- ingame/companion/keyboard/companionequipment_keyboard.lua:224 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/companion/keyboard/companionequipment_keyboard.lua:226 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/housingeditor/keyboard/furnitureclasses_keyboard.lua:487 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/housingeditor/keyboard/furnitureclasses_keyboard.lua:489 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/inventory/inventorywallet.lua:160 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/inventory/inventorywallet.lua:162 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/quickslot/keyboard/quickslot_keyboard.lua:486 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/quickslot/keyboard/quickslot_keyboard.lua:488 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/repair/repairwindow.lua:119 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/repair/repairwindow.lua:121 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/storewindow/keyboard/buyback_keyboard.lua:139 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/storewindow/keyboard/buyback_keyboard.lua:141 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
- ingame/storewindow/keyboard/storewindow_keyboard.lua:430 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
- ingame/storewindow/keyboard/storewindow_keyboard.lua:432 --
self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))