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---- ZO_Carousel_Shared--end end end local NUM_VISIBLE_CATEGORIES = 1 ZO_HorizontalScrollList_Gamepad.Initialize(self, control, template, NUM_VISIBLE_CATEGORIES, function(...) self:EntrySetup(...) end, MenuEntryTemplateEquality) if autoScroll then local MOVEMENT_DIRECTION = ZO_HORIZONTALSCROLLLIST_MOVEMENT_TYPES.MOVE_LEFT local AUTO_SCROLL_DURATION_SECONDS = 10 local POST_INTERACTION_DURATION_SECONDS = 10 self:SetAutoScroll(MOVEMENT_DIRECTION, AUTO_SCROLL_DURATION_SECONDS, POST_INTERACTION_DURATION_SECONDS) end local ENABLE_CAROUSEL_WRAP = true -- ZO_HorizontalScrollList:SetSelectedIndex expects indicies 0 through negative n - 1 for indices 1 through n local scrollListIndex = -(selectedIndex - 1) endend -- To be overriddenendfunction ZO_Carousel_Shared:SetSelectionIndicatorPipStateImages(pipSelectedImage, pipUnselectedImage, pipMouseOverImage)endendendfunction ZO_Carousel_Shared:EntrySetup(control, data, selected, reselectingDuringRebuild, enabled, activated) end end endendend |