1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 |
--Shared Trade Window Prototype
return object
end
if ( unitTag == "player" ) then
end
end )
end
end
end
else
else
end
end
end
-- Singleton shared data
return object
end
if ( aCon == bCon ) then
else
return aCon < bCon
end
end
WORLD_MAP_QUEST_BREADCRUMBS : RegisterCallback ( "QuestAvailable" , function ( ... ) self : OnQuestAvailable ( ... ) end )
WORLD_MAP_QUEST_BREADCRUMBS : RegisterCallback ( "QuestRemoved" , function ( ... ) self : OnQuestRemoved ( ... ) end )
end
end )
end
--We don't want to track any quests when we are showing these high map levels
if mapType >= MAPTYPE_WORLD then
return false
end
return true
end
if conditionData . xLoc >= 0 and conditionData . xLoc <= 1 and conditionData . yLoc >= 0 and conditionData . yLoc <= 1 and conditionData . insideCurrentMapWorld then
return true
end
end
end
return false
end
return
end
-- We already have this quest in the list.
return
end
local shouldAddQuest
if questSteps then
else
end
if shouldAddQuest then
questIndex = questIndex ,
questType = questType ,
displayType = displayType ,
} )
end
end
if masterListIndex then
end
end
if questData . questIndex == questIndex then
return i
end
end
return nil
end
end
end
if not WORLD_MAP_QUESTS_DATA then
end
return WORLD_MAP_QUESTS_DATA
end
end
local labels = { }
local questName , bgText , stepText , stepType , stepOverrideText , completed , tracked = GetJournalQuestInfo ( questIndex )
if completed then
else
local tasks = { }
for i = 1 , # tasks do
end
end
local width = 0
for i = 1 , # labels do
end
local MAX_WIDTH = 250
return labels , width
end |