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ZO_AdventureZoneBossTree_Gamepad = ZO_Object.MultiSubclass(ZO_AdventureZoneBossTree_Shared, ZO_GamepadMultiFocusArea_Manager) ADVENTURE_ZONE_BOSS_TREE_SCENE_GAMEPAD = sceneendend self.easyFocus = ZO_GamepadFocus:New(self.easyContainer, DEFAULT_MOVEMENT_CONTROLLER, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL) self.mediumFocus = ZO_GamepadFocus:New(self.mediumContainer, DEFAULT_MOVEMENT_CONTROLLER, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL) self.hardFocus = ZO_GamepadFocus:New(self.hardContainer, DEFAULT_MOVEMENT_CONTROLLER, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL) -- Order matters for this loop for boss = ADVENTURE_ZONE_BOSS_ITERATION_BEGIN, ADVENTURE_ZONE_BOSS_ITERATION_END do local bossFocusData = { end, end, } if boss < ADVENTURE_ZONE_BOSS_SKITTERING_INSTANCE_BOSS then elseif boss < ADVENTURE_ZONE_BOSS_TRIAL_BOSS then else end end -- Convert to Lua index. bossToSelect = bossToSelect + 1 end end end end end end end end self.easyFocusArea = ZO_GamepadMultiFocusArea_Base:New(self, EasyActivateCallback, EasyDeactivateCallback) self.mediumFocusArea = ZO_GamepadMultiFocusArea_Base:New(self, MediumActivateCallback, MediumDeactivateCallback) self.hardFocusArea = ZO_GamepadMultiFocusArea_Base:New(self, HardActivateCallback, HardDeactivateCallback)end local narrationInfo = { end, return SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_ADVENTURE_ZONE_BOSS_TREE_TITLE)) end, -- Selection narrated via tooltip }end else end local NARRATE_HEADER = trueendend return "adventureZoneBossTreeGamepad"endend |