- ingame/crafting/gamepad/alchemy_gamepad.lua:580 --
ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
if self.owner:IsSystemShowing() and self.owner:GetMode() == ZO_ALCHEMY_MODE_CREATION then
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.list)
end
end)
- ingame/crafting/gamepad/consolidatedsmithingsets_gamepad.lua:40 --
ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
if CONSOLIDATED_SMITHING_SET_SELECTION_GAMEPAD_FRAGMENT:IsShowing() then
--Re-narrate the current selection when cycling between writs
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self:GetCurrentList())
end
end)
- ingame/crafting/gamepad/enchanting_gamepad.lua:717 --
ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
if self.owner:IsSceneShowing() and self.owner:GetEnchantingMode() == ENCHANTING_MODE_CREATION then
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.list)
end
end)
- ingame/crafting/gamepad/gamepadprovisioner.lua:570 --
ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
if GAMEPAD_PROVISIONER_CREATION_SCENE:IsShowing() then
if self.mode == PROVISIONER_MODE_CREATION or self.settings == ZO_GamepadProvisioner.EMBEDDED_SETTINGS then
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.recipeList)
else
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.modeList)
end
end
end)
- ingame/crafting/gamepad/smithingextraction_gamepad.lua:238 --
ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
if scene:IsShowing() then
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.inventory.list)
end
end)
- ingame/crafting/gamepad/smithingimprovement_gamepad.lua:251 --
ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
if scene:IsShowing() and not self:IsCurrentSelected() then
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.inventory.list)
end
end)
- ingame/crafting/gamepad/smithing_gamepad.lua:212 --
ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
if GAMEPAD_SMITHING_ROOT_SCENE:IsShowing() then
SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.modeList)
end
end)