequestAlertText ={}--Return format is-- Category - The alert category to send the alert to-- Message - The message to alert-- SoundId (Optional) - An optional sound id to play along with the message--If Category or Message is nil, then nothing will be shown. Simply not returning anything tells the system to not do anything. if collectibleId ~= 0 then elseif message ~= "" then return ERROR, message, SOUNDS.ABILITY_FAILED_REQUIREMENTS endendlocal AlertHandlers ={ [EVENT_COMBAT_EVENT] = function(result, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, log) if playerName == sourceName then local soundId = CombatEventToSoundId[result] soundId = soundId[powerType] end elseif soundId ~= nil then return ERROR, nil, soundId end end end, if unitTag == "player" then local soundId = ExperienceReasonToSoundId[reason] if soundId then return ALERT, nil, soundId end end end, [EVENT_REQUIREMENTS_FAIL] = function(errorStringId) end, [EVENT_ABILITY_REQUIREMENTS_FAIL] = function(errorStringId) end, [EVENT_UI_ERROR] = function(stringId) end, [EVENT_ITEM_ON_COOLDOWN] = function() end, [EVENT_COLLECTIBLE_USE_RESULT] = function(result, isAttemptingActivation) if result == COLLECTIBLE_USAGE_BLOCK_REASON_NOT_BLOCKED then local sound = isAttemptingActivation and SOUNDS.COLLECTIBLE_ACTIVATED or SOUNDS.COLLECTIBLE_DEACTIVATED else local sound = (result == COLLECTIBLE_USAGE_BLOCK_REASON_ON_COOLDOWN) and SOUNDS.COLLECTIBLE_ON_COOLDOWN or SOUNDS.GENERAL_ALERT_ERROR end end, end end end, [EVENT_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM] = function() return ERROR, GetString(SI_SIEGE_CREATION_FAILED_CLOSEST_DOOR_ALREADY_HAS_RAM), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_SIEGE_CREATION_FAILED_NO_VALID_DOOR] = function() end, [EVENT_SIEGE_PACK_FAILED_INVENTORY_FULL] = function() end, [EVENT_SIEGE_PACK_FAILED_NOT_CREATOR] = function() end, [EVENT_SIEGE_BUSY] = function(siegeName) end, [EVENT_SIEGE_FIRE_FAILED_COOLDOWN] = function() end, [EVENT_SIEGE_FIRE_FAILED_RETARGETING] = function() end, [EVENT_SIEGE_CONTROL_ANOTHER_PLAYER] = function(siegeName) end, [EVENT_CANNOT_DO_THAT_WHILE_DEAD] = function() end, [EVENT_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT] = function(artifactName) return ERROR, zo_strformat(GetString(SI_CANNOT_CROUCH_WHILE_CARRYING_ARTIFACT), artifactName), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_NOT_ENOUGH_MONEY] = function() end, [EVENT_SLOT_IS_LOCKED_FAILURE] = function() end, [EVENT_MAIL_SEND_SUCCESS] = function(playerName) end, [EVENT_MAIL_SEND_FAILED] = function(reason) if reason ~= MAIL_SEND_RESULT_CANCELED then return ERROR, zo_strformat(SI_MAIL_SEND_FAIL, GetString("SI_SENDMAILRESULT", reason)), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_RESURRECT_RESULT] = function(targetCharacterName, reason, targetDisplayName) if reason ~= RESURRECT_RESULT_SUCCESS then if reason ~= RESURRECT_RESULT_DECLINED then return ERROR, zo_strformat(GetString("SI_RESURRECTRESULT", reason), nameToShow), SOUNDS.GENERAL_ALERT_ERROR else end end end, [EVENT_SOUL_GEM_ITEM_CHARGE_FAILURE] = function(reason) end, [EVENT_ITEM_REPAIR_FAILURE] = function(reason) end, [EVENT_MOUNT_FAILURE] = function(reason, arg1) return ERROR, zo_strformat(GetString("SI_MOUNTFAILUREREASON", reason), arg1), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_COMPANION_ULTIMATE_FAILURE] = function(reason, companionName) return ERROR, zo_strformat(GetString("SI_COMPANIONULTIMATEFAILUREREASON", reason), companionName), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_STORE_FAILURE] = function(reason, errorStringId, reasonParam1) return