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LINK_HANDLER . INSERT_LINK_EVENT = "ZO_LinkHandler_InsertLinkEvent"
LINK_HANDLER . LINK_CLICKED_EVENT = "ZO_LinkHandler_LinkClickedEvent"
LINK_HANDLER . LINK_MOUSE_UP_EVENT = "ZO_LinkHandler_LinkMouseUpEvent"
LINK_HANDLER . LINK_NOT_HANDLED_EVENT = "ZO_LinkHandler_NotHandledEvent"
ITEM_LINK_TYPE = "item"
ACHIEVEMENT_LINK_TYPE = "achievement"
CHARACTER_LINK_TYPE = "character"
CHANNEL_LINK_TYPE = "channel"
BOOK_LINK_TYPE = "book"
DISPLAY_NAME_LINK_TYPE = "display"
URL_LINK_TYPE = "url"
COLLECTIBLE_LINK_TYPE = "collectible"
GUILD_LINK_TYPE = "guild"
HELP_LINK_TYPE = "help"
HOUSING_LINK_TYPE = "housing"
ABILITY_LINK_TYPE = "ability"
CRAFTED_ABILITY_LINK_TYPE = "crafted_ability"
ZO_VALID_LINK_TYPES_CHAT =
{
[ ACHIEVEMENT_LINK_TYPE ] = true ,
[ COLLECTIBLE_LINK_TYPE ] = true ,
[ GUILD_LINK_TYPE ] = true ,
[ HELP_LINK_TYPE ] = true ,
[ HOUSING_LINK_TYPE ] = true ,
[ ITEM_LINK_TYPE ] = true ,
[ ABILITY_LINK_TYPE ] = true ,
[ CRAFTED_ABILITY_LINK_TYPE ] = true ,
}
--todo: handle other link type sound cases
if linkType == ITEM_LINK_TYPE then
if soundCategory then
end
end
end
end
end
if not handled then
LINK_HANDLER : FireCallbacks ( LINK_HANDLER . LINK_NOT_HANDLED_EVENT , link , button , ZO_LinkHandler_ParseLink ( link ) )
end
end
end
end
end
function ZO_LinkHandler_CreateLinkWithFormat ( text , color , linkType , linkStyle , stringFormat , ... ) --where ... is the data to encode
if linkType then
end
end
return ZO_LinkHandler_CreateLinkWithFormat ( text , color , linkType , LINK_STYLE_BRACKETS , "|H%d:%s|h[%s]|h" , ... )
end
function ZO_LinkHandler_CreateLinkWithoutBrackets ( text , color , linkType , ... ) --where ... is the data to encode
return ZO_LinkHandler_CreateLinkWithFormat ( text , color , linkType , LINK_STYLE_DEFAULT , "|H%d:%s|h%s|h" , ... )
end
end
end
-- Discard the return values for link text, link style and link type
end
else
end
end
local undecoratedDisplayName
undecoratedDisplayName = displayName
else
end
return ZO_LinkHandler_CreateLink ( userFacingDisplayName , nil , DISPLAY_NAME_LINK_TYPE , undecoratedDisplayName )
end
else
end
end
end
end
if size == 0 then
return thingToAppend
end
end
end
-- where ... are arguments to pass to linkFunction
end
do
local LINK_GMATCH_PATTERN = "|H.-|h.-|h"
local LINK_TYPE_MATCH_PATTERN = "|H%d:(.-):"
if validLinkTypes [ linkType ] then
end
end
end
end |