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self . deconstructionPanel = ZO_UniversalDeconstructionPanel_Keyboard : New ( self . deconstructionPanelControl , self )
{
categoryName = SI_SMITHING_TAB_DECONSTRUCTION ,
normal = "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds" ,
pressed = "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_down.dds" ,
highlight = "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_over.dds" ,
disabled = "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_disabled.dds" ,
}
if newState == SCENE_SHOWN then
CRAFTING_RESULTS : SetTooltipAnimationSounds ( SOUNDS . UNIVERSAL_DECONSTRUCTION_SUCCESS , SOUNDS . UNIVERSAL_DECONSTRUCTION_FAIL )
elseif newState == SCENE_SHOWING then
-- Set the smithing manager to the same mode as the universal deconstructor so that it doesn't
-- try to update the last mode used in the smithing station without it being active
ZO_MultipleCraftingSkillsXpBar_TieSkillInfoHeaderToCraftingTypes ( self . skillInfoControl , self . craftingTypes )
local SKIP_ANIMATION = true
local RESELECT_IF_SELECTED = false
ZO_MenuBar_SelectDescriptor ( self . modeBar , SMITHING_MODE_DECONSTRUCTION , SKIP_ANIMATION , RESELECT_IF_SELECTED )
elseif newState == SCENE_HIDDEN then
end
end
end
end
end
end
end
end
{
-- Perform craft/extract/improve
{
local action = self . deconstructionPanel : IsMultiExtract ( ) and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
end
end ,
end
end ,
return false
end
end
end ,
} ,
-- Clear selections
{
end ,
end
end ,
end
end
end ,
} ,
}
end
end
end
end
end
end
return not IsInGamepadPreferredMode ( ) and ZO_Smithing_IsUniversalDeconstructionCraftingMode ( craftingMode )
end
end |