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local SELL_REASON_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_SELLS_FOR ) )
SHOW_BASE_ABILITY = true
local MOUSE_OVER_TYPE_UNIT = 1
local MOUSE_OVER_TYPE_FIXTURE = 2
local g_MouseOverType = nil
local BORDER_TEXTURE_NORMAL = "EsoUI/Art/Tooltips/UI-Border.dds"
local DIVIDER_TEXTURE_NORMAL = "EsoUI/Art/Miscellaneous/horizontalDivider.dds"
local BORDER_TEXTURE_STOLEN = "EsoUI/Art/Tooltips/UI-Border-Red.dds"
local DIVIDER_TEXTURE_STOLEN = "EsoUI/Art/Miscellaneous/horizontalDividerRed.dds"
local BORDER_TEXTURE_MYTHIC = "EsoUI/Art/Tooltips/UI-Border_Mythic.dds"
local BORDER_TEXTURE_MYTHIC_STOLEN = "EsoUI/Art/Tooltips/UI-Border_Mythic_Red.dds"
local DIVIDER_TEXTURE_MYTHIC = "EsoUI/Art/Miscellaneous/horizontalDivider_Mythic.dds"
local TOOLTIP_EDGE_WIDTH = 128
local TOOLTIP_EDGE_HEIGHT = 16
local TOOLTIP_EDGE_WIDTH_MYTHIC = 256
local TOOLTIP_EDGE_HEIGHT_MYTHIC = 32
if g_MouseOverType == MOUSE_OVER_TYPE_FIXTURE then
elseif g_MouseOverType == MOUSE_OVER_TYPE_UNIT then
end
g_MouseOverType = nil
end
RIDING_TRAIN_DESCRIPTIONS = {
[ RIDING_TRAIN_SPEED ] = SI_MOUNT_TRAIN_SPEED ,
[ RIDING_TRAIN_STAMINA ] = SI_MOUNT_TRAIN_STAMINA ,
[ RIDING_TRAIN_CARRYING_CAPACITY ] = SI_MOUNT_TRAIN_CARRYING_CAPACITY ,
}
local descriptionStringId = RIDING_TRAIN_DESCRIPTIONS [ trainType ]
if descriptionStringId then
end
end
local REASON_CURRENCY_SPACING = 3
local MONEY_LINE_HEIGHT = 18
end
local ITEM_TOOLTIP_CURRENCY_OPTIONS =
{
showTooltips = false
}
local width = 0
-- right now reason is always a string index
if ( reason and reason ~= 0 ) then
width = width + reasonTextWidth + REASON_CURRENCY_SPACING
else
end
if ( amount > 0 ) then
ZO_CurrencyControl_SetSimpleCurrency ( currencyControl , CURT_MONEY , amount , ITEM_TOOLTIP_CURRENCY_OPTIONS , CURRENCY_DONT_SHOW_ALL , notEnough )
else
end
end
if currencyControl then
end
if currencyControl then
end
end
if chargeMeter then
end
end
if conditionMeter then
end
end
if equippedInfo then
end
end
end
do
return equipSlot == EQUIP_SLOT_RING1
or equipSlot == EQUIP_SLOT_RING2
or equipSlot == EQUIP_SLOT_MAIN_HAND
or equipSlot == EQUIP_SLOT_OFF_HAND
or equipSlot == EQUIP_SLOT_BACKUP_MAIN
or equipSlot == EQUIP_SLOT_BACKUP_OFF
end
if equippedInfo then
else
local equippedStringId = SI_ITEM_FORMAT_STR_EQUIPPED
if actorCategory == GAMEPLAY_ACTOR_CATEGORY_COMPANION then
equippedStringId = SI_ITEM_FORMAT_STR_EQUIPPED_COMPANION
end
end
end
end
end
if gameDataType == TOOLTIP_GAME_DATA_CHARGES then
elseif gameDataType == TOOLTIP_GAME_DATA_CONDITION then
elseif gameDataType == TOOLTIP_GAME_DATA_EQUIPPED_INFO then
elseif gameDataType == TOOLTIP_GAME_DATA_MYTHIC_OR_STOLEN then
else
end
end
if not hidden then
end
end
end
if gameDataType == TOOLTIP_GAME_DATA_ITEM_ICON then
end
end
end
if gameDataType == TOOLTIP_GAME_DATA_ITEM_ICON then
else
end
end
return false
end
PopupTooltip . lastLink = link
return true
end
PopupTooltip . lastLink = nil
end
local borderTexture
local dividerTexture
local edgeWidth = TOOLTIP_EDGE_WIDTH
local edgeHeight = TOOLTIP_EDGE_HEIGHT
