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-------------------------
-- Tribute Patron Tile --
-------------------------
ZO_TRIBUTE_PATRON_BOOK_TILE_WIDTH_GAMEPAD = 238
ZO_TRIBUTE_PATRON_BOOK_TILE_HEIGHT_GAMEPAD = 366
ZO_TRIBUTE_PATRON_SELECTION_TILE_WIDTH_GAMEPAD = 232
ZO_TRIBUTE_PATRON_SELECTION_TILE_HEIGHT_GAMEPAD = 326
ZO_TRIBUTE_PATRON_BOOK_TILE_ICON_DIMENSIONS_GAMEPAD = ZO_TRIBUTE_PATRON_BOOK_TILE_WIDTH_GAMEPAD + 20
ZO_TRIBUTE_PATRON_SELECTION_TILE_ICON_DIMENSIONS_GAMEPAD = ZO_TRIBUTE_PATRON_SELECTION_TILE_WIDTH_GAMEPAD + 20
end
end
end
-------------------------
-- Tribute Patron Book Tile --
-------------------------
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_TributePatronBookTile_Gamepad = ZO_Object . MultiSubclass ( ZO_TributePatronTile_Gamepad , ZO_TributePatronTile_Shared )
end
end
end
-- Begin ZO_ContextualActionsTile_Gamepad Overrides --
if isFocused then
local optionalArgs =
{
highlightActivePatronState = false ,
suppressNotCollectibleWarning = false ,
showAcquireHint = true ,
showLore = true ,
}
end
end
-- End ZO_ContextualActionsTile_Gamepad Overrides --
-----------------------------------
-- Tribute Patron Selection Tile --
-----------------------------------
ZO_TRIBUTE_PATRON_SELECTION_TILE_GAMEPAD_GLOW_ANIMATION_PROVIDER = ZO_ReversibleAnimationProvider : New ( "ShowOnMouseOverLabelAnimation" )
--TODO Tribute: Determine if any of this logic can be moved to shared
ZO_TributePatronSelectionTile_Gamepad = ZO_Object . MultiSubclass ( ZO_TributePatronTile_Gamepad , ZO_TributePatronSelectionTile_Shared )
end
end
local toggleTooltipDescriptor =
{
end ,
}
--This needs to be done manually to override logic in ZO_ContextualActionsTile_Gamepad
end
local isDrafted = false
local isSelected = false
if ZO_TRIBUTE_PATRON_SELECTION_MANAGER then
isSelected = currentSelectedPatronId == patronId
end
local iconDesaturation = isLocked and 1 or 0
end
local showGlow = isSelected or isDrafted
if showGlow then
ZO_TRIBUTE_PATRON_SELECTION_TILE_GAMEPAD_GLOW_ANIMATION_PROVIDER : PlayForward ( self . glow , self . patronData . animateInstantly )
else
ZO_TRIBUTE_PATRON_SELECTION_TILE_GAMEPAD_GLOW_ANIMATION_PROVIDER : PlayBackward ( self . glow , self . patronData . animateInstantly )
end
end
if showGlow then
local glowTexture
if isDrafted then
glowTexture = isLocked and "EsoUI/Art/Tribute/tributePatronHighlight_DraftedDisabled.dds" or "EsoUI/Art/Tribute/tributePatronHighlight_Drafted.dds"
else
glowTexture = "EsoUI/Art/Tribute/tributePatronHighlight_Selected.dds"
end
end
end
local DONT_HIGHLIGHT_ACTIVE_FAVOR_STATE = false
local ALLOW_NOT_COLLECTIBLE_WARNING = false
local optionalArgs =
{
highlightActivePatronState = DONT_HIGHLIGHT_ACTIVE_FAVOR_STATE ,
suppressNotCollectibleWarning = ALLOW_NOT_COLLECTIBLE_WARNING ,
}
ZO_TributePatronTooltip_Gamepad_Show ( self . patronData , optionalArgs , LEFT , self . control , RIGHT , 25 , 0 )
end
end
-- Begin ZO_ContextualActionsTile_Gamepad Overrides --
end
-- End ZO_ContextualActionsTile_Gamepad Overrides --
-- XML functions
----------------
end
end |