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end
if tooltip == ItemTooltip then
end
end
-- Yes, all controls that want to clear tooltips could just call Tooltip:ClearLines.
-- This function is here in case we want to have custom behavior for clearing tooltips.
end
if not tooltip . animation then
if completedPlaying then
end
end )
end
end
end
end
end
end
end
local r , g , b
then
g = colorG
b = colorB
else
end
else
end
end
-- Pass nil for relativePoint to have the control choose a good relativePoint
end
if owner then
else
end
end
if tooltip . animation then
end
end
local QUAD_TOPLEFT = 1
local QUAD_TOPRIGHT = 2
local QUAD_BOTTOMRIGHT = 3
local QUAD_BOTTOMLEFT = 4
local OFFSET_FROM_OWNER = 4
local BETWEEN_TOOLTIP_OFFSET_X = 20
local BETWEEN_TOOLTIP_OFFSET_Y = 40
if ownerMiddleX >= middleScreenX and ownerMiddleY < middleScreenY then
return QUAD_TOPRIGHT
elseif ownerMiddleX >= middleScreenX and ownerMiddleY >= middleScreenY then
return QUAD_BOTTOMRIGHT
elseif ownerMiddleX < middleScreenX and ownerMiddleY >= middleScreenY then
return QUAD_BOTTOMLEFT
end
return QUAD_TOPLEFT
end
return comparativeTooltip
end
return nil
end
do
local g_comparisonDynamicAnchors = { }
local function DynamicAnchorLayout ( tooltip , owner , quadrant , comparativeTooltip1 , comparativeTooltip2 , relativeAnchorsUsed )
local positionToLeftByQuadrant = not relativeAnchorsUsed and quadrant and ( quadrant == QUAD_TOPLEFT or quadrant == QUAD_BOTTOMLEFT )
if comparativeTooltip1 and comparativeTooltip2 then
if positionToLeftByAnchors or positionToLeftByQuadrant then
else
end
elseif comparativeTooltip1 then
if positionToLeftByAnchors or positionToLeftByQuadrant then
else
end
end
end
g_comparisonDynamicAnchors [ tooltip ] = nil
else
end
end
end
EVENT_MANAGER : RegisterForUpdate ( "UpdateComparisonDynamicAnchors" , 0 , UpdateComparisonDynamicAnchors )
function StartWatchingComparisonDynamicAnchor ( tooltip , owner , quadrant , comparativeTooltip1 , comparativeTooltip2 , relativeAnchorsUsed )
if comparativeTooltip1 then
g_comparisonDynamicAnchors [ tooltip ] = { owner , quadrant , comparativeTooltip1 , comparativeTooltip2 , relativeAnchorsUsed }
else
g_comparisonDynamicAnchors [ tooltip ] = nil
end
end
end
function ZO_Tooltips_SetupDynamicTooltipAnchors ( tooltip , owner , comparativeTooltip1 , comparativeTooltip2 , useRelativeAnchors )
if tooltip and owner then
local quadrant = nil
local relativeAnchorsUsed = false
if useRelativeAnchors then
if isValid then
relativeAnchorsUsed = true
end
end
if not relativeAnchorsUsed then
local ownerMiddleX = ( left + right ) / ( 2 * ownerScale )
local ownerMiddleY = ( top + bottom ) / ( 2 * ownerScale )
local middleScreenX = screenWidth / 2
local middleScreenY = screenHeight / 2
if quadrant == QUAD_TOPLEFT or quadrant == QUAD_BOTTOMLEFT then
else
end
end
if comparativeTooltip2 and not comparativeTooltip1 then
comparativeTooltip1 = comparativeTooltip2
comparativeTooltip2 = nil
end
StartWatchingComparisonDynamicAnchor ( tooltip , owner , quadrant , comparativeTooltip1 , comparativeTooltip2 , relativeAnchorsUsed )
end
end
end
end
end
local OFFSET_DISTANCE = 5
local OFFSETS_X =
{
[ TOP ] = 0 ,
[ BOTTOM ] = 0 ,
[ LEFT ] = - OFFSET_DISTANCE ,
[ RIGHT ] = OFFSET_DISTANCE ,
}
local OFFSETS_Y =
{
[ TOP ] = - OFFSET_DISTANCE ,
[ BOTTOM ] = OFFSET_DISTANCE ,
[ LEFT ] = 0 ,
[ RIGHT ] = 0 ,
}
local SIDE_TO_TOOLTIP_SIDE =
{
[ TOP ] = BOTTOM ,
[ BOTTOM ] = TOP ,
[ LEFT ] = RIGHT ,
[ RIGHT ] = LEFT ,
}
if side == nil then
else
InitializeTooltip ( InformationTooltip , control , SIDE_TO_TOOLTIP_SIDE [ side ] , OFFSETS_X [ side ] , OFFSETS_Y [ side ] )
end
end
end
end
if not tooltipControl . dividerPool then
--ZO_ItemTooltip_SetStolen swaps out the divider texture so we have to reset it back
end )
end
end
end
if gameDataType == TOOLTIP_GAME_DATA_DIVIDER then
end
end
if tooltipControl . dividerPool then
end
end |