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return obj
end
end
end
end
end
if particle == searchParticle then
break
end
end
end
return obj
end
end
end
end
end
end
end
end
end
local worldX , worldY , worldZ = control : Convert3DLocalPositionToWorldPosition ( localX , localY , localZ )
end
end
end
end
function ZO_WorldParticle : SetWorldOrientationFromLocal ( control , localPitchRadians , localYawRadians , localRollRadians )
local worldPitchRadians , worldYawRadians , worldRollRadians = control : Convert3DLocalPositionToWorldPosition ( localPitchRadians , localYawRadians , localRollRadians )
end
local worldPitchRadians , worldYawRadians , worldRollRadians = control : Convert3DLocalOrientationToWorldOrientation ( 0 , 0 , 0 )
end
end
end
end
end
end
end
end
end
end
end
end |