- ingame/inventory/sharedinventory.lua:45 --
self.refresh:AddRefreshGroup("inventory",
{
RefreshAll = function()
self:RefreshInventory(BAG_BACKPACK)
self:RefreshInventory(BAG_WORN)
self:RefreshInventory(BAG_VIRTUAL)
-- with the addition of Craft Bags the bank bag could be modified by the automatic transfer
-- of bank contents to the Craft Bag on joining a region
self:RefreshInventory(BAG_BANK)
self:RefreshInventory(BAG_SUBSCRIBER_BANK)
for bag = BAG_HOUSE_BANK_ONE, BAG_HOUSE_BANK_TEN do
self:RefreshInventory(bag)
end
self:RefreshInventory(BAG_COMPANION_WORN)
end,
RefreshSingle = function(...)
self:RefreshSingleSlot(...)
end,
})
- ingame/inventory/sharedinventory.lua:65 --
self.refresh:AddRefreshGroup("guild_bank",
{
RefreshAll = function()
self:RefreshInventory(BAG_GUILDBANK)
end,
})
- ingame/inventory/sharedinventory.lua:72 --
self.refresh:AddRefreshGroup("quest_inventory",
{
RefreshAll = function()
self:RefreshAllQuests()
end,
RefreshSingle = function(questIndex)
self:RefreshSingleQuest(questIndex)
end,
})
- ingame/inventory/gamepad/inventorylist_gamepad.lua:121 --
self.refresh:AddRefreshGroup("list",
{
RefreshAll = function()
self:OnRefreshList(self.shouldTriggerRefreshCallback)
self.shouldTriggerRefreshCallback = nil
end,
})
- ingame/map/cmaphandlers.lua:17 --
self.refresh:AddRefreshGroup("keep",
{
RefreshAll = function()
self:RefreshKeeps()
end,
RefreshSingle = function(...)
self:RefreshKeep(...)
end,
})