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----
-- ZO_ActionTile_Gamepad
----
-----------
-- This class should be dual inherited after an ZO_ActionTile to create a complete tile. This class should NOT subclass an ZO_ActionTile
--
-- Note: Since this is expected to be the second class of a dual inheritance it does not have it's own New function
-----------
{
return SOUNDS . DIALOG_ACCEPT
else
return SOUNDS . DIALOG_DECLINE
end
end ,
end ,
end
end
}
end
end
end
end
end
-- Set hidden state if current keybind button's descriptor matches tile's descriptor after the keybind has been updated
if self . keybindButton and self . keybindButton : GetKeybindButtonDescriptorReference ( ) == self . actionKeybindDescriptor then
if oldSelected ~= isSelected then
end
end
end
end
end
end
end
end
end
end
end
{
end ,
end ,
local narrations = { }
return narrations
end ,
}
end
end
end |