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end
if CHAT_ROUTER then
end
end
indent = indent or "."
tableHistory = tableHistory or { }
do
if ( vType == "table" )
then
if ( tableHistory [ v ] )
then
else
tableHistory [ v ] = true
end
end
end
end
then
else
end
end
end
end
if ( desiredType == nil )
then
return
end
do
then
end
end
end
local arg = { ... }
local numArgs = # arg
if ( numArgs == 0 )
then
return "[Unamed event, without arguments]"
end
local eventName = arg [ 1 ]
if ( EVENT_NAME_LOOKUP ) -- nice, we can get a string look up for this event code! (TODO: just expose these as strings?)
then
eventName = EVENT_NAME_LOOKUP [ eventName ] or eventName
end
local argString = "[" .. eventName .. "]"
local currentArg
for i = 2 , numArgs
do
currentArg = arg [ i ]
then
else
-- Assume it's a control...which may not always be correct
end
if ( i < numArgs ) then argString = argString .. ", " end
end
return argString
end
local eventRegistry = { }
local eventName = "ZO_Debug_EventNotification" .. eventCode
if ( register and not eventRegistry [ eventName ] )
then
eventRegistry [ eventName ] = true
if ( allEvents )
then
else
eventManager : RegisterForEvent ( eventName , eventCode , function ( ... ) d ( eventArgumentDebugger ( ... ) ) end )
end
else
eventRegistry [ eventName ] = nil
end
end
-- Because typing is painful.
-- Convenience for multiple event registration only using event variables.
-- Pass in multiple comma delimited events as the arguments:
-- ZO_Debug_MultiEventRegister(EVENT_QUEST_LIST_UPDATED, EVENT_QUEST_CONDITION_COUNTER_CHANGED, EVENT_QUEST_TOOL_UPDATED, etc...)
do
-- NOTE: should be able to use arg[i] here, but it's not reliable...
end
end
--
-- Execute a command with a well-known pattern over a range of numbers.
-- You give a base command (like: "]createitem")
-- and a range (start id, end id)
-- This function executes it using ExecuteChatCommand(finalCommand) n times where n = end - start
-- and where the id fed to ExecuteChatCommand is start + i.
then
for i = startId , endId
do
end
end
end
--
-- Utility to grab the current mouse over window and display its details.
-- stands for MouseOverName
--
else
end
end
end
local tierToString =
{
[ DT_LOW ] = "LOW" ,
[ DT_MEDIUM ] = "MEDIUM" ,
[ DT_HIGH ] = "HIGH" ,
[ DT_PARENT ] = "PARENT" ,
}
local layerToString =
{
[ DL_BACKGROUND ] = "BACKGROUND" ,
[ DL_CONTROLS ] = "CONTROLS" ,
[ DL_TEXT ] = "TEXT" ,
[ DL_OVERLAY ] = "OVERLAY" ,
}
d ( string . format ( "|c00ff00DrawInfo of: %s\n Tier[%s] Layer[%s] Level[%d]" , control : GetName ( ) , drawTier , drawLayer , control : GetDrawLevel ( ) ) )
end
do
local memoryUsedBeforeKB = { }
local memoryUsedAfterKB = { }
local memoryDeltaKB = { }
-- Don't want adding elements to the table to count the test
if not memoryUsedBeforeKB [ tag ] then
memoryUsedBeforeKB [ tag ] = 0
memoryUsedAfterKB [ tag ] = 0
memoryDeltaKB [ tag ] = 0
end
-- Manually run the garbage collector, to avoid measuring the garbage alongside the used memory
-- Supposedly garbage can take two full cycles to clear if you're using the __gc hook or weak tables or something such,
-- and that might be superstition but can't hurt
end
memoryUsedAfterKB [ tag ] = afterKB
local deltaKB = afterKB - memoryUsedBeforeKB [ tag ]
memoryDeltaKB [ tag ] = deltaKB
return deltaKB
end
return memoryDeltaKB [ tag ]
end
end |