ERROR, ZO_StoreManager_GetRequiredToBuyErrorText(reason, errorStringId, reasonParam1), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_HOT_BAR_RESULT] = function(reason) end, [EVENT_ABILITY_PROGRESSION_RESULT] = function(reason) end, [EVENT_INTERACT_BUSY] = function() end, [EVENT_LORE_BOOK_ALREADY_KNOWN] = function(bookTitle) end, [EVENT_QUEST_SHARE_RESULT] = function(shareTargetCharacterName, shareTargetDisplayName, questName, result) end, if response ~= GROUP_INVITE_RESPONSE_ACCEPTED and response ~= GROUP_INVITE_RESPONSE_CONSIDERING_OTHER and response ~= GROUP_INVITE_RESPONSE_IGNORED then local nameToUse if response == GROUP_INVITE_RESPONSE_ALREADY_GROUPED_CANT_JOIN then -- GROUP_INVITE_RESPONSE_ALREADY_GROUPED_CANT_JOIN is unique as it sends the inviter character name in characterName instead of the invitee -- This is so we can show who invited us in the alert nameToUse = characterName else if nameToUse == "" then end end local alertMessage -- GROUP_INVITE_RESPONSE_REQUEST_FAIL_ALREADY_GROUPED_GENERIC and GROUP_INVITE_RESPONSE_PLATFORM_INVITE_NOT_SENT are specifically used in cases when there are no names available if nameToUse ~= "" or response == GROUP_INVITE_RESPONSE_REQUEST_FAIL_ALREADY_GROUPED_GENERIC or response == GROUP_INVITE_RESPONSE_PLATFORM_INVITE_NOT_SENT then else end return ALERT, alertMessage, SOUNDS.GENERAL_ALERT_ERROR end end end, if isLocalPlayer then else return ALERT, zo_strformat(SI_GROUP_ALERT_GROUP_MEMBER_JOINED, primaryNameToShow, secondaryNameToShow) end end, end, -- Don't show accept notification if the guild was created by the player end end, [EVENT_GUILD_INVITE_TO_BLACKLISTED_PLAYER] = function(playerName, guildId) return ALERT, zo_strformat(SI_GUILD_INVITE_BLACKISTED_ALERT, ZO_FormatUserFacingDisplayName(playerName), GetGuildName(guildId)) end, [EVENT_GUILD_INVITE_PLAYER_SUCCESSFUL] = function(playerName, guildId) return ALERT, zo_strformat(SI_GUILD_ROSTER_INVITED_MESSAGE, ZO_FormatUserFacingDisplayName(playerName), GetGuildName(guildId)) end, [EVENT_GROUP_INVITE_ACCEPT_RESPONSE_TIMEOUT] = function() return ERROR, GetString("SI_GROUPINVITERESPONSE", GROUP_INVITE_RESPONSE_GENERIC_JOIN_FAILURE), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_GROUP_NOTIFICATION_MESSAGE] = function(groupMessageCode) if message ~= "" then return ERROR, message, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_GROUP_UPDATE] = function() currentGroupLeaderRawName = "" currentGroupLeaderDisplayName = "" end, [EVENT_GROUP_MEMBER_LEFT] = function(characterName, reason, isLocalPlayer, isLeader, displayName, actionRequiredVote) local message = nil local hasValidNames = primaryNameToShow ~= "" and secondaryNameToShow ~= "" local useDefaultReasonText = false if reason == GROUP_LEAVE_REASON_DISBAND then if isLeader and not isLocalPlayer then useDefaultReasonText = true end elseif reason == GROUP_LEAVE_REASON_KICKED then if actionRequiredVote then if isLocalPlayer then message = SI_GROUP_ELECTION_KICK_PLAYER_PASSED elseif hasValidNames then message = zo_strformat(SI_GROUP_ELECTION_KICK_MEMBER_PASSED, primaryNameToShow, secondaryNameToShow) end else if isLocalPlayer then else useDefaultReasonText = true end end elseif reason == GROUP_LEAVE_REASON_VOLUNTARY or reason == GROUP_LEAVE_REASON_LEFT_BATTLEGROUND then if not isLocalPlayer then useDefaultReasonText = true end elseif reason == GROUP_LEAVE_REASON_DESTROYED then --do nothing, we don't want to show additional alerts for this case end if useDefaultReasonText and hasValidNames then message = zo_strformat(GetString("SI_GROUPLEAVEREASON", reason), primaryNameToShow, secondaryNameToShow) end if isLocalPlayer then currentGroupLeaderRawName = "" currentGroupLeaderDisplayName = "" end end, -- This event only fires if the characterId of the leader has changed (it's a new leader) [EVENT_LEADER_UPDATE] = function(leaderTag) local showAlert = leaderRawName ~= "" and currentGroupLeaderRawName ~= "" currentGroupLeaderRawName = leaderRawName local leaderNameToShow = ZO_GetPrimaryPlayerName(currentGroupLeaderDisplayName, currentGroupLeaderRawName) if showAlert then return ALERT, zo_strformat(SI_GROUP_NOTIFICATION_GROUP_LEADER_CHANGED, leaderNameToShow), SOUNDS.GROUP_PROMOTE end end, [EVENT_ACTIVITY_QUEUE_RESULT] = function(result) if result ~= ACTIVITY_QUEUE_RESULT_SUCCESS then if result == ACTIVITY_QUEUE_RESULT_IC_TEL_VAR_LIMIT then return ERROR, zo_strformat(GetString("SI_ACTIVITYQUEUERESULT", result), resultParameter), SOUNDS.GENERAL_ALERT_ERROR else end end end, [EVENT_COLLECTIBLE_RENAME_ERROR] = function(errorReason) end, [EVENT_COLLECTIBLE_SET_IN_WATER_ALERT] = function() end, [EVENT_TRADE_INVITE_FAILED] = function(errorReason, inviteeCharacterName, inviteeDisplayName) if errorReason == TRADE_ACTION_RESULT_IGNORING_YOU then else end end end, [EVENT_TRADE_INVITE_CONSIDERING] = function(inviterCharacterName, inviterDisplayName) end, [EVENT_TRADE_INVITE_WAITING] = function(inviteeCharacterName, inviteeDisplayName) end, [EVENT_TRADE_INVITE_DECLINED] = function() end, [EVENT_TRADE_INVITE_CANCELED] = function() end, [EVENT_TRADE_CANCELED] = function() end, [EVENT_TRADE_FAILED] = function(reason) end, [EVENT_TRADE_ITEM_ADD_FAILED] = function(reason, itemName) return ERROR, zo_strformat(GetString("SI_TRADEACTIONRESULT", reason), itemName), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_TRADE_ELEVATION_FAILED] = function(reason, itemName) return ERROR, zo_strformat(GetString("SI_TRADEACTIONRESULT", reason), itemName), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_TRADE_SUCCEEDED] = function() end, [EVENT_DISCOVERY_EXPERIENCE] = function(subzoneName, level, previousExperience, currentExperience, rank, previousPoints, currentPoints) return ALERT, zo_strformat(SI_SUBZONE_NOTIFICATION_DISCOVER_WHILE_IN_CONVERSATION, subzoneName), SOUNDS.OBJECTIVE_DISCOVERED end end, [EVENT_TRADING_HOUSE_ERROR] = function(errorCode) if errorCode == TRADING_HOUSE_RESULT_CANT_SELL_FOR_OVER_MAX_AMOUNT then return ERROR, zo_strformat(GetString("SI_TRADINGHOUSERESULT", errorCode), MAX_PLAYER_CURRENCY), SOUNDS.GENERAL_ALERT_ERROR else end end, [EVENT_TRADING_HOUSE_RESPONSE_RECEIVED] = function(responseType, responseResult) if responseResult ~= TRADING_HOUSE_RESULT_SUCCESS then end end, [EVENT_GUILD_BANK_OPEN_ERROR] = function(errorCode) end end, [EVENT_GUILD_BANK_TRANSFER_ERROR] = function(errorCode) if errorCode == GUILD_BANK_GUILD_TOO_SMALL then end end end, [EVENT_GUILD_KIOSK_RESULT] = function(guildKioskResult) if guildKioskResult == GUILD_KIOSK_PURCHASE_SUCCESSFUL then end if guildKioskResult == GUILD_KIOSK_GUILD_TOO_SMALL then end end end, [EVENT_GUILD_SELF_LEFT_GUILD] = function(guildId, guildName) end return ALERT, nil, SOUNDS.GUILD_SELF_LEFT end, if result ~= PLEDGE_OF_MARA_RESULT_PLEDGED and result ~= PLEDGE_OF_MARA_RESULT_BEGIN_PLEDGE then return ERROR, zo_strformat(GetString("SI_PLEDGEOFMARARESULT", result), userFacingDisplayName), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_TRAIT_LEARNED] = function(itemName, traitName) end end, [EVENT_STYLE_LEARNED] = function(itemStyleId, chapterIndex, isDefaultRacialStyle) if not isDefaultRacialStyle then if chapterIndex == ITEM_STYLE_CHAPTER_ALL then else return ALERT, zo_strformat(SI_NEW_STYLE_CHAPTER_LEARNED, GetItemStyleName(itemStyleId), GetString("SI_ITEMSTYLECHAPTER", chapterIndex)) end end end, [EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED] = function(craftingSkillType, researchLineIndex, traitIndex) local traitType = GetSmithingResearchLineTraitInfo(craftingSkillType, researchLineIndex, traitIndex) return ALERT, zo_strformat(SI_FINISHED_SMITHING_TRAIT_RESEARCH, GetString("SI_ITEMTRAITTYPE", traitType), researchLineName), SOUNDS.SMITHING_FINISH_RESEARCH