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--Constants
ZO_SCALABLE_BACKGROUND_WIDTH = 512
ZO_SCALABLE_BACKGROUND_HEIGHT = 128
ZO_SCALABLE_BACKGROUND_GRUNGE_CAP_HEIGHT = 45
ZO_SCALABLE_BACKGROUND_CENTER_TEXTURE_TOP_COORD = ZO_SCALABLE_BACKGROUND_GRUNGE_CAP_HEIGHT / ZO_SCALABLE_BACKGROUND_HEIGHT
ZO_SCALABLE_BACKGROUND_CENTER_TEXTURE_BOTTOM_COORD = ( ZO_SCALABLE_BACKGROUND_HEIGHT - ZO_SCALABLE_BACKGROUND_GRUNGE_CAP_HEIGHT ) / ZO_SCALABLE_BACKGROUND_HEIGHT
ZO_SCENE_MENU_HEIGHT = 45
ZO_DEFAULT_BACKDROP_ANCHOR_OFFSET = 8
end
function ZO_SelectionHighlight_Highlight ( highlight , control , leftOffset , topOffset , rightOffset , bottomOffset )
if leftOffset == nil then
else
end
end
end
local animData =
{
sparkle = sparkle ,
}
end
end
slotControl : SetMouseOverTexture ( nil ) -- Disable mouseover texture, we don't want to show it during motion animation
end
end
end
end
slotControl : SetMouseOverTexture ( nil ) -- Disable mouseover texture, we don't want to show it during motion animation
end
end
do
local ABBREVIATION_THRESHOLD = 1000
local MAX_DISPLAYED_COUNT = 9000
if amount < ABBREVIATION_THRESHOLD then
return amount
end
if amount > MAX_DISPLAYED_COUNT then
local thousandsSuffixStringId = useUppercaseSuffixes and SI_NUMBER_SUFFIX_ONE_THOUSAND_UPPERCASE or SI_NUMBER_SUFFIX_ONE_THOUSAND_LOWERCASE
end
return ZO_AbbreviateAndLocalizeNumber ( amount , NUMBER_ABBREVIATION_PRECISION_TENTHS , useUppercaseSuffixes )
end
end
if itemCount then
local USE_LOWERCASE_NUMBER_SUFFIXES = false
local abbreviatedItemCount = ZO_AbbreviateAndLocalizeRadialMenuEntryCount ( itemCount , USE_LOWERCASE_NUMBER_SUFFIXES )
if itemCount == 0 then
else
end
else
end
if selected then
if template . glow then
end
else
if template . glow then
end
end
end
do
obj . buttons = { }
obj . editControls = { }
obj . booleans = { }
return obj
end
end
end
end
end
end
end
end
return
end
end
return
end
else
if editText == "" then
return
end
end
end
end
end
end
do
local KEYBOARD_STYLES = {
loadingIconTemplate = "ZO_LoadingIcon_Keyboard_Template" ,
}
local GAMEPAD_STYLES = {
loadingIconTemplate = "ZO_LoadingIcon_Gamepad_Template" ,
}
end
end
self . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "LoadIconAnimation" , GetControl ( self , "Icon" ) )
end
end
end
end
end
end
end
if textControl then
end
end
end
end
end
end
do
end
end
end
end
do
local NO_LEADING_EDGE = false
self : StartCooldown ( remainingTimeMs , remainingTimeMs , CD_TYPE_RADIAL , CD_TIME_TYPE_TIME_UNTIL , NO_LEADING_EDGE )
local timeS = timeMS / 1000
if lastUpdateSecPart ~= nowSecPart then
self . pulseTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_RadialCountdownTimerPulse" , self )
end
end
end
end )
end
end
end
end
end
end
return interpolator
end
end
end
end
end
end
end
end
end
end
local shouldBeRegisteredForUpdate = self . controlsToTarget ~= nil and next ( self . controlsToTarget ) ~= nil
if shouldBeRegisteredForUpdate then
else
end
end
end
end
end
end
else
end
end
end
end
end
end
local textureCoordLeft = ( ZO_SCALABLE_BACKGROUND_WIDTH - width ) / ZO_SCALABLE_BACKGROUND_WIDTH
background . top : SetTextureCoords ( textureCoordLeft , 1 , 0 , ZO_SCALABLE_BACKGROUND_CENTER_TEXTURE_TOP_COORD )
background . bottom : SetTextureCoords ( textureCoordLeft , 1 , ZO_SCALABLE_BACKGROUND_CENTER_TEXTURE_BOTTOM_COORD , 1 )
background . center : SetTextureCoords ( textureCoordLeft , 1 , ZO_SCALABLE_BACKGROUND_CENTER_TEXTURE_TOP_COORD , ZO_SCALABLE_BACKGROUND_CENTER_TEXTURE_BOTTOM_COORD )
end
do
local DISABLED = true
local ENABLED = false
else
end
end
end
end
end
end
do
end
end
end
end
end
end |