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ZO_PROVISIONER_SLOT_ROW_WIDTH = 260
ZO_PROVISIONER_SLOT_ROW_HEIGHT = 58
ZO_PROVISIONER_SLOT_ICON_SIZE = 48
ZO_PROVISIONER_SLOT_PADDING_X = 5
end
local recipeListIndex , recipeIndex = self : GetSelectedRecipeListIndex ( ) , self : GetSelectedRecipeIndex ( )
end
end
end
end
self . multiCraftSpinner = ZO_MultiCraftSpinner : New ( self . multiCraftContainer : GetNamedChild ( "Spinner" ) )
end )
local defaults =
{
haveIngredientsChecked = true ,
haveSkillsChecked = true ,
questsOnlyChecked = false ,
}
end
end
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDDEN then
-- when we hide this fragment make sure to end the preview and toggle the camera back to normal,
-- since we may still be staying in the crafting scene
end
end
end )
if newState == SCENE_SHOWING then
elseif craftingType == CRAFTING_TYPE_PROVISIONING and self . filterType ~= PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING then
end
end
elseif newState == SCENE_HIDDEN then
end
end )
else
end
end
end )
end
--Settings
ZO_Provisioner . PROVISIONING_SETTINGS =
{
tabsOffsetY = 0 ,
selectedTabLabelFont = "ZoFontHeader4" ,
selectedTabLabelOffsetY = 7 ,
showProvisionerSkillLevel = true ,
}
ZO_Provisioner . EMBEDDED_SETTINGS =
{
tabsOffsetY = 58 ,
selectedTabLabelFont = "ZoFontHeader2" ,
selectedTabLabelOffsetY = 0 ,
showProvisionerSkillLevel = false ,
}
return {
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
}
end
local provisioningSettings = ZO_Provisioner . PROVISIONING_SETTINGS
local filletTab = GenerateTab ( PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET , "EsoUI/Art/Crafting/provisioner_indexIcon_fillet_up.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_fillet_down.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_fillet_over.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_fillet_disabled.dds" )
local foodTab = GenerateTab ( PROVISIONER_SPECIAL_INGREDIENT_TYPE_SPICES , "EsoUI/Art/Crafting/provisioner_indexIcon_meat_up.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_meat_down.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_meat_over.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_meat_disabled.dds" )
local drinkTab = GenerateTab ( PROVISIONER_SPECIAL_INGREDIENT_TYPE_FLAVORING , "EsoUI/Art/Crafting/provisioner_indexIcon_beer_up.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_beer_down.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_beer_over.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_beer_disabled.dds" )
local furnishingsTab = GenerateTab ( PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING , "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_up.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_down.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_over.dds" , "EsoUI/Art/Crafting/provisioner_indexIcon_furnishings_disabled.dds" )
provisioningSettings . tabs = { }
local embeddedSettings = ZO_Provisioner . EMBEDDED_SETTINGS
embeddedSettings . tabs = { }
end
end
end
end
end
end
end
end
-- we are switching from the furnishing tab to another tab, make sure the end the preview if there is one
end
end
else
end
if GetCraftingInteractionType ( ) == CRAFTING_TYPE_PROVISIONING and self . filterType ~= PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING then
end
end
end
end
ZO_CheckButton_SetLabelText ( self . haveIngredientsCheckBox , GetString ( SI_PROVISIONER_HAVE_INGREDIENTS ) )
local FILTER_SPACING = 20
self . haveSkillsCheckBox : SetAnchor ( LEFT , self . haveIngredientsCheckBox . label , RIGHT , FILTER_SPACING , 0 )
end
{
-- Perform craft
{
local action = self . filletPanel : IsMultiFillet ( ) and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
else
local cost = GetCostToCraftProvisionerItem ( self : GetSelectedRecipeListIndex ( ) , self : GetSelectedRecipeIndex ( ) )
end
end ,
else
end
end ,
end
end ,
} ,
-- Clear selections
{
end ,
end
return false
end ,
} ,
--Toggle Preview
{
else
end
end ,
end ,
end ,
} ,
}
end
elseif open then
else
end
end
return left . recipeListIndex == right . recipeListIndex
end
self . recipeTree : AddTemplate ( "ZO_ProvisionerNavigationHeader" , TreeHeaderSetup , nil , TreeHeaderEquality , nil , 0 )
control : SetText ( zo_strformat ( SI_PROVISIONER_RECIPE_NAME_COUNT , data . name , data . maxIterationsForIngredients ) )
else
end
end
end
if selected then
end
end
return left . recipeListIndex == right . recipeListIndex and left . recipeIndex == right . recipeIndex and left . name == right . name
end
self . recipeTree : AddTemplate ( "ZO_ProvisionerNavigationEntry" , TreeEntrySetup , TreeEntryOnSelected , TreeEntryEquality )
end
local NUM_INGREDIENTS_PER_ROW = 2
local INGREDIENT_PAD_X = 15
local INGREDIENT_PAD_Y = 15
local INGREDIENT_INITIAL_OFFSET_X = 0
local INGREDIENT_INITIAL_OFFSET_Y = 0
local control = CreateControlFromVirtual ( "$(parent)Slot" , self . ingredientRowsContainer , "ZO_ProvisionerSlotRow" , i )
INGREDIENT_PAD_X , INGREDIENT_PAD_Y ,
ZO_PROVISIONER_SLOT_ROW_WIDTH , ZO_PROVISIONER_SLOT_ROW_HEIGHT ,
INGREDIENT_INITIAL_OFFSET_X , INGREDIENT_INITIAL_OFFSET_Y )
end
end
function ZO_Provisioner : AddInventoryAdditionalFilterBySpecialIngredientType ( specialIngredientType , additionalFilterFunction )
if specialIngredientType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FILLET then
end
end
end
end
end
end
end
local knowAnyRecipesInTab = false
local hasRecipesWithFilter = false
local parent
if recipe . requiredCraftingStationType == craftingInteractionType and self . filterType == recipe . specialIngredientType then
knowAnyRecipesInTab = true
if self : DoesRecipePassFilter ( recipe . specialIngredientType , requireIngredients , recipe . maxIterationsForIngredients , requireSkills , recipe . tradeskillsLevelReqs , recipe . qualityReq , craftingInteractionType , recipe . requiredCraftingStationType , requireQuests , recipe . resultItemId ) then
recipeListIndex = recipeList . recipeListIndex ,
upIcon = recipeList . upIcon ,
downIcon = recipeList . downIcon ,
overIcon = recipeList . overIcon ,
} )
hasRecipesWithFilter = true
end
end
end
end
if not hasRecipesWithFilter then
if knowAnyRecipesInTab then
else
--If there are no recipes all the types show the same message.
