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ESO Lua File v101043

libraries/zo_validnameinstructions/zo_validnameinstructions.lua

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-- Valid Text Instructions Base Class --
ZO_ValidTextInstructions = ZO_InitializingObject:Subclass()
function ZO_ValidTextInstructions:Initialize(control, template, instructions)
    self.m_control = control
    self.m_ruleToControl = { }
    self.m_template = template or "ZO_TextInstructionLine"
    self.m_instructionPool = ZO_ControlPool:New(self.m_template, control, "TextInstruction")
    self:AddInstructions(instructions)
end
function ZO_ValidTextInstructions:GetControl()
    return self.m_control
end
function ZO_ValidTextInstructions:HasRules()
    return next(self.m_ruleToControl) ~= nil
end
ZO_ValidTextInstructions.GetViolationPrefix = ZO_ValidTextInstructions:MUST_IMPLEMENT()
function ZO_ValidTextInstructions:AddInstructions(instructions)
    --[[Because different contexts may use different rules,
and because we don't want to display rules that are irrelevant
to the current context, which instructions we're adding is
handled elsewhere depending on context. The new locations are
as follows:
Outfit and Collectible renaming: InGameDialogs.lua
Guild naming: SocialDialogs_Keyboard.lua
Character naming: ZO_CharacterCreate_Keyboad.lua
Character REnaming: ZO_CharacterSelect_Keyboard.lua
If a design decision is made to change which rules any context should follow,
then in addition to the above, a corresponding change will also have to be made
in NameValidation.cpp. ]]
    if instructions then
        for _, instruction in ipairs(instructions) do
            self:AddInstruction(instruction)
        end
    end
end
function ZO_ValidTextInstructions:ClearInstructions()
    self.m_anchorTo = nil
    ZO_ClearTable(self.m_ruleToControl)
    self.m_instructionPool:ReleaseAllObjects()
end
function ZO_ValidTextInstructions:AddInstruction(instructionEnum)
    if self.m_ruleToControl[instructionEnum] then
        return
    end
    
    local instruction = self.m_instructionPool:AcquireObject()
    instruction:SetText(GetString(self:GetViolationPrefix(), instructionEnum))
    instruction.m_rule = instructionEnum
    if self.m_anchorTo then
        instruction:SetAnchor(TOPLEFT, self.m_anchorTo, BOTTOMLEFT, 0, 15)
    else
        instruction:SetAnchor(TOP, self.m_control, TOP, 0, 10)
    end
    self.m_anchorTo = instruction
    self.m_ruleToControl[instructionEnum] = instruction
end
local function HasViolatedRule(rule, ruleViolations)
    if ruleViolations then
        return ZO_IsElementInNumericallyIndexedTable(ruleViolations, rule)
    end
    return false
end
function ZO_ValidTextInstructions:UpdateViolations(ruleViolations)
    for rule, instructionLine in pairs(self.m_ruleToControl) do
        if HasViolatedRule(rule, ruleViolations) then
            instructionLine:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_FAILED))
        else
            instructionLine:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL))
        end
    end
end
function ZO_ValidTextInstructions:SetPreferredAnchor(point, relativeTo, relativePoint, offsetX, offsetY)
    self.m_preferredAnchor = ZO_Anchor:New(point, relativeTo, relativePoint, offsetX, offsetY)
end
function ZO_ValidTextInstructions:Show(editControl, ruleViolations)
    if self.m_preferredAnchor then
        self.m_preferredAnchor:Set(self.m_control)
    elseif editControl then
        self.m_control:ClearAnchors()
        self.m_control:SetAnchor(TOPRIGHT, editControl, TOPLEFT, -50, 0)
    end
    if self:HasRules() then
        self.m_control:SetHidden(false)
        self:UpdateViolations(ruleViolations)
    end
end
function ZO_ValidTextInstructions:Hide()
    self.m_control:SetHidden(true)
end
-- Valid Name Instructions --
ZO_ValidNameInstructions = ZO_ValidTextInstructions:Subclass()
function ZO_ValidNameInstructions:GetViolationPrefix()
    return "SI_NAMINGERROR"
end
local NAME_RULES_TABLE = nil
function ZO_ValidNameInstructions_GetViolationString(name, ruleViolations, hideUnviolatedRules, format)
    format = format or SI_INVALID_NAME_DIALOG_INSTRUCTION_FORMAT
    if NAME_RULES_TABLE == nil then
        NAME_RULES_TABLE =
        {
            NAME_RULE_TOO_SHORT,
            NAME_RULE_CANNOT_START_WITH_SPACE,
            NAME_RULE_MUST_END_WITH_LETTER,
            NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS,
            NAME_RULE_NO_NUMBERS,
            NAME_RULE_NO_ADJACENT_PUNCTUATION_CHARACTERS,
            NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS,
            NAME_RULE_INVALID_CHARACTERS,
            NAME_RULE_TOO_FEW_ALPHA_CHARACTERS,
        }
    end
    local invalidNameString = ""
    for i, instructionEnum in ipairs(NAME_RULES_TABLE) do
        local violatedRule = HasViolatedRule(instructionEnum, ruleViolations)
        if violatedRule or hideUnviolatedRules ~= true then
            local color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL))
            if violatedRule then
                color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_FAILED))
            end
            local text = GetString("SI_NAMINGERROR", instructionEnum)
            local coloredText = color:Colorize(text)
            invalidNameString = invalidNameString .. zo_strformat(format, coloredText)
        end
    end
    return invalidNameString
end
-- Valid AccoutName Instructions --
ZO_ValidAccountNameInstructions = ZO_ValidTextInstructions:Subclass()
function ZO_ValidAccountNameInstructions:GetViolationPrefix()
    return "SI_ACCOUNTNAMINGERROR"
end
function ZO_ValidAccountNameInstructions:AddInstructions(instructions)
    local shownInstructions = instructions or
    {
        ACCOUNT_NAME_RULE_INCORRECT_LENGTH,
        ACCOUNT_NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS,
        ACCOUNT_NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS,
        ACCOUNT_NAME_RULE_MUST_START_WITH_LETTER,
        ACCOUNT_NAME_RULE_MUST_END_WITH_NUMBER_OR_LETTER,
        ACCOUNT_NAME_RULE_NO_SPACES,
        ACCOUNT_NAME_RULE_INVALID_CHARACTERS
    }
    
    ZO_ValidTextInstructions.AddInstructions(self, shownInstructions)
end