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-- respec shrine interaction info
ZO_SKILL_RESPEC_INTERACT_INFO =
{
end ,
interactTypes = { INTERACTION_SKILL_RESPEC } ,
}
-- Skill XP bars
do
end
end
end
function ZO_SkillInfoXPBar_SetValue ( xpBar , level , lastRankXP , nextRankXP , currentXP , noWrap , animateInstantly )
local maxed = nextRankXP == 0 or nextRankXP == lastRankXP
if maxed then
else
end
end
end
end
local xpBar = skillInfoHeaderControl . xpBar
local rank = skillInfoHeaderControl . rank
local glowContainer = skillInfoHeaderControl . glowContainer
skillInfoHeaderControl . increaseAnimation = skillInfoHeaderControl . increaseAnimation or ANIMATION_MANAGER : CreateTimelineFromVirtual ( "SkillIncreasedBarAnimation" , glowContainer )
local narrations = { }
if skillLineData then
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( skillLineData : GetFormattedName ( ) ) )
end
return narrations
end
local hadUpdateWhileCrafting = false
if not skillLineData or skillLineData == craftingSkillLineData then
hadUpdateWhileCrafting = true
else
if craftingSkillLineData == nil then
local message = string . format ( "CraftingType yielded no skill line data. Is Setting Template - %s; Num Trade Skill Lines in C - %d" , isSettingTemplate , numTradeSkillLinesInC )
end
local lastRank = rank . lineRank
rank . lineRank = lineRank
if skillLineData or hadUpdateWhileCrafting then
end
ZO_SkillInfoXPBar_SetValue ( xpBar , lineRank , lastXP , nextXP , currentXP , skillLineData == nil and not hadUpdateWhileCrafting )
end
end
end
SKILLS_DATA_MANAGER : UnregisterCallback ( "FullSystemUpdated" , skillInfoHeaderControl . updateSkillInfoHeaderCallback )
end
SKILLS_DATA_MANAGER : RegisterCallback ( "SkillLineUpdated" , skillInfoHeaderControl . updateSkillInfoHeaderCallback )
if hadUpdateWhileCrafting then
hadUpdateWhileCrafting = false
end
end
CALLBACK_MANAGER : RegisterCallback ( "CraftingAnimationsStopped" , skillInfoHeaderControl . craftingAnimationsStoppedCallback )
else
SKILLS_DATA_MANAGER : RegisterCallback ( "FullSystemUpdated" , skillInfoHeaderControl . updateSkillInfoHeaderCallback )
end
end
SKILLS_DATA_MANAGER : UnregisterCallback ( "SkillLineUpdated" , skillInfoHeaderControl . updateSkillInfoHeaderCallback )
SKILLS_DATA_MANAGER : UnregisterCallback ( "FullSystemUpdated" , skillInfoHeaderControl . updateSkillInfoHeaderCallback )
CALLBACK_MANAGER : UnregisterCallback ( "CraftingAnimationsStopped" , skillInfoHeaderControl . craftingAnimationsStoppedCallback )
end
-- Multiple Crafting Skills Xp Bar
do
end
self . increaseAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MultipleCraftingSkills_XpGainAnimation" , self . control )
-- Map of registered skillLineIds to their corresponding skillLineData state.
-- Populated by SetCraftingTypes and updated as queued skill changes are displayed.
-- Numerically indexed table used by the FIFO queue that contains the skillLineId of each updated skill line that is awaiting display.
-- The queue maintains a uniqueness constraint such that updates to queued skill lines evict the existing queue entry and enqueue at the back of the queue.
end
end
end
end
return false
end
return false
end
return true
end
end
end
end
internalassert ( type ( craftingTypes ) == "table" , "craftingTypes must be a numerically indexed table of craftingType values." )
if skillLineData then
end
end
else
end
end
end
end
local dequeuedSkillLineId
if not skillLineId then
-- Dequeue the next skillLineId in the queue by default.
else
-- Dequeue the specified skillLineId in the queue if it exists.
if queuedSkillLineId == skillLineId then
dequeuedSkillLineId = skillLineId
break
end
end
end
if dequeuedSkillLineId and not suppressQueueUpdate then
end
return dequeuedSkillLineId
end
local SUPPRESS_QUEUE_UPDATE = true
end
if not skillLineData then
return
end
return
end
end
end
end
else
end
end
return
end
if not skillLineId then
return
end
-- Order matters:
-- Initialize the experience bar to the previous state of the skill line.
local DO_NOT_WRAP = true
local ANIMATE_INSTANTLY = true
ZO_SkillInfoXPBar_SetValue ( self . xpBar , previousSkillLineState . lineRank , previousSkillLineState . lastXP , previousSkillLineState . nextXP , previousSkillLineState . currentXP , DO_NOT_WRAP , ANIMATE_INSTANTLY )
-- Prepare the values for the new skill line state.
local doNotWrapProgressBar = currentXP < previousSkillLineState . nextXP
end
end
end
end
end
end |