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ZO_TRIBUTE_PATRON_PROGRESSION_REFRESH_REASON =
{
INITIALIZED = 1 ,
DATA_CHANGED = 2 ,
}
end
--TODO Tribute: Add filters like ZO_ItemSetCollectionsDataManager
end
end
if patronId then
if patronData then
end
else
--If no patron id was provided we need to refresh everything
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_TributeDataManager" , EVENT_COLLECTIBLES_UNLOCK_STATE_CHANGED , function ( _ , ... ) self : OnCollectiblesUnlockStateChanged ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_TributeDataManager" , EVENT_TRIBUTE_PATRON_PROGRESSION_DATA_CHANGED , OnPatronProgressionDataChanged )
if EVENT_TRIBUTE_PATRONS_SEARCH_RESULTS_READY ~= nil then
-- This event only exists in public Ingame, not in internal.
EVENT_MANAGER : RegisterForEvent ( "ZO_TributeDataManager" , EVENT_TRIBUTE_PATRONS_SEARCH_RESULTS_READY , function ( ) self : UpdateSearchResults ( ) end )
end
end
do
end
if categoryType == COLLECTIBLE_CATEGORY_TYPE_TRIBUTE_PATRON then
break
end
end
end
end
end
end
end
-- Load all TributePatrons and their associated objects
for patronIndex = 1 , numPatrons do
end
end
end
end
end
-- ZO_TributePatronData
end
end
end
if patronId and patronId ~= 0 then
if not tributePatronData then
end
return tributePatronData
end
end
end
if categoryId and categoryId ~= 0 then
if not tributePatronCategoryData then
end
return tributePatronCategoryData
end
end
function ZO_TributeDataManager : OnProgressionUpgradeStatusChanged ( patronId , changedProgressions , refreshReason )
end
-- Global singleton
-- The global singleton moniker is assigned by the Data Manager's constructor in order to
-- allow data objects to reference the singleton during their construction.
|