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ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_DIMENSIONS_GAMEPAD = 64
ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Header_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_HEIGHT = 33
ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD = 10
local SELECT_CATEGORY_PREVIOUS = - 1
local SELECT_CATEGORY_NEXT = 1
-- ZO_AbstractGridScrollList_Gamepad --
return grid
end
end
local template = selectionTemplate or "ZO_GridScrollList_Highlight_Gamepad"
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
{
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end ,
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end ,
}
}
end
end
else
end
end
end
-- If we set this to true, we want to have the control go to its default alpha state
if dimOnDeactivate then
end
end
end
local moveX , moveY = self . horizontalMovementController : CheckMovement ( ) , self . verticalMovementController : CheckMovement ( )
if moveX ~= MOVEMENT_CONTROLLER_NO_CHANGE or moveY ~= MOVEMENT_CONTROLLER_NO_CHANGE then
end
end
do
local MOVE_DIRECTION_TABLE =
{
[ MOVEMENT_CONTROLLER_NO_CHANGE ] = ZO_SCROLL_MOVEMENT_DIRECTION_NONE ,
[ MOVEMENT_CONTROLLER_MOVE_NEXT ] = ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE ,
[ MOVEMENT_CONTROLLER_MOVE_PREVIOUS ] = ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE
}
local scrollXDirection , scrollYDirection = MOVE_DIRECTION_TABLE [ moveX ] , MOVE_DIRECTION_TABLE [ moveY ]
if scrollYDirection == ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE then
elseif scrollYDirection == ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE then
elseif scrollXDirection == ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE then
elseif scrollXDirection == ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE then
end
end
end
end
function ZO_AbstractGridScrollList_Gamepad : OnSelectionChanged ( previousData , newData , selectedDuringRebuild )
end
function ZO_AbstractGridScrollList_Gamepad : SetOnSelectedDataChangedCallback ( onSelectedDataChangedCallback )
end
end
end
end
end
if not foregoDirectionalInput then
end
end
end
end
if not foregoDirectionalInput then
end
end
end
end
end
if selectedData then
end
return 0
end
end
end
end
function ZO_AbstractGridScrollList_Gamepad : ScrollDataToCenter ( data , onScrollCompleteCallback , animateInstantly )
ZO_AbstractGridScrollList . ScrollDataToCenter ( self , data , onScrollCompleteCallback , animateInstantly )
end
end
end
end
end
-- ZO_GridScrollList_Gamepad --
ZO_GridScrollList_Gamepad = ZO_Object . MultiSubclass ( ZO_AbstractGridScrollList_Gamepad , ZO_AbstractGridScrollList )
end
function ZO_GridScrollList_Gamepad : Initialize ( control , selectionTemplate , autofillRows , resizeToFitColumnMax , resizeToFitRowMax )
ZO_AbstractGridScrollList . Initialize ( self , control , autofillRows , resizeToFitColumnMax , resizeToFitRowMax )
end
--Gets the narration text for the entirety of the grid list
local narrations = { }
end
if narration then
else
end
end
else
end
end
end
return narrations
end |