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local HOUSING_PREVIEW_IMAGE_FILE_WIDTH = 1024
local HOUSING_PREVIEW_IMAGE_FILE_HEIGHT = 512
local HOUSING_PREVIEW_IMAGE_FILE_RIGHT_OFFSET = 700
local HOUSING_PREVIEW_IMAGE_FILE_BOTTOM_OFFSET = 400
ZO_HOUSING_PREVIEW_IMAGE_TEXTURE_COORDS_RIGHT = HOUSING_PREVIEW_IMAGE_FILE_RIGHT_OFFSET / HOUSING_PREVIEW_IMAGE_FILE_WIDTH
ZO_HOUSING_PREVIEW_IMAGE_TEXTURE_COORDS_BOTTOM = HOUSING_PREVIEW_IMAGE_FILE_BOTTOM_OFFSET / HOUSING_PREVIEW_IMAGE_FILE_HEIGHT
ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH = 700
ZO_HOUSING_PREVIEW_IMAGE_CANVAS_HEIGHT = 400
ZO_HOUSING_PREVIEW_INFO_PADDING_X = 20
ZO_HOUSING_PREVIEW_INFO_WIDTH = ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH - ( ZO_HOUSING_PREVIEW_INFO_PADDING_X * 2 )
ZO_HOUSING_PREVIEW_ERROR_LABEL_PADDING_X = 10
return purchaseOptionControl
end
{
}
self . control : RegisterForEvent ( EVENT_PENDING_INTERACTION_CANCELLED , function ( ) if not self . control : IsHidden ( ) then self : ReleaseDialog ( ) end end )
end
end
end
{
title =
{
} ,
{
} ,
local narrations = { }
-- Header
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( self . dialogInfo . title . text ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_HOUSING_LOCATION_HEADER ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( ZO_CachedStrFormat ( SI_ZONE_NAME , ZO_HOUSE_PREVIEW_MANAGER . displayInfo . houseFoundInLocation ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_HOUSING_HOUSE_TYPE_HEADER ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_HOUSE_TYPE_FORMATTER , ZO_HOUSE_PREVIEW_MANAGER . displayInfo . houseCategory ) ) )
return narrations
end ,
}
end
end
end
end
end
end
do
local NO_DATA = nil
end
local currentlyPreviewedItemEntryIndex = nil
currentlyPreviewedItemEntryIndex = i
end
end
end
function ZO_HousingPreviewDialog_Shared : OnTemplatesChanged ( hasTemplateEntries , currentlyPreviewedItemEntryIndex )
if hasTemplateEntries then
if currentlyPreviewedItemEntryIndex then
else
end
else
end
end
end
end
do
local DONT_USE_SHORT_FORMAT = false
local NO_ERROR = nil
end
function ZO_HousingPreviewDialog_Shared : SetupPurchaseOptionControl ( control , currencyType , currencyLocation , price , priceAfterDiscount , discountPercent , requiredToBuyErrorText , getRemainingTimeFunction )
local priceText = ZO_CurrencyControl_FormatCurrencyAndAppendIcon ( priceAfterDiscount , DONT_USE_SHORT_FORMAT , currencyType , IsInGamepadPreferredMode ( ) )
local currencyColor = ZO_SELECTED_TEXT
if requiredToBuyErrorText then
currencyColor = ZO_DISABLED_TEXT
elseif ( currencyType ~= CURT_CROWNS and currencyType ~= CURT_CROWN_GEMS ) and GetCurrencyAmount ( currencyType , currencyLocation ) < priceAfterDiscount then
currencyColor = ZO_ERROR_COLOR
end
local noError = requiredToBuyErrorText == nil
local onSale = discountPercent > 0
if noError and onSale then
local remainingTime = getRemainingTimeFunction and getRemainingTimeFunction ( control , discountPercent ) or 0
if remainingTime > 0 then
calloutUpdateHandler = function ( ) self : UpdateSaleRemainingTimeCalloutText ( control , discountPercent , getRemainingTimeFunction ) end
else
end
else
end
if priceLabel then
if onSale then
-- We want to layout the two price controls so that they appear centered within the "button"
-- so we need to offset the previousPriceLabel based on the overall width of the two controls
else
end
end
buttonControl . price = priceAfterDiscount
buttonControl . errorString = requiredToBuyErrorText
control . errorLabel : SetWidth ( self . purchaseOptionSectionWidth - ( ZO_HOUSING_PREVIEW_ERROR_LABEL_PADDING_X * 2 ) )
end
local marketProductId = purchaseData and purchaseData . marketProductId
end
function ZO_HousingPreviewDialog_Shared : UpdateSaleRemainingTimeCalloutText ( control , discountPercent , getRemainingTimeFunction )
local remainingTime = getRemainingTimeFunction and getRemainingTimeFunction ( control , discountPercent ) or 0
-- if there is no time left remaining then the MarketProduct is not limited time
-- because when a limited time product reaches 0 it is removed from the store
if remainingTime > 0 and remainingTime <= ZO_ONE_MONTH_IN_SECONDS then
local remainingTimeText
if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
remainingTimeText = ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS )
else
end
else
end
end
if entryData then
if currentHousePreviewTemplateId ~= entryData . houseTemplateId then
else
end
--Figure out how wide the purchase options should be
local numShownButtons = 0
if entryData . goldStoreEntryIndex then
numShownButtons = numShownButtons + 1
end
if entryData . marketPurchaseOptions then
end
--Setup individual options
if entryData . goldStoreEntryIndex then
local NO_DISCOUNT_PERCENT = 0
self : SetupPurchaseOptionControl ( self . goldPurchaseOptionControl , CURT_MONEY , CURRENCY_LOCATION_CHARACTER , entryData . goldPrice , entryData . goldPrice , NO_DISCOUNT_PERCENT , entryData . requiredToBuyErrorText )
end
if entryData . marketPurchaseOptions then
--Currently there are no requirement failures for market options, but there could be in the future, and here is where we would handle them
self : SetupPurchaseOptionControl ( marketControl , currencyType , CURRENCY_LOCATION_ACCOUNT , purchaseData . cost , purchaseData . costAfterDiscount , purchaseData . discountPercent , NO_ERROR , function ( ... ) return self : GetMarketProductSaleRemainingTime ( ... ) end )
end
end
end
end
end
end
end
end
end
end
end
end
end
-- Force the cached furniture data to refresh to reflect the new template preview, if any.
end
if control . price and GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER ) < control . price then
else
local mainTextParams =
{
displayInfo . houseName ,
ZO_CurrencyControl_FormatCurrencyAndAppendIcon ( control . price , DONT_USE_SHORT_FORMAT , CURT_MONEY , IsInGamepadPreferredMode ( ) ) ,
}
local mainTextNarrationParams =
{
displayInfo . houseName ,
}
ZO_Dialogs_ShowPlatformDialog ( "CONFIRM_BUY_HOUSE_FOR_GOLD" , { goldStoreEntryIndex = control . goldStoreEntryIndex } , { mainTextParams = mainTextParams , mainTextNarrationParams = mainTextNarrationParams } )
end
end
local IS_PURCHASE = false
RequestPurchaseMarketProduct ( control . purchaseData . marketProductId , control . purchaseData . presentationIndex , IS_PURCHASE )
end |