1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 |
--
-- Global Gamepad Entry Template Setup
--
local STOLEN_ICON_TEXTURE = "EsoUI/Art/Inventory/inventory_stolenItem_icon.dds"
local EQUIPPED_THIS_SLOT_TEXTURE = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local EQUIPPED_OTHER_SLOT_TEXTURE = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds" --same as EQUIPPED_THIS_SLOT_TEXTURE for now
local ITEM_IS_HIDDEN_TEXTURE = "EsoUI/Art/Inventory/inventory_icon_hiddenBy.dds" --should be red checkmark
local MAIL_ATTACHED_TEXTURE = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local TRADE_ITEM_TEXTURE = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local ACHIEVEMENT_EARNED_TEXTURE = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local CAN_LEVEL_TEXTURE = "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_statusIcon_pointsToSpend.dds"
local UPGRADE_SKILL_TEXTURE = "EsoUI/Art/Progression/Gamepad/gp_purchase.dds"
local ASSISTED_TEXTURE = "EsoUI/Art/Journal/Gamepad/gp_trackedQuestIcon.dds"
local SPEAKER_TEXTURE = "EsoUI/Art/VOIP/Gamepad/gp_VOIP_speaking.dds"
local SELECTED_TEXTURE = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local TRACKED_ANTIQUITY_TEXTURE = "EsoUI/Art/Antiquities/Gamepad/gp_trackedAntiquityIcon.dds"
local CRAFTING_QUEST_PIN_TEXTURE = "EsoUI/Art/WritAdvisor/Gamepad/gp_advisor_trackedPin_icon.dds"
local CRAFTING_QUEST_DISABLED_PIN_TEXTURE = "EsoUI/Art/WritAdvisor/Gamepad/gp_advisor_trackedPin_icon_disabled.dds"
local FAVORITED_TEXTURE = "EsoUI/Art/Collections/Favorite_StarOnly.dds"
local PRIMARY_RESIDENCE_TEXTURE = "EsoUI/Art/Collections/PrimaryHouse.dds"
local LISTED_RESIDENCE_TEXTURE = "EsoUI/Art/HouseTours/houseTours_listed.dds"
local HOUSE_TOURS_FAVORITED_TEXTURE = "EsoUI/Art/HouseTours/houseTours_favorite.dds"
local NORMAL_FONT_SELECTED = "ZoFontGamepad42"
local NORMAL_FONT_UNSELECTED = "ZoFontGamepad34"
local SMALL_FONT_SELECTED = "ZoFontGamepad27"
local SMALL_FONT_UNSELECTED = "ZoFontGamepad20"
--icon and highlights
end
--cooldown timer
--general item indicators
end
end
end
if trait1 then
{
trait1 ,
trait2 ,
trait3 ,
trait4 ,
}
end
end
if subLabel2 then
else
end
end
--skill lines
--abilities
end
end
end
end
--Height Computers
-------------------------------
--Resize to fit controls have a bad interaction with labels where they cannot instantly determine their height. This is a problem when the parametric
--scroll list sets up an entry and then queries its height right afterwards, before the height is resolved. For this reason, when label height is the
--determining factor for the height of an entry, we replace the GetHeight function with our own function that uses GetTextHeight (which does resolve
--instantly). The GetHeight function should be able to compute what the height of the entry will be.
do
else
break
end
end
end
return height
end
end
end
do
end
end
end
do
local height = 0
end
end
return height
end
-- Don't override the GetHeight functionality if their's no bar container to affect the height
end
end
end
--Setup Subfunctions
if label then
end
end
end
end
end
end
local PRESERVE_PREVIOUS_COOLDOWN = true
local OVERWRITE_PREVIOUS_COOLDOWN = false
local USE_LEADING_EDGE = true
local DONT_USE_LEADING_EDGE = false
function ZO_SharedGamepadEntry_Cooldown ( control , remaining , duration , cooldownType , timeType , useLeadingEdge , alpha , desaturation , preservePreviousCooldown )
if inCooldownNow then
if not preservePreviousCooldown or timeLeftOnPreviousCooldown == 0 then
end
else
end
end
ZO_SharedGamepadEntry_Cooldown ( control , remaining , duration , CD_TYPE_VERTICAL_REVEAL , CD_TIME_TYPE_TIME_UNTIL , USE_LEADING_EDGE , 1 , 1 , PRESERVE_PREVIOUS_COOLDOWN )
else
ZO_SharedGamepadEntry_Cooldown ( control , remaining , duration , CD_TYPE_RADIAL , CD_TIME_TYPE_TIME_UNTIL , DONT_USE_LEADING_EDGE , 0.85 , 0 , OVERWRITE_PREVIOUS_COOLDOWN )
end
end
end
if barContainer then
end
end
else
end
end
end
local USE_LOWERCASE_NUMBER_SUFFIXES = false
end
--multi-icons control their own alpha, don't set it directly on the icon if you're using a multi-icon
if numIcons > 0 then
for i = 1 , numIcons do
end
end
end
end
if stackCountLabel then
if stackCount and stackCount > 1 then
stackCountLabel : SetText ( ZO_AbbreviateAndLocalizeNumber ( stackCount , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES ) )
else
end
end
if subStatusIcon then
local NO_TINT = nil
subStatusIcon : AddIcon ( ZO_GAMEPAD_LOCKED_ICON_32 , NO_TINT , GetString ( SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION ) )
end
subStatusIcon : AddIcon ( ZO_TRADE_BOP_ICON , NO_TINT , GetString ( SI_SCREEN_NARRATION_BIND_ON_PICKUP_TRADEABLE_ICON_NARRATION ) )
end
end
end
