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GAMEPAD_SPINNER_DIRECTION_VERTICAL = 1
GAMEPAD_SPINNER_DIRECTION_HORIZONTAL = 2
if direction == GAMEPAD_SPINNER_DIRECTION_VERTICAL then
end
end
function ZO_Spinner_Gamepad : Initialize ( control , min , max , stickDirection , spinnerMode , accelerationTime , magnitudeQueryFunction )
local IS_GAMEPAD = true
--Only narrate directional input if there is more than one possible value
else
--Only include enabled state if the buttons are visible
return ZO_GetNumericVerticalDirectionalInputNarrationData ( self : IsIncreaseEnabled ( ) , self : IsDecreaseEnabled ( ) )
end
else
else
--Only include enabled state if the buttons are visible
local DEFAULT_LEFT_TEXT = nil
local DEFAULT_RIGHT_TEXT = nil
return ZO_GetHorizontalDirectionalInputNarrationData ( DEFAULT_LEFT_TEXT , DEFAULT_RIGHT_TEXT , self : IsDecreaseEnabled ( ) , self : IsIncreaseEnabled ( ) )
end
end
else
return { }
end
end
end
else
end
end
end
end
--Sets the name used for screen narration
end
end
end
end
end
do
local DIRECTION_INCREMENT = 1
local DIRECTION_DECREMENT = - 1
local MAGNITUDE_THRESHOLD = 0.1
local input = nil
if magnitude > MAGNITUDE_THRESHOLD then
input = DIRECTION_INCREMENT
elseif magnitude < - MAGNITUDE_THRESHOLD then
input = DIRECTION_DECREMENT
end
end
if input ~= nil then
end
end
end
end
end
end
end
--Whether or not we should narrate visible tooltips when narrating this spinner
end
end
--Used to set a custom narration function for this spinner
end
--Returns the narration for this spinner. If self.customNarrationFunction is set, it will generate the narration using that
else
end
end
end |