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STAT_STATE_INCREASE_GAINED = 1STAT_STATE_INCREASE_LOST = 2STAT_STATE_DECREASE_GAINED = 3STAT_STATE_DECREASE_LOST = 4STAT_STATE_IMMUNITY_GAINED = 1STAT_STATE_IMMUNITY_LOST = 2STAT_STATE_SHIELD_GAINED = 3STAT_STATE_SHIELD_LOST = 4STAT_STATE_POSSESSION_APPLIED = 5STAT_STATE_POSSESSION_REMOVED = 6STAT_STATE_TRAUMA_GAINED = 7STAT_STATE_TRAUMA_LOST = 8ATTRIBUTE_BAR_STATE_NORMAL = 1ATTRIBUTE_BAR_STATE_EXPANDED = 2ATTRIBUTE_BAR_STATE_SHRUNK = 3local NEXT_UNIT_ATTRIBUTE_VISUALIZER_NAMESPACE_INDEX = 0 return unitAttributeVisualizerendfunction ZO_UnitAttributeVisualizer:Initialize(unitTag, soundTable, healthBarControl, magickaBarControl, staminaBarControl, externalControlCallback) if healthBarControl then end if magickaBarControl then end if staminaBarControl then end end local eventNamespace = "ZO_UnitAttributeVisualizer" .. unitTag .. NEXT_UNIT_ATTRIBUTE_VISUALIZER_NAMESPACE_INDEX NEXT_UNIT_ATTRIBUTE_VISUALIZER_NAMESPACE_INDEX = NEXT_UNIT_ATTRIBUTE_VISUALIZER_NAMESPACE_INDEX + 1 EVENT_MANAGER:RegisterForEvent(eventNamespace, EVENT_UNIT_ATTRIBUTE_VISUAL_ADDED, function(eventCode, ...) self:OnUnitAttributeVisualAdded(...) end) EVENT_MANAGER:AddFilterForEvent(eventNamespace, EVENT_UNIT_ATTRIBUTE_VISUAL_ADDED, REGISTER_FILTER_UNIT_TAG, self.unitTag) EVENT_MANAGER:RegisterForEvent(eventNamespace, EVENT_UNIT_ATTRIBUTE_VISUAL_UPDATED, function(eventCode, ...) self:OnUnitAttributeVisualUpdated(...) end) EVENT_MANAGER:AddFilterForEvent(eventNamespace, EVENT_UNIT_ATTRIBUTE_VISUAL_UPDATED, REGISTER_FILTER_UNIT_TAG, self.unitTag) EVENT_MANAGER:RegisterForEvent(eventNamespace, EVENT_UNIT_ATTRIBUTE_VISUAL_REMOVED, function(eventCode, ...) self:OnUnitAttributeVisualRemoved(...) end) EVENT_MANAGER:AddFilterForEvent(eventNamespace, EVENT_UNIT_ATTRIBUTE_VISUAL_REMOVED, REGISTER_FILTER_UNIT_TAG, self.unitTag) if unitTag == "reticleover" then end EVENT_MANAGER:RegisterForEvent(eventNamespace, EVENT_RETICLE_TARGET_CHANGED, OnReticleTargetChanged) elseif unitTag == "target" then end EVENT_MANAGER:AddFilterForEvent(eventNamespace, EVENT_TARGET_CHANGED, REGISTER_FILTER_UNIT_TAG, "player") endend end endend endend endend endendendfunction ZO_UnitAttributeVisualizer:OnUnitAttributeVisualAdded(unitTag, visualType, stat, attribute, powerType, value, maxValue, sequenceId) --if we have no UAV info for this type then we can add it if mostRecentUpdate == nil then end end endendfunction ZO_UnitAttributeVisualizer:OnUnitAttributeVisualUpdated(unitTag, visualType, stat, attribute, powerType, oldValue, newValue, oldMaxValue, newMaxValue, sequenceId) --make sure that we haven't already got the new state info that comes with this event as part of the UAV initializing on EVENT_PLAYER_ACTIVATED if mostRecentUpdate ~= nil and sequenceId > mostRecentUpdate then module:OnUnitAttributeVisualUpdated(visualType, stat, attribute, powerType, oldValue, newValue, oldMaxValue, newMaxValue) end end endendfunction ZO_UnitAttributeVisualizer:OnUnitAttributeVisualRemoved(unitTag, visualType, stat, attribute, powerType, value, maxValue, sequenceId) --make sure that we haven't already got the new state info that comes with this event as part of the UAV initializing on EVENT_PLAYER_ACTIVATED if mostRecentUpdate ~= nil and sequenceId > mostRecentUpdate then end end endend endend endend endend |