end, [EVENT_RECIPE_LEARNED] = function(recipeListIndex, recipeIndex) end, [EVENT_MULTIPLE_RECIPES_LEARNED] = function(numLearned) end, [EVENT_ZONE_CHANGED] = function(zoneName, subzoneName) if subzoneName ~= "" then elseif zoneName ~= "" then end end, [EVENT_GROUP_VETERAN_DIFFICULTY_CHANGED] = function(isVeteranDifficulty) if isVeteranDifficulty then return ALERT, GetString(SI_DUNGEON_DIFFICULTY_CHANGED_TO_VETERAN), SOUNDS.DUNGEON_DIFFICULTY_VETERAN else end end, [EVENT_LOGOUT_DISALLOWED] = function(quitGame) if not quitGame then end end, [EVENT_JUSTICE_BEING_ARRESTED] = function(quitGame) if logOutDialogOpen or quitGame then end end, [EVENT_JUMP_FAILED] = function(result) -- make sure it's not a result handled by EVENT_ZONE_COLLECTIBLE_REQUIREMENT_FAILED, which will prompt a dialog if result ~= JUMP_RESULT_JUMP_FAILED_ZONE_COLLECTIBLE and result ~= JUMP_RESULT_JUMP_FAILED_SOCIAL_TARGET_ZONE_COLLECTIBLE_LOCKED then end end, [EVENT_RECIPE_ALREADY_KNOWN] = function(result) end, [EVENT_SCREENSHOT_SAVED] = function(directory, filename) end, [EVENT_INVENTORY_IS_FULL] = function(numSlotsRequested, numSlotsFree) if numSlotsRequested == 1 then else return ERROR, zo_strformat(SI_INVENTORY_ERROR_INSUFFICIENT_SPACE, numSlotsRequested - numSlotsFree), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_BANK_IS_FULL] = function() if nickname and nickname ~= "" then return ERROR, zo_strformat(SI_BANK_HOME_STORAGE_FULL_WITH_NICKNAME, interactName, nickname), SOUNDS.GENERAL_ALERT_ERROR else end else end end, [EVENT_BANK_DEPOSIT_NOT_ALLOWED] = function() if nickname and nickname ~= "" then return ERROR, zo_strformat(SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED_WITH_NICKNAME, interactName, nickname), SOUNDS.GENERAL_ALERT_ERROR else return ERROR, zo_strformat(SI_INVENTORY_ERROR_HOME_STORAGE_DEPOSIT_NOT_ALLOWED, interactName), SOUNDS.GENERAL_ALERT_ERROR end else end end, [EVENT_FURNITURE_ITEMS_TRANSFERRED_TO_FURNITURE_VAULT] = function(numEligibleSlotsTransferred, numEligibleSlots) if numEligibleSlots > 0 then if numEligibleSlotsTransferred == 0 then -- There is no more room to stow furnishings. end if numEligibleSlotsTransferred < numEligibleSlots then -- Some eligible furnishings were stowed. return ALERT, zo_strformat(SI_FURNITURE_VAULT_STOWED_ITEMS, numEligibleSlotsTransferred, numEligibleSlots) end -- All eligible furnishings were stowed. end end, [EVENT_QUEST_LOG_IS_FULL] = function() end, if reasonString ~= "" then return ERROR, reasonString, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_PLAYER_DEAD] = function() end end, [EVENT_INPUT_LANGUAGE_CHANGED] = function() return ALERT, zo_strformat(SI_ALERT_INPUT_LANGUAGE_CHANGE, GetKeyboardLayout()), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_CAMPAIGN_ASSIGNMENT_RESULT] = function(result) if resultString ~= "" then return ERROR, resultString, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_CAMPAIGN_UNASSIGNMENT_RESULT] = function(result) if resultString ~= "" then end end, [EVENT_QUEUE_FOR_CAMPAIGN_RESPONSE] = function(response, parameter) if responseString ~= "" then end end, [EVENT_CAMPAIGN_ALLIANCE_LOCK_ACTIVATED] = function(campaignId, wasLockedToAlliance) end, [EVENT_JUSTICE_BOUNTY_PAYOFF_AMOUNT_UPDATED] = function(oldBounty, newBounty, isInitialize) if not isInitialize then if (newBounty > oldBounty) then elseif (newBounty == 0 and oldBounty ~= 0) then else end end end, [EVENT_JUSTICE_GOLD_PICKPOCKETED] = function(goldAmount) end, [EVENT_JUSTICE_PICKPOCKET_FAILED] = function() end, [EVENT_DYE_STAMP_USE_FAIL] = function(reason) if reason ~= DYE_STAMP_USE_RESULT_NONE then end end, [EVENT_SAVE_GUILD_RANKS_RESPONSE] = function(guildId, result) if result ~= SOCIAL_RESULT_NO_ERROR then end end, [EVENT_TRIAL_FEATURE_RESTRICTED] = function(restrictionType) if