- ingame/housingeditor/housingeditorhud.lua:1491 --
ZO_Rotate2D(theta, -0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:1492 --
ZO_Rotate2D(theta, 0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:1493 --
ZO_Rotate2D(theta, -0.5, 0.5)
- ingame/housingeditor/housingeditorhud.lua:1494 --
ZO_Rotate2D(theta, 0.5, 0.5)
- internalingame/scrying/scrying.lua:540 --
ZO_Rotate2D(-angle, 0, INITIAL_DISTANCE)
- libraries/globals/globalapi.lua:389 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:390 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:391 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:392 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:871 --
ZO_Rotate2D(forwardRotationAngle, control.forwardX, control.forwardY)