end
end
end
end
return nil
end
if recipeData then
return recipeData . recipeListIndex
end
end
if recipeData then
return recipeData . recipeIndex
end
end
if recipeData then
end
local recipeListIndex , recipeIndex = self : GetSelectedRecipeListIndex ( ) , self : GetSelectedRecipeIndex ( )
local numIngredients = recipeData . numIngredients
if ingredientIndex > numIngredients then
else
local name , icon , requiredQuantity , _ , displayQuality = GetRecipeIngredientItemInfo ( recipeListIndex , recipeIndex , ingredientIndex )
-- Scale the recipe ingredients to what will actually be used when you hit craft.
-- If numIterations is 0 we should just show what ingredients you would need to craft once, instead.
if numIterations > 1 then
requiredQuantity = requiredQuantity * numIterations
end
local ingredientCount = GetCurrentRecipeIngredientCount ( recipeListIndex , recipeIndex , ingredientIndex )
end
end
end
if ITEM_PREVIEW_KEYBOARD : IsInteractionCameraPreviewEnabled ( ) and self : CanPreviewRecipe ( recipeData ) then
end
else
end
end
end
--Determine whether or not we need quest pins on each tab
end
end
ITEM_PREVIEW_KEYBOARD : ToggleInteractionCameraPreview ( FRAME_TARGET_CRAFTING_FRAGMENT , FRAME_PLAYER_ON_SCENE_HIDDEN_FRAGMENT , CRAFTING_PREVIEW_OPTIONS_FRAGMENT )
else
end
end
end
-- while spinner is hidden, hard cap the iteration count at 1, so the player doesn't accidentally perform a multicraft without a visual cue that it will happen
return 1
end
end
end
end
return provisionerSlot
end
local DIVIDER_THICKNESS = 2
self . countFractionDisplay = ZO_FractionDisplay : New ( self . countControl , "ZoFontWinH4" , DIVIDER_THICKNESS )
end
end
-- self.quality is deprecated, included here for addon backwards compatibility
--The name label takes the remaining width which is the full row minus padding, icon, padding, padding, count, padding.
self . nameLabel : SetWidth ( ZO_PROVISIONER_SLOT_ROW_WIDTH - ZO_PROVISIONER_SLOT_ICON_SIZE - ZO_PROVISIONER_SLOT_PADDING_X * 4 - self . countControl : GetWidth ( ) )
end
end
end
end
end
--Despite the name these only touch the label alpha
local MEETS_USAGE_REQUIREMENTS = true
if ingredientCount >= requiredQuantity then
-- self.quality is deprecated, included here for addon backwards compatibility
else
end
if ingredientCount >= requiredQuantity then
else
end
else
local DISABLED = true
end
ZO_ItemSlot_SetupTextUsableAndLockedColor ( self . nameLabel , MEETS_USAGE_REQUIREMENTS , not self . enabled )
ZO_ItemSlot_SetupTextUsableAndLockedColor ( self . haveLabel , MEETS_USAGE_REQUIREMENTS , not self . enabled )
ZO_ItemSlot_SetupTextUsableAndLockedColor ( self . countControl , MEETS_USAGE_REQUIREMENTS , not self . enabled )
end
end
end
end
end
end
end
end
end
end
--loop over tradeskills
InformationTooltip : AddLine ( zo_strformat ( SI_RECIPE_REQUIRES_LEVEL_PASSIVE , levelPassiveAbilityName , levelReq ) , "" , ZO_ERROR_COLOR : UnpackRGBA ( ) )
end
end
end
InformationTooltip : AddLine ( zo_strformat ( SI_PROVISIONER_REQUIRES_RECIPE_QUALITY , self . data . qualityReq ) , "" , ZO_ERROR_COLOR : UnpackRGBA ( ) )
end
end
end
end
local barData =
{
buttonPadding = 20 ,
normalSize = 51 ,
downSize = 64 ,
animationDuration = DEFAULT_SCENE_TRANSITION_TIME ,
buttonTemplate = "ZO_ProvisionerTabButton" ,
}
end |