TrialEventMappings[restrictionType] then end end, [EVENT_STUCK_ERROR_ON_COOLDOWN] = function() local cooldownRemainingText = ZO_FormatTimeMilliseconds(GetTimeUntilStuckAvailable(), TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR) end, [EVENT_STUCK_ERROR_ALREADY_IN_PROGRESS] = function() end, [EVENT_STUCK_ERROR_IN_COMBAT] = function() end, [EVENT_STUCK_ERROR_INVALID_LOCATION] = function() end, [EVENT_STUCK_CANCELED] = function() end, [EVENT_RIDING_SKILL_IMPROVEMENT] = function(ridingSkill, previous, current, source) if source == RIDING_TRAIN_SOURCE_ITEM then local text = zo_strformat(SI_RIDING_SKILL_IMPROVEMENT_ALERT, GetString("SI_RIDINGTRAINTYPE", ridingSkill)) end end, if soundId == "" then soundId = nil end end, [EVENT_TUTORIALS_RESET] = function() end, [EVENT_GROUP_ELECTION_FAILED] = function(failureType, descriptor) if failureType ~= GROUP_ELECTION_FAILURE_NONE then end end, [EVENT_GROUP_ELECTION_RESULT] = function(resultType, descriptor) if resultType ~= GROUP_ELECTION_RESULT_IN_PROGRESS and resultType ~= GROUP_ELECTION_RESULT_NOT_APPLICABLE then --Try to find override messages based on the descriptor local alertTextOverrideLookup = ZO_GroupElectionResultToAlertTextOverrides[resultType] if alertTextOverrideLookup then end --No override found if descriptor == ZO_GROUP_ELECTION_DESCRIPTORS.READY_CHECK and resultType == GROUP_ELECTION_RESULT_ELECTION_LOST then local unreadyPlayers = {} local DO_NOT_USE_INTERNAL_FORMAT = false table.insert(unreadyPlayers, ZO_GetPrimaryPlayerNameFromUnitTag(unitTag, DO_NOT_USE_INTERNAL_FORMAT)) end end elseif not targetUnitTag then return elseif electionType == GROUP_ELECTION_TYPE_KICK_MEMBER then if resultType == GROUP_ELECTION_RESULT_ELECTION_LOST then else --Successful kicks are handled in the GROUP_MEMBER_LEFT alert return end end end --No specific behavior found, so just do the generic alert for the result end end end end end, [EVENT_GROUP_ELECTION_REQUESTED] = function(descriptor) if descriptor then end end end, [EVENT_DUEL_INVITE_FAILED] = function(reason, targetCharacterName, targetDisplayName) if userFacingName then return ERROR, zo_strformat(GetString("SI_DUELINVITEFAILREASON", reason), userFacingName), SOUNDS.GENERAL_ALERT_ERROR else end end, [EVENT_DUEL_INVITE_RECEIVED] = function(inviterCharacterName, inviterDisplayName) end, [EVENT_DUEL_INVITE_SENT] = function(inviteeCharacterName, inviteeDisplayName) end, [EVENT_DUEL_INVITE_ACCEPTED] = function() end, [EVENT_DUEL_INVITE_DECLINED] = function() end, [EVENT_DUEL_INVITE_CANCELED] = function() end, [EVENT_CROWN_CRATE_OPEN_RESPONSE] = function(crownCrateId, openResponse) if openResponse ~= LOOT_CRATE_OPEN_RESPONSE_SUCCESS then if openResponse == LOOT_CRATE_OPEN_RESPONSE_FAIL_NO_INVENTORY_SPACE then end return ERROR, errorText, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_GROUPING_TOOLS_READY_CHECK_CANCELLED] = function(reason) if reason ~= LFG_READY_CHECK_CANCEL_REASON_NOT_IN_READY_CHECK then end end, [EVENT_STACKED_ALL_ITEMS_IN_BAG] = function() end, [EVENT_ACTION_SLOT_ABILITY_USED_WRONG_WEAPON] = function(weaponConfigType) return ALERT, zo_strformat(SI_ERROR_WRONG_WEAPON_EQUIPPED_FOR_SKILL, GetString("SI_WEAPONCONFIGTYPE", weaponConfigType)) end, [EVENT_HOUSING_ADD_PERMISSIONS_FAILED] = function(userGroup, attemptedName) if userGroup == HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL then return ALERT, zo_strformat(SI_HOUSING_ADD_PERMISSIONS_FAILED_INDIVIDUAL, ZO_FormatUserFacingDisplayName(attemptedName)) elseif userGroup == HOUSE_PERMISSION_USER_GROUP_GUILD then end end, [EVENT_HOUSING_ADD_PERMISSIONS_CANT_ADD_SELF] = function() end, [EVENT_HOUSING_LOAD_PERMISSIONS_RESULT] = function(loadResult) end, [EVENT_HOUSING_EDITOR_REQUEST_RESULT] = function(result) if