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--Uses ZO_SlotUtil.lua behaviorABILITY_SLOT_TYPE_ACTIONBAR = 1ABILITY_SLOT_TYPE_UTILITY = 2local USE_BASE_ABILITY = truefunction ZO_ActionSlot_SetupSlot(iconControl, buttonControl, icon, normalFrame, downFrame, cooldownIconControl, mouseOverTexture) if cooldownIconControl then end if mouseOverTexture then endendfunction ZO_ActionSlot_ClearSlot(iconControl, buttonControl, normalFrame, downFrame, cooldownIconControl, mouseOverTexture) if cooldownIconControl then end if mouseOverTexture then endend if unusable then if useDesaturation then else end else endend then return true end endend return true endend if lockedReason == ACTION_BAR_LOCKED_REASON_COMBAT then ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, GetString("SI_RESPECRESULT", RESPEC_RESULT_IS_IN_COMBAT)) return false elseif lockedReason == ACTION_BAR_LOCKED_REASON_NOT_RESPECCABLE then ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, GetString("SI_RESPECRESULT", RESPEC_RESULT_ACTIVE_HOTBAR_NOT_RESPECCABLE)) return false end if abilitySlot.hotbarCategory ~= HOTBAR_CATEGORY_COMPANION then return true end endend return trueend if slotType == ACTION_TYPE_ITEM then if soundCategory ~= ITEM_SOUND_CATEGORY_NONE then end endend if abilitySlot.hotbarCategory ~= HOTBAR_CATEGORY_COMPANION then if IsSlotUsed(slotNum, abilitySlot.hotbarCategory) and not IsActionSlotRestricted(slotNum, abilitySlot.hotbarCategory) then AddMenuItem(GetString(SI_ABILITY_ACTION_CLEAR_SLOT), function() ClearAbilitySlot(slotNum, abilitySlot.hotbarCategory) end) return true end end endend if IsSlotUsed(utilitySlot.slotNum, hotbarCategory) and not IsActionSlotRestricted(utilitySlot.slotNum, hotbarCategory) then AddMenuItem(GetString(SI_ABILITY_ACTION_CLEAR_SLOT), function() ClearAbilitySlot(utilitySlot.slotNum, hotbarCategory) end) return true endendlocal AbilityClicked ={ [ABILITY_SLOT_TYPE_ACTIONBAR] = { [MOUSE_BUTTON_INDEX_LEFT] = { function(abilitySlot) end, }, [MOUSE_BUTTON_INDEX_RIGHT] = { function(abilitySlot) end, }, }, [ABILITY_SLOT_TYPE_UTILITY] = { [MOUSE_BUTTON_INDEX_LEFT] = { function(utilitySlot) end, }, [MOUSE_BUTTON_INDEX_RIGHT] = { function(utilitySlot) end, }, }}end if IsSlotUsed(utilitySlot.slotNum, hotbarCategory) and not IsActionSlotRestricted(utilitySlot.slotNum, hotbarCategory) then return true endendlocal AbilityDoubleClicked ={ [ABILITY_SLOT_TYPE_UTILITY] = { [MOUSE_BUTTON_INDEX_LEFT] = { function(utilitySlot) end, }, }}endlocal AbilityMouseUp ={}endlocal AbilityMouseDown ={}endlocal AbilityDragStart ={ [ABILITY_SLOT_TYPE_ACTIONBAR] = { function(abilitySlot) end, }, [ABILITY_SLOT_TYPE_UTILITY] = { function(utilitySlot) end, },} if(t ~= MOUSE_CONTENT_EMPTY) then return false endendlocal AbilityReceiveDrag ={ [ABILITY_SLOT_TYPE_ACTIONBAR] = { function(abilitySlot) end, }, [ABILITY_SLOT_TYPE_UTILITY] = { function(utilitySlot) end, },} if(t == MOUSE_CONTENT_EMPTY) then return endend abilitySlot.activeTooltip = tooltipend if slotType ~= ACTION_TYPE_NOTHING then return true end return falseend if abilitySlot.hotbarCategory == HOTBAR_CATEGORY_QUICKSLOT_WHEEL then --this is a quickslot, use the quickslot path else end else local hotbar = abilitySlot.hotbarCategory and ACTION_BAR_ASSIGNMENT_MANAGER:GetHotbar(abilitySlot.hotbarCategory) or ACTION_BAR_ASSIGNMENT_MANAGER:GetCurrentHotbar() if slotData then -- This is an ability, use the slotData tooltip if abilitySlot.activeTooltip then abilitySlot.activeTooltip = nil end if tooltip then end end end endend else endendlocal AbilityEnter ={ [ABILITY_SLOT_TYPE_ACTIONBAR] = { function(abilitySlot) end, }, [ABILITY_SLOT_TYPE_UTILITY] = { function(utilitySlot) end, },}endlocal AbilityExit ={ [ABILITY_SLOT_TYPE_UTILITY] = { function(utilitySlot) end, },} if(abilitySlot.activeTooltip) then end abilitySlot.activeTooltip = nilend |