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-----------------------------
--Movie Background Fragment
-----------------------------
end
end
local PLAY_IMMEDIATELY = true
local PLAY_IN_BACKGROUND = true
local LOOP = true
end
end
local PLAY_IMMEDIATELY = true
local PLAY_IN_BACKGROUND = true
local LOOP = true
local MUTE = true
PlayVideo ( self . movieFile , PLAY_IMMEDIATELY , VIDEO_SKIP_MODE_NO_SKIP , nil , PLAY_IN_BACKGROUND , LOOP , MUTE )
end
----------------------------------------
--Pregame Scene State Advance From Fragment
----------------------------------------
end
end
end
--Advancing can often change scenes causing fragments to refresh and this Hide be re-run. So protect the advance until the previous advance completes.
--also only advance if we are in an expected state
end
end
ACCESSIBILITY_MODE_PROMPT_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment : New ( "AccessibilityModePromptActions" )
PREGAME_ACCESSIBILITY_MODE_PROMPT_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment : New ( "ShowAccessibilityModePrompt" )
PREGAME_GAMMA_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment : New ( "GammaAdjust" )
PREGAME_SCREEN_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment : New ( "ScreenAdjustIntro" ) |