result ~= HOUSING_REQUEST_RESULT_SUCCESS then end end, [EVENT_PLAYER_EMOTE_FAILED_PLAY] = function(result) end, [EVENT_BATTLEGROUND_INACTIVITY_WARNING] = function() end, [EVENT_BATTLEGROUND_MMR_LOSS_REDUCED] = function(blockingReason) local message else end return ALERT, message, SOUNDS.BATTLEGROUND_INACTIVITY_WARNING end, [EVENT_CRAFT_FAILED] = function(result) end, [EVENT_RECONSTRUCT_RESPONSE] = function(result) if result ~= RECONSTRUCT_RESPONSE_SUCCESS then end end, [EVENT_RETRAIT_RESPONSE] = function(result) if result ~= RETRAIT_RESPONSE_SUCCESS then end end, [EVENT_LORE_BOOK_LEARNED] = function(categoryIndex, collectionIndex, bookIndex, guildReputationIndex, isMaxRank) if guildReputationIndex == 0 or isMaxRank then -- We only want to fire this event if a player is not part of the guild or if they've reached max level in the guild. -- Otherwise, the _SKILL_EXPERIENCE version of this event will send a center screen message instead. if not hidden then end end end, [EVENT_LORE_BOOK_COLLECTION_LEARNED] = function(categoryIndex, collectionIndex, numLearnedBooks) if not hidden then return ALERT, zo_strformat(SI_LORE_LIBRARY_ANNOUNCE_COLLECTION_LEARNED, numLearnedBooks), SOUNDS.BOOK_ACQUIRED, true end end, [EVENT_LOCKPICK_FAILED] = function(result) end, [EVENT_LOCKPICK_BREAK_PREVENTED] = function() end, [EVENT_OUTFIT_RENAME_RESPONSE] = function(result, actorCategory, outfitIndex) if not (result == SET_OUTFIT_NAME_RESULT_SUCCESS or result == SET_OUTFIT_NAME_RESULT_NO_CHANGE) then return UI_ALERT_CATEGORY_ERROR, GetString("SI_SETOUTFITNAMERESULT", result), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_OUTFIT_CHANGE_RESPONSE] = function(result, actorCategory, outfitIndex) if result ~= APPLY_OUTFIT_CHANGES_RESULT_SUCCESS then return UI_ALERT_CATEGORY_ERROR, GetString("SI_APPLYOUTFITCHANGESRESULT", result), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_OUTFIT_EQUIP_RESPONSE] = function(actorCategory, result) if result ~= EQUIP_OUTFIT_RESULT_SUCCESS then return UI_ALERT_CATEGORY_ERROR, GetString("SI_EQUIPOUTFITRESULT", result), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_CLAIM_REWARD_RESULT] = function(result) if result ~= CLAIM_REWARD_RESULT_SUCCESS then return UI_ALERT_CATEGORY_ERROR, GetString("SI_CLAIMREWARDRESULT", result), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_REQUEST_ALERT] = function(alertCategory, soundId, message) if soundId == "" then --only because events can't send nil. empty string is not a valid sound ever soundId = nil end return alertCategory, message, soundId end, [EVENT_LEAVE_CAMPAIGN_QUEUE_RESPONSE] = function(result) if message and message ~= "" then return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_RECALL_KEEP_USE_RESULT] = function(result) if message and message ~= "" then return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_SKILL_RESPEC_RESULT] = function(result) if message and message ~= "" then return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_ATTRIBUTE_RESPEC_RESULT] = function(result) if message and message ~= "" then return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_ARMORY_BUILD_CHAMPION_SLOTS_MODIFIED] = function() end, [EVENT_CHAMPION_PURCHASE_RESULT] = function(result) if message and message ~= "" then return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_HOUSING_EDITOR_COMMAND_RESULT] = function(result) if message and message ~= "" then return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_ITEM_COMBINATION_RESULT] = function(result) if result ~= ITEM_COMBINATION_RESULT_SUCCESS then return UI_ALERT_CATEGORY_ERROR, GetString("SI_ITEMCOMBINATIONRESULT", result), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_ACCEPT_SHARED_QUEST_RESPONSE] = function() return