if isItemMythic then
if isItemStolen then
borderTexture = BORDER_TEXTURE_MYTHIC_STOLEN
dividerTexture = DIVIDER_TEXTURE_STOLEN
else
borderTexture = BORDER_TEXTURE_MYTHIC
dividerTexture = DIVIDER_TEXTURE_MYTHIC
end
edgeWidth = TOOLTIP_EDGE_WIDTH_MYTHIC
edgeHeight = TOOLTIP_EDGE_HEIGHT_MYTHIC
else
if isItemStolen then
borderTexture = BORDER_TEXTURE_STOLEN
dividerTexture = DIVIDER_TEXTURE_STOLEN
else
borderTexture = BORDER_TEXTURE_NORMAL
dividerTexture = DIVIDER_TEXTURE_NORMAL
end
end
-- Color all dividers
if tooltipControl . dividerPool then
end
end
end
if chargeMeterContainer then
charges = charges / 2
maxCharges = maxCharges / 2
local gradient = ZO_POWER_BAR_GRADIENT_COLORS [ COMBAT_MECHANIC_FLAGS_MAGICKA ]
end
end
if conditionMeterContainer then
condition = condition / 2
maxCondition = maxCondition / 2
local gradient = ZO_POWER_BAR_GRADIENT_COLORS [ COMBAT_MECHANIC_FLAGS_STAMINA ]
end
end
local function SetTooltipActiveSkillProgression ( tooltipControl , progressionIndex , lastRankXP , nextRankXP , currentXP , atMorph )
tooltipControl . progressionIndex = progressionIndex
end
tooltipControl . progressionIndex = nil
end
local function OnTooltipActiveSkillProgressionXPUpdate ( tooltipControl , progressionIndex , lastRankXP , nextRankXP , currentXP , atMorph )
end
end
if not tooltipControl . upgradePool then
tooltipControl . upgradePool = ZO_ControlPool : New ( "SkillTooltipUpgradeLine" , tooltipControl , "SkillUpgrade" )
end
if skillUpgradeControl and source and dest then
local useCell = 1
local useLastRowAdded = true
end
end
if EVENT_ABILITY_PROGRESSION_XP_UPDATE ~= nil then
-- This event only exists in public Ingame, not in internal.
EVENT_MANAGER : RegisterForEvent ( "SkillTooltip" , EVENT_ABILITY_PROGRESSION_XP_UPDATE , function ( _ , ... )
end )
end
end
if tooltipControl . upgradePool then
end
end
if gameDataType == TOOLTIP_GAME_DATA_SKILL_UPGRADE then
elseif gameDataType == TOOLTIP_GAME_DATA_PROGRESSION then
else
end
end
-- Champion Skill Tooltip
-- only calculate offsets after the control has been resized
local maskValue = nil
if maskValue == nil and jumpPoint >= pendingPoints then
-- first jump point above or at pending points, store it as the mask point
maskValue = jumpPoint
end
local offsetX = tooltipControl . progressionStatusBar : CalculateSizeWithoutLeadingEdgeForValue ( jumpPoint )
end
end
else
end
-- set mask to notch position
local maskOffsetX = tooltipControl . progressionStatusBar : CalculateSizeWithoutLeadingEdgeForValue ( maskValue )
tooltipControl . progressionBarMask : SetAnchor ( BOTTOMRIGHT , tooltipControl . progressionStatusBar , BOTTOMLEFT , maskOffsetX )
else
-- set mask to end of bar
tooltipControl . progressionBarMask : SetAnchor ( BOTTOMRIGHT , tooltipControl . progressionStatusBar , BOTTOMRIGHT )
end
end
end
tooltipControl . notchPool = ZO_ControlPool : New ( "ZO_ChampionSkillStatusBarNotch" , tooltipControl . progressionControl : GetNamedChild ( "Overlay" ) , "Notch" )
end
end
if gameDataType == TOOLTIP_GAME_DATA_CHAMPION_PROGRESSION then
else
end
end |