Back to Home
ESO Function Data v101043
SetHideSceneConfirmationCallback()
Function Aliases
No known aliases for this function.
Global Function Definitions
libraries/zo_scene/zo_scene.lua:295
--
function ZO_Scene:SetHideSceneConfirmationCallback(callback)
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/antiquitydigging/antiquitydigging.lua:158
--
ANTIQUITY_DIGGING_SCENE:SetHideSceneConfirmationCallback(function(...) self:OnConfirmHideScene(...) end)
ingame/armory/gamepad/armory_gamepad.lua:35
--
ARMORY_ROOT_GAMEPAD_SCENE:SetHideSceneConfirmationCallback(function(scene, nextSceneName, bypassHideSceneConfirmationReason) if ZO_ARMORY_MANAGER:IsBuildOperationInProgress() then ARMORY_ROOT_GAMEPAD_SCENE:RejectHideScene() --If we tried to hide the scene because the gamepad preferred mode changed, close the armory when the build operation completes to prevent the user from getting stuck in a bad state if bypassHideSceneConfirmationReason == ZO_BHSCR_GAMEPAD_MODE_CHANGED then ZO_ARMORY_MANAGER:SetHideOnBuildOperationComplete(true) end else ARMORY_ROOT_GAMEPAD_SCENE:AcceptHideScene() ZO_Dialogs_SetDialogQueuePaused(false) end end)
ingame/armory/keyboard/armory_keyboard.lua:37
--
ARMORY_KEYBOARD_SCENE:SetHideSceneConfirmationCallback(function(scene, nextSceneName, bypassHideSceneConfirmationReason) if ZO_ARMORY_MANAGER:IsBuildOperationInProgress() then ARMORY_KEYBOARD_SCENE:RejectHideScene() --If we tried to hide the scene because the gamepad preferred mode changed, close the armory when the build operation completes to prevent the user from getting stuck in a bad state if bypassHideSceneConfirmationReason == ZO_BHSCR_GAMEPAD_MODE_CHANGED then ZO_ARMORY_MANAGER:SetHideOnBuildOperationComplete(true) end else ARMORY_KEYBOARD_SCENE:AcceptHideScene() ZO_Dialogs_SetDialogQueuePaused(false) end end)
ingame/guild/keyboard/guildheraldry_keyboard.lua:97
--
GUILD_HERALDRY_SCENE:SetHideSceneConfirmationCallback(function(...) self:OnConfirmHideScene(...) end)
ingame/restyle/gamepad/restylestation_gamepad.lua:47
--
GAMEPAD_RESTYLE_STATION_SCENE:SetHideSceneConfirmationCallback(function(...) self:OnConfirmHideScene(...) end)
ingame/scrying/ingamescrying.lua:53
--
SCRYING_SCENE:SetHideSceneConfirmationCallback(function(scene, nextSceneName, bypassHideSceneConfirmationReason) if bypassHideSceneConfirmationReason == nil and IsScryingInProgress() then RequestScryingExit() else SCRYING_SCENE:AcceptHideScene() end end)
ingame/skills/gamepad/gamepadskills.lua:212
--
GAMEPAD_SKILLS_ROOT_SCENE:SetHideSceneConfirmationCallback(ZO_GamepadSkills.OnConfirmHideScene)
ingame/skills/gamepad/gamepadskills.lua:213
--
GAMEPAD_SKILLS_LINE_FILTER_SCENE:SetHideSceneConfirmationCallback(ZO_GamepadSkills.OnConfirmHideScene)
ingame/skills/gamepad/scribinglibrary_gamepad.lua:7
--
GAMEPAD_SKILLS_SCRIBING_LIBRARY_ROOT_SCENE:SetHideSceneConfirmationCallback(ZO_GamepadSkills.OnConfirmHideScene)
ingame/skills/keyboard/zo_skills.lua:767
--
KEYBOARD_SKILLS_SCENE:SetHideSceneConfirmationCallback(OnConfirmHideScene)
ingame/skills/keyboard/zo_skills.lua:769
--
KEYBOARD_SKILLS_SCENE:SetHideSceneConfirmationCallback(nil)
ingame/skills/keyboard/zo_skills.lua:777
--
KEYBOARD_SKILLS_SCENE:SetHideSceneConfirmationCallback(OnConfirmHideScene)
ingame/skillsadvisor/gamepad/skillsadvisor_buildselection_gamepad.lua:15
--
GAMEPAD_SKILLS_ADVISOR_BUILD_SELECTION_ROOT_SCENE:SetHideSceneConfirmationCallback(ZO_GamepadSkills.OnConfirmHideScene)
ingame/stats/gamepad/zo_stats_gamepad.lua:242
--
GAMEPAD_STATS_ROOT_SCENE:SetHideSceneConfirmationCallback(ZO_GamepadStats.OnConfirmHideScene)
ingame/stats/keyboard/zo_stats_keyboard.lua:88
--
STATS_SCENE:SetHideSceneConfirmationCallback(function(...) self:OnConfirmHideScene(...) end)
ingame/tribute/tribute.lua:193
--
TRIBUTE_SCENE:SetHideSceneConfirmationCallback(function(...) self:OnConfirmHideScene(...) end)