ALERT, zo_strformat(GetString(SI_NOTIFICATION_ACCEPTED), GetString(SI_NOTIFICATION_SHARE_QUEST_INVITE)) end, [EVENT_NO_DAEDRIC_PICKUP_WHEN_STEALTHED] = function() end, [EVENT_GUILD_FINDER_LONG_SEARCH_WARNING] = function() end, [EVENT_NO_DAEDRIC_PICKUP_AS_EMPEROR] = function() end, [EVENT_CANNOT_DO_THAT_WHILE_HIDDEN] = function() end, [EVENT_GROUP_OPERATION_RESULT] = function(result) if result ~= GROUP_OPERATION_RESULT_NONE then return UI_ALERT_CATEGORY_ERROR, GetString("SI_GROUPOPERATIONRESULT", result), SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_ANTIQUITY_DIGGING_ACTIVE_SKILL_USE_RESULT] = function(result) if result ~= DIGGING_ACTIVE_SKILL_USE_RESULT_SUCCESS then end end, [EVENT_SCRYING_ACTIVE_SKILL_USE_RESULT] = function(result) if message and message ~= "" then return UI_ALERT_CATEGORY_ERROR, message, SOUNDS.GENERAL_ALERT_ERROR end end, [EVENT_COMPANION_SUMMON_RESULT] = function(summonResult, companionId) return ALERT, zo_strformat(GetString("SI_COMPANIONSUMMONRESULT", summonResult), GetCompanionName(companionId)) end, [EVENT_TRIBUTE_INVITE_FAILED] = function(reason, targetCharacterName, targetDisplayName) if userFacingName then return ERROR, zo_strformat(GetString("SI_TRIBUTEMATCHEVENT", reason), userFacingName), SOUNDS.GENERAL_ALERT_ERROR else end end, [EVENT_TRIBUTE_INVITE_RECEIVED] = function(inviterCharacterName, inviterDisplayName) end, [EVENT_TRIBUTE_INVITE_SENT] = function(inviteeCharacterName, inviteeDisplayName) end, [EVENT_TRIBUTE_INVITE_ACCEPTED] = function() end, [EVENT_TRIBUTE_INVITE_DECLINED] = function() end, [EVENT_TRIBUTE_INVITE_CANCELED] = function() end, [EVENT_GUILD_KEEP_ATTACK_UPDATE] = function(_, numGuardsKilled, numAttackers, location) if tonumber(GetSetting(SETTING_TYPE_UI, UI_SETTING_SHOW_AVA_NOTIFICATIONS)) ~= AVA_NOTIFICATIONS_SETTING_CHOICE_DONT_SHOW and tonumber(GetSetting(SETTING_TYPE_UI, UI_SETTING_SHOW_GUILD_KEEP_NOTICES)) == GUILD_KEEP_NOTICES_SETTING_CHOICE_ALERT then if numGuardsKilled > 0 then else end end end, [EVENT_HOUSING_PREVIEW_INSPECTION_STATE_CHANGED] = function() local stringId = HousingEditorIsPreviewInspectionEnabled() and SI_HOUSING_PREVIEW_INSPECTION_MODE_ENABLED or SI_HOUSING_PREVIEW_INSPECTION_MODE_DISABLED end, [EVENT_GROUP_FINDER_LONG_SEARCH_WARNING] = function() end, [EVENT_GROUP_FINDER_SEARCH_COMPLETE] = function(result, searchId) if result ~= GROUP_FINDER_ACTION_RESULT_SUCCESS then end end, [EVENT_GROUP_FINDER_MAX_SEARCHABLE] = function() return ALERT, zo_strformat(SI_GROUP_FINDER_FILTERS_MAX_SEARCHABLE_ALERT_TEXT, GROUP_FINDER_MAX_SEARCHABLE_SELECTIONS), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_GROUP_FINDER_REMOVE_GROUP_LISTING_RESULT] = function(result) if result ~= REMOVE_GROUP_LISTING_REASON_REMOVED_BY_LEADER then end end, [EVENT_GROUP_FINDER_RESOLVE_GROUP_LISTING_APPLICATION_RESULT] = function(result) return ALERT, GetString("SI_RESOLVEGROUPLISTINGAPPLICATIONRESPONSE", result), SOUNDS.GENERAL_ALERT_ERROR end, [EVENT_GROUP_FINDER_APPLY_TO_GROUP_LISTING_RESULT] = function(result) --If we failed to apply, fire an alert if result ~= GROUP_FINDER_ACTION_RESULT_SUCCESS then end end, [EVENT_GROUP_FINDER_APPLICATION_RECEIVED] = function(applicantCharacterId) local displayName, characterName = GetGroupListingApplicationInfoByCharacterId(applicantCharacterId) end, [EVENT_GROUP_FINDER_MEMBER_ALERT] = function(alert) end, [EVENT_SCRIBING_ITEM_USE_RESULT] = function(result) if result ~= SCRIBING_ITEM_USE_RESULT_NONE then end end, [EVENT_SCRIBING_ERROR_RESULT] = function(result) if result ~= SCRIBING_ERROR_RESULT_NONE then end end, [EVENT_SKILL_STYLE_DISABLED_BY_SERVER] = function(disabled) if disabled then else end end, [EVENT_SCRIBING_DISABLED] = function() end, [EVENT_NEW_HIRELING_CORRESPONDENCE_RECEIVED] = function() end, [EVENT_MAIL_WITH_ATTACHMENTS_AVAILABLE] = function(hasAttachments, hasExpiringAttachments) if