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-- Valid Text Instructions Base Class --
end
end
end
--[[Because different contexts may use different rules,
and because we don't want to display rules that are irrelevant
to the current context, which instructions we're adding is
handled elsewhere depending on context. The new locations are
as follows:
Outfit and Collectible renaming: InGameDialogs.lua
Guild naming: SocialDialogs_Keyboard.lua
Character naming: ZO_CharacterCreate_Keyboad.lua
Character REnaming: ZO_CharacterSelect_Keyboard.lua
If a design decision is made to change which rules any context should follow,
then in addition to the above, a corresponding change will also have to be made
in NameValidation.cpp. ]]
if instructions then
end
end
end
end
return
end
instruction . m_rule = instructionEnum
else
end
end
if ruleViolations then
end
return false
end
instructionLine : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_FAILED ) )
else
instructionLine : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_NORMAL ) )
end
end
end
function ZO_ValidTextInstructions : SetPreferredAnchor ( point , relativeTo , relativePoint , offsetX , offsetY )
end
elseif editControl then
end
end
end
end
-- Valid Name Instructions --
return "SI_NAMINGERROR"
end
local NAME_RULES_TABLE = nil
function ZO_ValidNameInstructions_GetViolationString ( name , ruleViolations , hideUnviolatedRules , format )
if NAME_RULES_TABLE == nil then
NAME_RULES_TABLE =
{
NAME_RULE_TOO_SHORT ,
NAME_RULE_CANNOT_START_WITH_SPACE ,
NAME_RULE_MUST_END_WITH_LETTER ,
NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS ,
NAME_RULE_NO_NUMBERS ,
NAME_RULE_NO_ADJACENT_PUNCTUATION_CHARACTERS ,
NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS ,
NAME_RULE_INVALID_CHARACTERS ,
NAME_RULE_TOO_FEW_ALPHA_CHARACTERS ,
}
end
local invalidNameString = ""
if violatedRule or hideUnviolatedRules ~= true then
local color = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_NORMAL ) )
if violatedRule then
color = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_FAILED ) )
end
end
end
return invalidNameString
end
-- Valid AccoutName Instructions --
return "SI_ACCOUNTNAMINGERROR"
end
local shownInstructions = instructions or
{
ACCOUNT_NAME_RULE_INCORRECT_LENGTH ,
ACCOUNT_NAME_RULE_TOO_MANY_IDENTICAL_ADJACENT_CHARACTERS ,
ACCOUNT_NAME_RULE_TOO_MANY_PUNCTUATION_CHARACTERS ,
ACCOUNT_NAME_RULE_MUST_START_WITH_LETTER ,
ACCOUNT_NAME_RULE_MUST_END_WITH_NUMBER_OR_LETTER ,
ACCOUNT_NAME_RULE_NO_SPACES ,
ACCOUNT_NAME_RULE_INVALID_CHARACTERS
}
end |