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-- Character Create Slider
end
end
local interfaceColor
local fontString
local alpha
interfaceColor = INTERFACE_TEXT_COLOR_SELECTED
fontString = "ZoFontGamepad42"
alpha = 1.0
else
interfaceColor = INTERFACE_TEXT_COLOR_DISABLED
fontString = "ZoFontGamepad34"
alpha = 0.5
end
end
return
end
end
end
end
end
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_CREATE_CHARACTER_GAMEPAD_SLIDER_NARRATION_FORMATTER , self . name , valueString , minString , maxString ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION ) ) )
end
return narrations
end
-- Character Create Appearance Slider
end
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION ) ) )
end
return narrations
end
-- Character Create Color Slider: This is an appearance slider that sorts its values from lightest color to darkest color
end
do
return leftColor . lightness > rightColor . lightness
end
-- Override of ZO_CharacterCreateAppearanceSlider
local colors = { }
colors [ paletteIndex ] = { paletteIndex = paletteIndex , lightness = lightness }
end
end
end
-- Override of ZO_CharacterCreateAppearanceSlider
return sortedIndex
end
end
end
return 1
end
-- Override of ZO_CharacterCreateAppearanceSlider
end
end
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION ) ) )
end
return narrations
end
-- Voice slider
end
end
return
end
end
return
end
end
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_SLIDER_FORMATTER_NO_RANGE , self . name , valueString ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_SCREEN_NARRATION_LOCKED_ICON_NARRATION ) ) )
end
return narrations
end
-- Gender slider
end
local numValues = 2
for appearanceIndex = 1 , numValues do
end
end
return false
end
end
end
local randomValue = 1
-- If this is the initial randomization and we have some legal initial values
-- then only randomize over those values
else
-- Otherwise, pick a random value from the valid values
if maxValue > 0 then
end
end
end
end
end
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_SLIDER_FORMATTER_NO_RANGE , GetString ( SI_CREATE_CHARACTER_GAMEPAD_GENDER_SLIDER_NAME ) , GetString ( "SI_GENDER" , self : GetValue ( ) ) ) )
end |