hasExpiringAttachments then elseif hasAttachments then -- Suppress this alert if the brief New Character Notification Suppression interval is active during their initial login. return nil end end end, [EVENT_MAIL_TAKE_ALL_ATTACHMENTS_IN_CATEGORY_RESPONSE] = function(result, category, headersRemoved) if result ~= MAIL_TAKE_ATTACHMENT_RESULT_SUCCESS then end end, [EVENT_HOUSE_TOURS_SEARCH_COMPLETE] = function(listingType, result, searchId) if result ~= HOUSE_TOURS_REQUEST_LISTINGS_RESULT_SUCCESS then end end, [EVENT_HOUSE_TOURS_SAVE_FAVORITE_OPERATION_COMPLETE] = function(operationType, result) local alertType = ERROR local soundId = SOUNDS.GENERAL_ALERT_ERROR if result == HOUSE_TOURS_SAVE_FAVORITE_RESULT_SUCCESS then alertType = ALERT soundId = operationType == HOUSE_TOURS_FAVORITE_OPERATION_TYPE_CREATE and SOUNDS.HOUSE_TOURS_ADDED_FAVORITE_HOUSE or SOUNDS.HOUSE_TOURS_REMOVED_FAVORITE_HOUSE end -- Play the audio cue immediately rather than waiting for a -- potentially queued alert to give audio feedback. end, [EVENT_HOUSE_TOURS_SAVE_RECOMMENDATION_OPERATION_COMPLETE] = function(result) local alertType = ERROR local soundId = SOUNDS.GENERAL_ALERT_ERROR if result == HOUSE_TOURS_SAVE_RECOMMENDATION_RESULT_SUCCESS then alertType = ALERT soundId = SOUNDS.HOUSE_TOURS_RECOMMENDED_HOUSE end -- Play the audio cue immediately rather than waiting for a -- potentially queued alert to give audio feedback. end, [EVENT_INTRO_GAMEPLAY_EXPERIENCE_JUMP_RESULT] = function(result) if result ~= INTRO_GAMEPLAY_EXPERIENCE_JUMP_RESULT_SUCCESS then end end, [EVENT_VENGEANCE_ACTION_RESULT] = function(result) if result ~= VENGEANCE_ACTION_RESULT_SUCCESS then end end, [EVENT_CREATE_GUILD_MAIL_RESULT] = function(result) if result == GUILD_MAIL_RESULT_SUCCESS then else end end, [EVENT_DELETE_GUILD_MAIL_RESULT] = function(result) if result == GUILD_MAIL_RESULT_SUCCESS then else end end, [EVENT_TIMED_ACTIVITY_REROLL_RESULT] = function(result) if result ~= TOMES_CHALLENGE_REROLL_RESULT_SUCCESS then end end,}ZO_AntiquityScryingResultsToAlert ={ [ANTIQUITY_SCRYING_RESULT_MAX_PROGRESS] = true, [ANTIQUITY_SCRYING_RESULT_NOT_ENOUGH_SKILL] = true, [ANTIQUITY_SCRYING_RESULT_NOT_REPEATABLE] = true, [ANTIQUITY_SCRYING_RESULT_LEAD_NOT_ACQUIRED] = true, [ANTIQUITY_SCRYING_RESULT_AWAITING_COMBINATION] = true, [ANTIQUITY_SCRYING_RESULT_INTERNAL_ERROR] = true, [ANTIQUITY_SCRYING_RESULT_INVALID_ANTIQUITY] = true, [ANTIQUITY_SCRYING_RESULT_INCORRECT_ZONE] = true, [ANTIQUITY_SCRYING_RESULT_SCRYING_TOOL_LOCKED] = true, [ANTIQUITY_SCRYING_RESULT_MAX_IN_PROGRESS_ANTIQUITIES] = true, [ANTIQUITY_SCRYING_RESULT_FAILED_REQUIREMENT] = true, [ANTIQUITY_SCRYING_RESULT_IN_COMBAT] = true, [ANTIQUITY_SCRYING_RESULT_IS_USING_FURNITURE] = true,}--Check if the new scrying result need to be alertedAlertHandlers[EVENT_ANTIQUITY_SCRYING_RESULT] = function(result) if ZO_AntiquityScryingResultsToAlert[result] then if message ~= "" then return UI_ALERT_CATEGORY_ERROR, message end endendZO_ClientInteractResultSpecificSound ={ [CLIENT_INTERACT_RESULT_LOCK_TOO_DIFFICULT] = SOUNDS.LOCKPICKING_NO_LOCKPICKS, [CLIENT_INTERACT_RESULT_NO_LOCKPICKS] = SOUNDS.LOCKPICKING_NO_LOCKPICKS,}AlertHandlers[EVENT_CLIENT_INTERACT_RESULT] = function(result, interactTargetName) if formatString ~= "" then return ERROR, zo_strformat(formatString, interactTargetName), ZO_ClientInteractResultSpecificSound[result] or SOUNDS.GENERAL_ALERT_ERROR endend return AlertHandlersendif not playerName then if tag == "player" then end endend return ZO_Menu_WasLastCommandFromMenu() or (error ~= SOCIAL_RESULT_ACCOUNT_NOT_FOUND and error ~= SOCIAL_RESULT_CHARACTER_NOT_FOUND and error ~= SOCIAL_RESULT_RESTRICTED_COMMUNICATION)endendendend |