1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 |
return obj
end
end
end
end
end
end
end
end
if dirty then
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
while parent do
distanceFromCamera = distanceFromCamera + parent . translateZ
parent = parent . parent
end
if referenceCameraZ == nil then
end
distanceFromCamera = distanceFromCamera - referenceCameraZ
local scale = 1
if distanceFromCamera > 0 then
scale = 1 / distanceFromCamera
end
return x / scale , y / scale
end
end
end
end
end
end
end
local resultMatrix : Matrix33
end
if resultMatrix then
else
end
end
if resultMatrix then
else
end
end
if parent then
if resultMatrix then
else
resultMatrix = parent . worldViewMatrix
end
end
if resultMatrix then
else
end
end
local ANCHOR_TO_NORMALIZED_X =
{
[ TOPLEFT ] = 0 ,
[ LEFT ] = 0 ,
[ BOTTOMLEFT ] = 0 ,
[ TOP ] = 0.5 ,
[ CENTER ] = 0.5 ,
[ BOTTOM ] = 0.5 ,
[ TOPRIGHT ] = 1 ,
[ RIGHT ] = 1 ,
[ BOTTOMRIGHT ] = 1 ,
}
local ANCHOR_TO_NORMALIZED_Y =
{
[ TOPLEFT ] = 0 ,
[ TOP ] = 0 ,
[ TOPRIGHT ] = 0 ,
[ LEFT ] = 0.5 ,
[ CENTER ] = 0.5 ,
[ RIGHT ] = 0.5 ,
[ BOTTOMLEFT ] = 1 ,
[ BOTTOM ] = 1 ,
[ BOTTOMRIGHT ] = 1 ,
}
local DRAW_LEVEL_BASE = ZO_ABOVE_SCENEGRAPH_DRAW_LEVEL
local Z_TO_DRAW_LEVEL_FACTOR = 100 -- draw levels are integers, so this is effectively 2 digits of precision
return DRAW_LEVEL_BASE - z * Z_TO_DRAW_LEVEL_FACTOR
end
local positionZ = textureControl . sceneZ
if distanceFromCamera > 0 then
local depthScale = 1 / ( distanceFromCamera * customScale )
local positionX = textureControl . sceneX
local positionY = textureControl . sceneY
finalX = finalX * depthScale
finalY = finalY * depthScale
local anchorPoint = textureControl . sceneAnchorPoint
textureControl : SetTextureRotation ( self . finalRotation , ANCHOR_TO_NORMALIZED_X [ anchorPoint ] , ANCHOR_TO_NORMALIZED_Y [ anchorPoint ] )
else
end
else
end
end
end
local positionZ = compositeControl . sceneZ
if distanceFromCamera > 0 then
local depthScale = 1 / ( distanceFromCamera * customScale )
local positionX = compositeControl . sceneX
local positionY = compositeControl . sceneY
finalX = finalX * depthScale
finalY = finalY * depthScale
else
end
end
end
if distanceFromCamera > 0 then
else
end
end
end
end
-- waiting for control to be rendered at least once
return nil
end
if distanceFromCamera <= 0 then
return nil
end
local depthScale = 1 / distanceFromCamera
inputX = inputX * depthScale
inputY = inputY * depthScale
inputX = inputX / customScale
inputY = inputY / customScale
return inputX + canvasCenterX , inputY + canvasCenterY
end
-- waiting for control to be rendered at least once
return nil
end
if distanceFromCamera <= 0 then
return nil
end
local inputX , inputY = screenPointX - canvasCenterX , screenPointY - canvasCenterY
inputX = inputX * customScale
inputY = inputY * customScale
local depthScale = 1 / distanceFromCamera
inputX = inputX / depthScale
inputY = inputY / depthScale
return inputX , inputY
end
local cameraSpaceX , cameraSpaceY = zo_matrixTransformPoint ( self . worldViewMatrix , inputPointX , inputPointY )
local worldSpaceX , worldSpaceY = zo_matrixTransformPoint ( inverseViewMatrix , cameraSpaceX , cameraSpaceY )
return worldSpaceX , worldSpaceY , worldSpaceZ
end
end
end
end
end
end
-- It's assumed that startControl and endControl are part of the
-- scenegraph. The line is fixed to draw in between those two control points.
lineControl . sceneZ = z
end
lineControl . sceneThickness = thickness
end
end
compositeControl . sceneX = x
compositeControl . sceneY = y
compositeControl . sceneZ = z
compositeControl . sceneScale = 1
compositeControl . sceneHidden = false
compositeControl . sceneAnchorPoint = CENTER
end
end
end
textureControl . sceneX = x
textureControl . sceneY = y
textureControl . sceneZ = z
textureControl . sceneScale = 1
textureControl . sceneHidden = false
textureControl . sceneAnchorPoint = CENTER
textureControl . sceneUseRotation = true
end
end
end
end
end
end
end
end
end
end
end
end
end
if textureControl . sceneUseRotation ~= useRotation then
textureControl . sceneUseRotation = useRotation
end
end |