ingame/housingeditor/keyboard/housingpathsettings_keyboard.lua:16 -- KEYBOARD_HOUSING_PATH_SETTINGS_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
KEYBIND_STRIP:RemoveDefaultExit()
KEYBIND_STRIP:AddKeybindButtonGroup(self.exitKeybindButtonStripDescriptor)
self:OnShowing()
elseif newState == SCENE_HIDING then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.exitKeybindButtonStripDescriptor)
KEYBIND_STRIP:RestoreDefaultExit()
end
end)