- ingame/achievements/keyboard/achievements.lua:1193 --
self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:OnAchievementsUpdated()
end,
})
- ingame/achievements/keyboard/achievements.lua:1200 --
self.refreshGroups:AddRefreshGroup("AchievementUpdated",
{
RefreshSingle = function(achievementId)
self:OnAchievementUpdated(achievementId)
end,
})
- ingame/achievements/keyboard/achievements.lua:1207 --
self.refreshGroups:AddRefreshGroup("AchievementAwarded",
{
RefreshSingle = function(achievementId)
self:OnAchievementAwarded(achievementId)
end,
})
- ingame/antiquities/keyboard/antiquityjournal_keyboard.lua:828 --
self.refreshGroups:AddRefreshGroup("AntiquitiesUpdated", {
RefreshAll = function()
self:OnAntiquitiesUpdated()
end,
})
- ingame/collections/keyboard/collectionsbook.lua:97 --
self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:UpdateCollection()
end,
})
- ingame/collections/keyboard/collectionsbook.lua:104 --
self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
{
RefreshSingle = function(collectibleId)
self:UpdateCollectible(collectibleId)
end,
})
- ingame/collections/keyboard/specializedcollectionsbook_keyboard.lua:149 --
self.refreshGroups:AddRefreshGroup("RefreshList",
{
RefreshAll = function()
self:RefreshListInternal()
end,
})
- ingame/collections/keyboard/specializedcollectionsbook_keyboard.lua:156 --
self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
{
RefreshSingle = function(collectibleId)
local node = self.collectibleIdToTreeNode[collectibleId]
if node then
node:RefreshControl()
if node == self.navigationTree:GetSelectedNode() then
self:RefreshDetails()
end
end
end,
})
- ingame/collections/keyboard/specializedcollectionsbook_keyboard.lua:169 --
self.refreshGroups:AddRefreshGroup("ZoneChanged",
{
RefreshSingle = function()
self:RefreshDetails()
end,
})
- ingame/companion/keyboard/companioncollectionbook_keyboard.lua:52 --
self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:UpdateCollection()
end,
})
- ingame/companion/keyboard/companioncollectionbook_keyboard.lua:59 --
self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
{
RefreshSingle = function(collectibleId)
self:UpdateCollectible(collectibleId)
end,
})
- ingame/endlessdungeon/endlessdungeonbufftracker_shared.lua:109 --
self.refreshGroups:AddRefreshGroup("UpdateBuffs",
{
RefreshAll = function()
self:UpdateGridList()
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:200 --
self.refreshGroups:AddRefreshGroup("UpdatePlacementFurniture",
{
RefreshAll = function()
self.refreshingPlacementFurniture = true
self.placeableFurnitureCategoryTreeData:Clear()
self.pathableFurnitureCategoryTreeData:Clear()
local itemFurnitureCache = self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_ITEM)
for bagId, bagEntries in pairs(itemFurnitureCache) do
self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, bagEntries, self.placementFurnitureTheme)
end
local collectibleFurnitureCache = self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_COLLECTIBLE)
self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, collectibleFurnitureCache, self.placementFurnitureTheme)
self.placeableFurnitureCategoryTreeData:SortCategoriesRecursive()
local function IsFurniturePathable(furniture)
return furniture:IsPathable()
end
self:BuildCategoryTreeData(self.pathableFurnitureCategoryTreeData, collectibleFurnitureCache, FURNITURE_THEME_TYPE_ALL, IsFurniturePathable)
self.pathableFurnitureCategoryTreeData:SortCategoriesRecursive()
self.refreshingPlacementFurniture = false
end,
RefreshSingle = function(furnitureCommand)
ApplyFurnitureCommand(self.placeableFurnitureCategoryTreeData, furnitureCommand)
ApplyFurnitureCommand(self.pathableFurnitureCategoryTreeData, furnitureCommand)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:228 --
self.refreshGroups:AddRefreshGroup("UpdateRetrievableFurniture",
{
RefreshAll = function()
self.retrievableFurnitureCategoryTreeData:Clear()
self:BuildCategoryTreeData(self.retrievableFurnitureCategoryTreeData, self:GetRetrievableFurnitureCache())
self:AppendPathNodes(self.retrievableFurnitureCategoryTreeData)
self.retrievableFurnitureCategoryTreeData:SortCategoriesRecursive()
end,
RefreshSingle = function(furnitureCommand)
ApplyFurnitureCommand(self.retrievableFurnitureCategoryTreeData, furnitureCommand)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:241 --
self.refreshGroups:AddRefreshGroup("UpdateMarketProducts",
{
RefreshAll = function()
self.marketProductCategoryTreeData:Clear()
self:BuildCategoryTreeData(self.marketProductCategoryTreeData, self:GetMarketProductCache(), self.purchaseFurnitureTheme)
self.marketProductCategoryTreeData:SortCategoriesRecursive()
end,
})
- ingame/keybindings/keyboard/keybindings.lua:18 --
self.refreshGroups:AddRefreshGroup("KeybindingsList",
{
RefreshAll = function()
self:RefreshList()
end,
IsShown = function() return KEYBINDINGS_FRAGMENT:IsShowing() end,
})
- ingame/timedactivities/timedactivities_shared.lua:43 --
self.refreshGroups:AddRefreshGroup("FullUpdate", {
RefreshAll = function()
self:Refresh()
end,
})