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end
end
refreshData . allDirty = true
end
if ( refreshData . allDirty ) then
return
end
local alreadyHaveData = true
for i = 1 , numInList do
alreadyHaveData = false
break
end
end
if ( alreadyHaveData ) then
return
end
end
end
if ( dataShown ~= refreshData . wasShown ) then
refreshData . wasShown = dataShown
refreshData . allDirty = false
end
end
if ( refreshData . allDirty or # refreshData . dirtySingles > 0 ) then
if ( refreshData . allDirty ) then
else
end
end
refreshData . allDirty = false
end
end
end
end
--Represents a set of nested refresh operations. Each refresh operation should do what the one below it did plus some additional work. The main usecase for this is rebuilding an entire list from scratch vs. just refreshing visible controls.
end
else
if group == addGroup then
return
end
end
end
end
end
end
ZO_ORDERED_REFRESH_GROUP_AUTO_CLEAN_IMMEDIATELY = "immediately"
ZO_ORDERED_REFRESH_GROUP_AUTO_CLEAN_PER_FRAME = "perFrame"
ZO_ORDERED_REFRESH_GROUP_AUTO_CLEAN_NEVER = "never"
end
--Clean is only allowed to happen when the group is active
end
end
else
end
end
--Order goes from 1 to N where 1 should be a full update and successive numbers are smaller and smaller updates
{
} )
end
end
--A function that prevents a state from being dirtied if the function returns false. Receives everything passed to MarkDirty after name. Can be used to filter out certain events.
end
return dirtyState
end
end
end
--Marks the state dirty and tries to clean it immediately
return
end
end
--if we already have a dirty state that encompasses the new one then ignore it
end
else
end
end
end
end
end
--This function can be called manually to clean dirty state that happended when the group wasn't active
end
end |