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do
ShowMarketAndSearch ( GetString ( SI_CROWN_STORE_SEARCH_CROWN_CRATES ) , MARKET_OPEN_OPERATION_CROWN_CRATES )
end
ZO_CROWN_CRATES_BUY_CRATES_KEYBIND_KEYBOARD =
{
}
ZO_CROWN_CRATES_BUY_CRATES_KEYBIND_GAMEPAD =
{
}
end
end
--Crown Crates
-------------------
local g_crownCratesManager
local IDLE_CHATTER_ANIMATION_NOTE = "UI_Chatter"
local REFRESH_DECK_FX_ANIM_NOTE = "UI_RefreshDeckFx"
return obj
end
if ZO_CrownGemification_Keyboard then
end
if ZO_CrownGemification_Gamepad then
end
self . stateMachine = ZO_CrownCratesStateMachine : New ( self , self . packChoosing , self . packOpening , self . gemificationKeyboard , self . gemificationGamepad , self . gemificationSlot )
if MAIN_MENU_KEYBOARD then
local DONT_FORCE_RESELECTION = false
end
if MAIN_MENU_GAMEPAD then
end
end
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
--Actually delete the particle effects from memory so they don't consume part of the particle effect budget when the scene is hidden.
end
end
end
if newState == SCENE_SHOWING then
end
end )
if newState == SCENE_SHOWING then
end
end )
else
end
end
if eventNote == IDLE_CHATTER_ANIMATION_NOTE then
elseif eventNote == REFRESH_DECK_FX_ANIM_NOTE then
end
end
end
end
end
end
CROWN_CRATE_GEMS_AVAILABLE_QUANTITY_FRAGMENT = ZO_SimpleSceneFragment : New ( self . crownGemsAvailableQuantity )
self . gemsUpdateCountAnimationTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_CrownCrateGainGemsUpdateCount" )
self . gemsUpdateCountAnimationTimeline : GetAnimation ( 1 ) : SetUpdateFunction ( function ( animation , progress )
end )
if completedPlaying then
end
end )
end
ApplyTemplateToControl ( self . crownGemsAvailableQuantity , ZO_GetPlatformTemplate ( "ZO_CrownCrates_GemsCounter" ) )
end
end
end
end
end
self . directionalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
end
else
end
end
{
{
end ,
}
}
end
end
{
{
end ,
}
}
end
end
end
end
end
end
end
local selectedDirection
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
selectedDirection = 1
elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
selectedDirection = - 1
end
end
end
{
[ ZO_CROWN_CRATES_ANIMATION_PRIMARY_DEAL ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardPrimaryDealAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_BONUS_DEAL ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardBonusDealAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_BONUS_DEAL_GLOW ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardBonusDealGlowAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_BONUS_SLIDE ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardBonusSlideAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECTED_GLOW ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardMysterySelectedGlowAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECT ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardMysterySelectAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_MYSTERY_DESELECT ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardMysteryDeselectAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_REVEALED_SELECTED_GLOW ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardRevealedSelectedGlowAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_CARD ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyCardAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_OVERLAY ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyOverlayAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_PACK_SHOW_FROM_SIDE ] = ZO_AnimationPool : New ( "ZO_CrownCratePackShowFromSide" ) ,
[ ZO_CROWN_CRATES_ANIMATION_PACK_HIDE_AND_EXIT_SIDE ] = ZO_AnimationPool : New ( "ZO_CrownCratePackHideAndExitSide" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_SINGLE_GEM_GAIN ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifySingleGemAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_COLOR_TINT ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyColorTintAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_FINAL_GEM ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyFinalGemAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_CROWN_GEM_TEXT ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyCrownGemsTextAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_MANUAL_GEMIFY_SET ] = ZO_AnimationPool : New ( "ZO_CrownCrateGemificationSlotSet" ) ,
}
ZO_CROWN_CRATES_PRIMARY_DEAL_END_PITCH_RADIANS ,
ZO_CROWN_CRATES_PRIMARY_DEAL_END_YAW_RADIANS ,
ZO_CROWN_CRATES_PRIMARY_DEAL_END_ROLL_RADIANS ,
ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_MAGNITUDE_RADIANS ,
ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_DURATION_MS ,
ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_SPACING_MS )
