Back to Home

ESO Lua File v101043

ingame/storewindow/gamepad/storewindowcomponent_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
--Gamepad Store Component
---------------------------
ZO_GamepadStoreComponent = ZO_InitializingObject:Subclass()
function ZO_GamepadStoreComponent:Initialize(control, storeMode, tabText)
    self.control = control
    self.storeMode = storeMode
    self.tabText = tabText
end
function ZO_GamepadStoreComponent:SetSearchContext(context)
    self.searchContext = context
end
function ZO_GamepadStoreComponent:Refresh()
end
function ZO_GamepadStoreComponent:GetTabText()
    return self.tabText
end
function ZO_GamepadStoreComponent:Show()
    SCENE_MANAGER:AddFragment(self.fragment)
    if self.keybindStripDescriptor and not STORE_WINDOW_GAMEPAD:IsHeaderActive() then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function ZO_GamepadStoreComponent:Hide()
    SCENE_MANAGER:RemoveFragment(self.fragment)
    if self.keybindStripDescriptor then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function ZO_GamepadStoreComponent:GetStoreMode()
    return self.storeMode
end
function ZO_GamepadStoreComponent:GetModeData()
    return self.modeData
end
function ZO_GamepadStoreComponent:CreateModeData(name, mode, icon, fragment, keybind)
    self.modeData = {
        text = GetString(name),
        mode = mode,
        iconFile = icon,
        fragment = fragment,
        keybind = keybind,
    }
end
--Gamepad Store List Component
----------------------------------
ZO_STORE_FORCE_VALID_PRICE = true
ZO_GamepadStoreListComponent = ZO_GamepadStoreComponent:Subclass()
function ZO_GamepadStoreListComponent:Initialize(scene, storeMode, tabText, overrideTemplate, overrideHeaderTemplateSetupFunction, templateControlPrefix, templateWithHeaderControlPrefix)
    self.list = self:CreateItemList(scene, storeMode, overrideTemplate, overrideHeaderTemplateSetupFunction, templateControlPrefix, templateWithHeaderControlPrefix)
    self:SetSearchContext("storeTextSearch")
    local control = self.list:GetControl()
    ZO_GamepadStoreComponent.Initialize(self, control, storeMode, tabText)
end
function ZO_GamepadStoreListComponent:SetSearchContext(context)
    ZO_GamepadStoreComponent.SetSearchContext(self, context)
    if self.list then
        self.list:SetSearchContext(context)
    end
end
function ZO_GamepadStoreListComponent:Refresh()
    self.list:UpdateList()
    if self.isCurrentSelectionDirty then
        if self.list:IsEmpty() then
            STORE_WINDOW_GAMEPAD:RequestEnterHeader()
        else
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        end
        self.isCurrentSelectionDirty = nil
    end
end
function ZO_GamepadStoreListComponent:AddKeybinds()
    assert(false) -- To be overriden
end
function ZO_GamepadStoreListComponent:RemoveKeybinds()
    assert(false) -- To be overriden
end
function ZO_GamepadStoreListComponent:SetupEntry(control, data, selected, selectedDuringRebuild, enabled, activated)
end
function ZO_GamepadStoreListComponent:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, price, forceValid, mode)
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
    control:SetHidden(selected and self.confirmationMode)
    -- Default to CURT_MONEY
    local useDefaultCurrency = (not data.currencyType1) or (data.currencyType1 == CURT_NONE)
    local currencyType = CURT_MONEY
    if not useDefaultCurrency then
        currencyType = data.currencyType1
    end
    data:SetPriceNarrationInfo(price, currencyType)
    self:SetupPrice(control, price, forceValid, mode, currencyType)
end
function ZO_GamepadStoreListComponent:SetupPrice(control, price, forceValid, mode, currencyType)
    local options = self:GetCurrencyOptions()
    local playerStoredLocation = GetCurrencyPlayerStoredLocation(currencyType)
    local invalidPrice = not forceValid and price > GetCurrencyAmount(currencyType, playerStoredLocation) or false
    local priceControl = control:GetNamedChild("Price")
    ZO_CurrencyControl_SetSimpleCurrency(priceControl, currencyType, price, options, CURRENCY_SHOW_ALL, invalidPrice)
end
function ZO_GamepadStoreListComponent:OnSelectedItemChanged(data)
end
function ZO_GamepadStoreListComponent:CreateItemList(scene, storeMode, overrideTemplate, overrideHeaderTemplateSetupFunction, templateControlPrefix, templateWithHeaderControlPrefix)
    local setupFunction = function(...) self:SetupEntry(...) end
    local listName = string.format("StoreMode%d", storeMode)
    local SETUP_LIST_LOCALLY = true
    local list = scene:AddList(listName, SETUP_LIST_LOCALLY)
    self.fragment = scene:GetListFragment(listName)
    ZO_GamepadStoreList.SetMode(list, storeMode, setupFunction, overrideTemplate, overrideHeaderTemplateSetupFunction, templateControlPrefix, templateWithHeaderControlPrefix)
    list.AddItems = ZO_GamepadStoreList.AddItems
    list.UpdateList = ZO_GamepadStoreList.UpdateList
    -- ZO_Gamepad_ParametricList_Search_Screen:PerformUpdate requires this function.
    list.RefreshList = ZO_GamepadStoreList.UpdateList
    list.SetSearchContext = ZO_GamepadStoreList.SetSearchContext
    list:SetOnSelectedDataChangedCallback(function(currentList, selectedData)
        if currentList:IsActive() then
            self:OnSelectedItemChanged(selectedData)
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.currentKeybindButton)
        end
    end)
    list:SetOnActivatedChangedFunction(function(currentList, activated)
        ZO_GamepadOnDefaultScrollListActivatedChanged(currentList, activated)
        if activated then
            self:OnSelectedItemChanged(list:GetTargetData())
        else
            local NO_DATA = nil
            self:OnSelectedItemChanged(NO_DATA)
        end
    end)
    local OnEffectivelyShown = function()
        list:Activate()
    end
    local OnEffectivelyHidden = function()
        self:OnExitUnselectItem()
        list:Deactivate()
    end
    list:GetControl():SetHandler("OnEffectivelyShown", OnEffectivelyShown)
    list:GetControl():SetHandler("OnEffectivelyHidden", OnEffectivelyHidden)
    return list
end
function ZO_GamepadStoreListComponent:OnExitUnselectItem()
    if self.confirmationMode then
        self.confirmationMode = false
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.confirmKeybindStripDescriptor)
        STORE_WINDOW_GAMEPAD:SetQuantitySpinnerActive(self.confirmationMode, self.list)
    end
end
function ZO_GamepadStoreListComponent:GetCurrencyOptions()
    return ZO_GAMEPAD_CURRENCY_OPTIONS
end