end
end
local r , g , b = 1 , 1 , 1
end
else
end
end
else
end
end
if statusIndicator then
--multi-icons control their own alpha, don't set it directly on the icon if you're using a multi-icon
end
return -- Don't show other multi-icons
end
local NO_TINT = nil
statusIndicator : AddIcon ( EQUIPPED_THIS_SLOT_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_SELECTED_ICON_NARRATION ) )
statusIndicator : AddIcon ( EQUIPPED_OTHER_SLOT_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_SELECTED_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( ITEM_IS_HIDDEN_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_HIDDEN_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( ZO_GAMEPAD_NEW_ICON_32 , NO_TINT , GetString ( SI_SCREEN_NARRATION_NEW_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( STOLEN_ICON_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_STOLEN_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( ZO_Currency_GetPlatformCurrencyIcon ( CURT_CROWN_GEMS ) , NO_TINT , GetString ( SI_SCREEN_NARRATION_GEMMABLE_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( MAIL_ATTACHED_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_MAIL_ATTACHED_ICON_NARRATION ) )
end
end
statusIndicator : AddIcon ( ACHIEVEMENT_EARNED_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_ACHIEVEMENT_EARNED_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( CAN_LEVEL_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_AVAILABLE_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( UPGRADE_SKILL_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_TRAINABLE_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( ASSISTED_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_TRACKED_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( SPEAKER_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_SPEAKER_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( SELECTED_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_SELECTED_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( ZO_GAMEPAD_LOCKED_ICON_32 , NO_TINT , GetString ( SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION ) )
end
local addedTraitIcon = false
statusIndicator : AddIcon ( ZO_GetPlatformTraitInformationIcon ( data . traitInformation ) , NO_TINT , GetString ( "SI_ITEMTRAITINFORMATION" , data . traitInformation ) )
addedTraitIcon = true
end
if data . sellInformation and ( not addedTraitIcon or ZO_GetPlatformTraitInformationIcon ( data . traitInformation ) ~= ZO_GetItemSellInformationIcon ( data . sellInformation ) ) and ZO_StoreManager_IsInventoryStoreMode ( STORE_WINDOW_GAMEPAD : GetCurrentMode ( ) ) then
statusIndicator : AddIcon ( ZO_GetItemSellInformationIcon ( data . sellInformation ) , NO_TINT , GetString ( "SI_ITEMSELLINFORMATION" , data . sellInformation ) )
end
statusIndicator : AddIcon ( TRACKED_ANTIQUITY_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_TRACKED_ICON_NARRATION ) )
end
end
statusIndicator : AddIcon ( CRAFTING_QUEST_PIN_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_CRAFTING_QUEST_PIN_ICON_NARRATION ) )
statusIndicator : AddIcon ( CRAFTING_QUEST_DISABLED_PIN_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_DISABLED_CRAFTING_QUEST_PIN_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( ZO_IN_ARMORY_BUILD_ICON , NO_TINT , GetString ( SI_SCREEN_NARRATION_IN_ARMORY_BUILD_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( FAVORITED_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_FAVORITE_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( PRIMARY_RESIDENCE_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_PRIMARY_RESIDENCE_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( LISTED_RESIDENCE_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_LISTED_RESIDENCE_ICON_NARRATION ) )
end
statusIndicator : AddIcon ( HOUSE_TOURS_FAVORITED_TEXTURE , NO_TINT , GetString ( SI_SCREEN_NARRATION_FAVORITE_ICON_NARRATION ) )
end
end
end
local numUsedSubLabels = 0
end
local previousLabelControl
local subLabelText
else
end
if subLabelText and subLabelText ~= "" then
numUsedSubLabels = numUsedSubLabels + 1
local labelControlName = "SubLabel" .. numUsedSubLabels
if not labelControl then
--Sub Labels are largely created dynamically, but some templates include their own SubLabel1, SubLabel2, etc. We can make use of those
--in place of created our own.
labelControl = CreateControlFromVirtual ( control : GetName ( ) .. labelControlName , control , data : GetSubLabelTemplate ( ) )
if previousLabelControl then
else
end
end
previousLabelControl = labelControl
end
end
end
end
end
end
end
end
--NOTE: This is the beginning of the gamepad template setup refactor.
