- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:4 --
ZO_GamepadStoreListComponent.Initialize(self, STORE_WINDOW_GAMEPAD, mode, title)
- ingame/stable/gamepad/stable_gamepad.lua:14 --
ZO_GamepadStoreListComponent.Initialize(self, STORE_WINDOW_GAMEPAD, ZO_MODE_STORE_STABLE, GetString(SI_STABLE_STABLES_TAB), "ZO_StableTrainingRow_Gamepad", ZO_ParametricScrollList_DefaultMenuEntryWithHeaderSetup, "StableRow", "StableRowHeader")
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:4 --
ZO_GamepadStoreListComponent.Initialize(self, scene, ZO_MODE_STORE_BUY_BACK, GetString(SI_STORE_MODE_BUY_BACK))
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:4 --
ZO_GamepadStoreListComponent.Initialize(self, scene, ZO_MODE_STORE_BUY, GetString(SI_STORE_MODE_BUY))
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:4 --
ZO_GamepadStoreListComponent.Initialize(self, scene, ZO_MODE_STORE_REPAIR, GetString(SI_STORE_MODE_REPAIR))
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:4 --
ZO_GamepadStoreListComponent.Initialize(self, scene, ZO_MODE_STORE_SELL, GetString(SI_STORE_MODE_SELL))