end
do
end
local ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_SETS = 8
local ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_PER_SET = 3
function ZO_CrownCrates : CreateWobbleAnimationPool ( animationType , rootPitchRadians , rootYawRadians , rootRollRadians , wobbleMagnitudeRadians , wobbleDurationMS , wobbleSpacingMS )
local function InsertRotateAnimations ( animationTimeline , startFunctionName , endFunctionName , startRadians , magnitudeRadians , direction , offsetMS , durationMS )
local halfWobbleDuration = durationMS * 0.5
local unrotateAnimation = animationTimeline : InsertAnimation ( ANIMATION_ROTATE3D , nil , offsetMS + halfWobbleDuration )
local endRadians = startRadians + magnitudeRadians * direction
rotateAnimation [ startFunctionName ] ( rotateAnimation , startRadians )
rotateAnimation [ endFunctionName ] ( rotateAnimation , endRadians )
unrotateAnimation [ startFunctionName ] ( unrotateAnimation , endRadians )
unrotateAnimation [ endFunctionName ] ( unrotateAnimation , startRadians )
end
local currentOffsetMS = 0
for setIndex = 1 , ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_SETS do
for wobbleIndex = 1 , ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_PER_SET do
local axisIndex = wobbleIndex
local direction
if ( wobbleIndex + setIndex ) % 2 == 0 then
direction = - 1
else
direction = 1
end
if axisIndex == 1 then
InsertRotateAnimations ( animationTimeline , "SetStartPitch" , "SetEndPitch" , rootPitchRadians , wobbleMagnitudeRadians , direction , currentOffsetMS , wobbleDurationMS )
elseif axisIndex == 2 then
InsertRotateAnimations ( animationTimeline , "SetStartYaw" , "SetEndYaw" , rootYawRadians , wobbleMagnitudeRadians , direction , currentOffsetMS , wobbleDurationMS )
else
InsertRotateAnimations ( animationTimeline , "SetStartRoll" , "SetEndRoll" , rootRollRadians , wobbleMagnitudeRadians , direction , currentOffsetMS , wobbleDurationMS )
end
currentOffsetMS = currentOffsetMS + wobbleSpacingMS
end
end
return animationTimeline
end
end
end
end
end
end
if not crateTable [ crownCrateParticleEffects ] then
local positionX , positionY , positionZ = 0 , 0 , 0
local particleId = CreateCrownCrateSpecificParticleEffect ( crownCrateId , crownCrateParticleEffects , positionX , positionY , positionZ )
end
crateTable [ crownCrateParticleEffects ] = ZO_ObjectPool : New ( Factory , ZO_ObjectPool_DefaultResetObject )
end
return crateTable [ crownCrateParticleEffects ]
end
function ZO_CrownCrates : GetTierSpecificCardParticlePool ( crownCrateTierId , crownCrateTierParticleEffects )
end
if not crateTierTable [ crownCrateTierParticleEffects ] then
local positionX , positionY , positionZ = 0 , 0 , 0
local particleId = CreateCrownCrateTierSpecificParticleEffect ( crownCrateTierId , crownCrateTierParticleEffects , positionX , positionY , positionZ )
end
crateTierTable [ crownCrateTierParticleEffects ] = ZO_ObjectPool : New ( Factory , ZO_ObjectPool_DefaultResetObject )
end
return crateTierTable [ crownCrateTierParticleEffects ]
end
end
end
end
end
end
end
local metrics =
{
UIUnitsPerWorldUnit = UIWidth / worldWidth ,
worldUnitsPerUIUnit = worldWidth / UIWidth ,
}
metrics . frustumWidthWorld , metrics . frustumHeightWorld = GetWorldDimensionsOfViewFrustumAtDepth ( metrics . depthFromCamera )
return metrics
end
return UIUnits * planeMetrics . worldUnitsPerUIUnit
end
return ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT
else
return ZO_KEYBIND_STRIP_KEYBOARD_VISUAL_HEIGHT
end
end
do
local MOVE_DISTANCE = 5
end
function ZO_CrownCrates . AddBounceResistantMouseHandlersToControl ( control , onMouseEnter , onMouseExit )
--the mouse must move a little bit from where it was when it exited the control to enter again
else
end
end )
end
else
end
end )
end )
end
end
local slotBottomX = ZO_CrownCrates . ComputeSlotCenterUIPositionX ( slotWidthUI , spacingUI , slotIndex , totalSlots )
return slotBottomX , slotBottomY
end
function ZO_CrownCrates . ComputeSlotCenterUIPosition ( slotWidthUI , slotHeightUI , slotHeightOffset , spacingUI , slotIndex , totalSlots )
local slotCenterX = ZO_CrownCrates . ComputeSlotCenterUIPositionX ( slotWidthUI , spacingUI , slotIndex , totalSlots )
return slotCenterX , slotCenterY
end
local totalUIWidth = totalSlots * slotWidthUI + ( totalSlots - 1 ) * spacingUI
--Determine the middle of the screen
--Offset by half the width of the pack area (determine the left most pack's left side)
slotBottomX = slotBottomX - totalUIWidth * 0.5
--Offset by half a pack, then by this packs visual position (determine the middle of this pack)
return slotBottomX + slotWidthUI * 0.5 + ( slotIndex - 1 ) * ( slotWidthUI + spacingUI )
end
end
end
end
end
end
end
end
--Lifecycle
end
--Global XML
end
end |