--The data received by this function is an object defined in ZO_GamepadEntryData,
--creating a new one will get you everything needed for a basic entry.
--To add further visual data you need to define a Initialize helper function
--similar to InitializeInventoryVisualData().
if bankIconContainer ~= nil then
end
if heraldryIconContainer ~= nil then
end
if storeIconContainer ~= nil then
end
end
--
--This function is intended to only set visual information about the entryData,
--which is should have stored on it from your helper function.
--
--If you find yourself adding something specific to your new system see if it
--can be created in a generic way and added to the GamepadEntryData class.
--For instance control.craftingInfo was turned into a subLabel for
--future use by other systems and Timer/TimerOverlay was turned into control.cooldown
function ZO_SharedGamepadEntry_OnSetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
else
end
ZO_SharedGamepadEntryIconSetup ( control . icon , control . stackCountLabel , control . subStatusIcon , data , selected )
end
end
if not selected then
else
end
end
end
end
--[[ Global Helper Functions ]] --
GAMEPAD_HEADER_DEFAULT_PADDING = 80
GAMEPAD_HEADER_SELECTED_PADDING = - 40
GAMEPAD_DEFAULT_POST_PADDING = 16
end
end
do
return unselectedSize / selectedSize
end
local NORMAL_RATIO
local SMALL_RATIO
if not NORMAL_RATIO then
end
if not label . templateFullWidth then
end
end
if not SMALL_RATIO then
end
if not label . templateFullWidth then
end
end
end
if not selected or disabled then
return 0.64
else
return 1
end
end
if disabled and selected then
return ZO_GAMEPAD_DISABLED_SELECTED_COLOR
elseif disabled and not selected then
return ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR
elseif not disabled and selected then
return ZO_GAMEPAD_SELECTED_COLOR
elseif not disabled and not selected then
return ZO_GAMEPAD_UNSELECTED_COLOR
end
end
function SharedGamepadEntryTemplateSetup ( control , text , pressedTexture , normalTexture , highlightTexture , selected , activated , stackCount )
end
end
if pressedTexture and normalTexture then
else
end
if stackCount and stackCount > 1 then
else
end
end
end
if selected and highlightTexture then
end
end
end
function ZO_GamepadMenuEntryTemplate_Setup ( control , text , pressedTexture , normalTexture , highlightTexture , selected , activated , stackCount )
SharedGamepadEntryTemplateSetup ( control , text , pressedTexture , normalTexture , highlightTexture , selected , activated , stackCount )
end
control . focusedChangedAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "GamepadMenuEntryFocusedAnimation" , control )
end
if activated then
else
end
end
end
-- Checkbox
offsetX = offsetX or 0
control . label : SetWidth ( ZO_GAMEPAD_CONTENT_WIDTH - control . checkBox : GetWidth ( ) - labelOffsetX - offsetX )
end
end
function ZO_GamepadCheckBoxTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
end
else
end
end
end
function ZO_GamepadCheckBoxListEntryTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
ZO_GamepadCheckBoxTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
-- labelOffset comes from ZO_GamepadCheckBoxTemplate anchor offset + labels anchor offset set in ZO_CheckButton_SetLabelText()
-- Need to set the width of dynamically created label control here so long labels dont overrun the list control
local labelOffset = 35
end
end
end
-- Header Label
end
function ZO_GamepadMenuHeaderTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
-- The header can not be selected, unless explicitly overridden by the user.
end
-- Set the header's text. If it is a function, call it and use it's return value.
end
end
-- Set the header's text color. If it is a function, call it and use it's return value.
end
else
end
end
end
end
function ZO_GamepadTabBarTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
ZO_GamepadMenuHeaderTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
--[[ Pip Code ]] --
pipCreator . drawLayer = drawLayer
return pipCreator
end
local PIP_WIDTH = 32 --This is the width taken up by a pip in the control. It is independent of whatever size dds is being used
if ( not numPips ) or ( numPips == 0 ) then
return
end
for i = 1 , numPips do
local active = ( activePipIndex == i )
end
end
end
return IsInGamepadPreferredMode ( ) and baseTemplate .. "_Gamepad_Template" or baseTemplate .. "_Keyboard_Template"
end
end
function ZO_GamepadDefaultHorizontalListEntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , selectedFromParent )
end
end
self . horizontalListObject = ZO_HorizontalScrollList_Gamepad : New ( self . horizontalListControl , "ZO_GamepadHorizontalListEntry" , 1 , setupFunction , equalityFunction )
end |