|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 |
-- Pending Loops -- -- controls get re-parented when used, so it doesn't matter what the parent is here as long as it exists self.control = ZO_ObjectPool_CreateNamedControl("PendingLoop", "ZO_PendingLoop_Glow", objectPool, GuiRoot) self.animation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_PendingLoop_Timeline", self.control)end endenddo local DEFAULT_INSET = 0 pool = pool or ZO_Pending_LoopAnimation_Pool inset = inset or DEFAULT_INSET else end endenddo return pendingLoop end ZO_Pending_LoopAnimation_Pool = ZO_ObjectPool:New(PendingLoopFactory, ZO_ObjectPool_DefaultResetObject)end-- Blast Particles -- self:SetParticleParameter("PhysicsInitialVelocityElevationRadians", ZO_UniformRangeGenerator:New(0, ZO_TWO_PI)) self:SetParticleParameter("PhysicsInitialVelocityMagnitude", ZO_UniformRangeGenerator:New(400, 600))endend end)enddo return blastParticleSystem end ZO_BlastParticleSystem_Pool = ZO_ObjectPool:New(BlastParticleSystemFactory, ZO_ObjectPool_DefaultResetObject)endend if releaseOnStop then end return objectend |