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--------------------------
-- Tribute Rewards List --
--------------------------
end
end
ZO_ScrollList_AddDataType ( self . list , 1 , "ZO_TributeRewards_Keyboard_Row" , ZO_TRIBUTE_REWARD_KEYBOARD_ROW_HEIGHT , RowSetup , RowHide )
end
end
end
end
-- Update Header
local rewardsTypeData = TRIBUTE_REWARDS_DATA_MANAGER : GetTributeRewardsTypeData ( self . currentRewardsType )
-- Build list content
for _ , tributeRewardsData in TRIBUTE_REWARDS_DATA_MANAGER : TributeRewardsTypeIterator ( self . currentRewardsType ) do
end
end
-- Must be overridden
-- TODO Tribute: Determine if data needs to be filtered
end
-- Must be overridden
-- TODO Tribute: Determine if data needs to be sorted
end
if rewardListId ~= 0 then
else
end
end
end
end
----------------------------
-- Tribute Rewards Dialog --
----------------------------
local listControl = ZO_ObjectPool_CreateControl ( "ZO_TributeRewardListTemplate_Keyboard" , objectPool , control )
return listObject
end
end
control . tributeRewardsDialogDividerPool = ZO_ControlPool : New ( "ZO_DialogDivider" , control , "Divider" )
local insertDivider = false
local anchorControl = parentControl
if insertDivider then
anchorControl = dividerControl
end
insertDivider = true
end
end
{
title =
{
} ,
buttons =
{
{
} ,
}
} )
end
end
end
end
end |