ingame/fence/keyboard/fence_keyboard.lua:23 -- FENCE_SCENE:RegisterCallback("StateChange",
function(oldState, newState)
if newState == SCENE_SHOWING then
self.modeBar:SelectFragment(SI_STORE_MODE_SELL)
elseif newState == SCENE_HIDDEN then
self.mode = nil
ZO_InventorySlot_RemoveMouseOverKeybinds()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
self.modeBar:Clear()
TEXT_SEARCH_MANAGER:DeactivateTextSearch("fenceTextSearch")
local INVENTORY_TYPE_LIST = { INVENTORY_BACKPACK }
local REMOVE_CONTEXT = nil
PLAYER_INVENTORY:SetContextForInventories(REMOVE_CONTEXT, INVENTORY_TYPE_LIST)
end
end)