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local MARKET_BUY_CROWNS_BUTTON =
{
gamepadOrder = 1 ,
}
end
local control = CreateControlFromVirtual ( "$(parent)Currency" .. tostring ( index ) , self . control , "ZO_MarketCurrencyLabel_Gamepad" )
control : SetHandler ( "OnEffectivelyShown" , function ( ) self : OnMarketCurrencyUpdated ( marketCurrencyType ) end )
end
end
end
end
end
return keybindInfo
end
style . rightAnchorRelativePoint = LEFT
style . rightAnchorOffset = 0
return style
end
local previousControl
if previousControl then
else
end
end
end
end
local currencyString = ZO_Currency_FormatGamepad ( currencyData . currencyType , currencyAmount , ZO_CURRENCY_FORMAT_AMOUNT_ICON )
end
end
local narrations = { }
--The market currencies are laid out right to left, so iterate backwards so they can be narrated left to right
--Get the narration for the currency name
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( ZO_Currency_GetAmountLabel ( currencyType ) ) )
--Get the narration for the currency amount
local currencyString = ZO_Currency_FormatGamepad ( currencyType , currencyAmount , ZO_CURRENCY_FORMAT_AMOUNT_ICON )
end
end
return narrations
end
end |