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TIMER_BAR_COUNTS_UP = 1
TIMER_BAR_COUNTS_DOWN = 2
local TIMER_BAR_DEFAULT_FADE_DURATION = 0.25
local TIMER_BAR_DEFAULT_UPDATE_INTERVAL = 0.25
end
--defaults
end
end
end
end
end
end
if fades then
end
else
end
end
end
end
end
end
end
return 0
end
end
--Find out how much time it takes for the bar to move one UI unit. This isn't anything super precise, it just gives a servicable estimate of how often we should update
if width > 0 then
else
end
end
if paused then
else
end
end
end
do
end
return
end
self . animation : FadeOut ( 0 , self . fadeDuration , ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA , FadeOutDone )
else
end
end
end
return
end
if not ( barReady or labelReady ) then
return
end
local timeString = ""
local remainingUntilUpdate
if barReady then
end
if labelReady then
timeString , remainingUntilUpdate = ZO_FormatTime ( totalElapsed , self . timeFormatStyle , self . timePrecision , TIME_FORMAT_DIRECTION_ASCENDING )
end
else
if barReady then
end
if labelReady then
timeString , remainingUntilUpdate = ZO_FormatTime ( totalRemaining , self . timeFormatStyle , self . timePrecision , TIME_FORMAT_DIRECTION_DESCENDING )
end
end
if barReady then
end
if labelReady then
end
end
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_TIMER_BAR_DESCENDING_FORMATTER , self . timeString ) )
else
--TODO XAR: Do we want to use a special formatter for when the timer is counting up as well?
end
end |