1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 |
--------------------------
--Tribute Mechanic Card --
--------------------------
local fonts =
{
{
font = "ZoFontTributeAntique40" ,
lineLimit = 5 ,
} ,
{
font = "ZoFontTributeAntique30" ,
lineLimit = 7 ,
} ,
{
font = "ZoFontTributeAntique20" ,
lineLimit = 10 ,
} ,
}
end
do
local PREPEND_ICON = true
--Only show cards that have valid mechanics for the index they represent
local mechanicText = self . cardData : GetMechanicText ( TRIBUTE_MECHANIC_ACTIVATION_SOURCE_ACTIVATION , self . mechanicIndex , PREPEND_ICON )
end
end
end
end
end
return self . mechanicIndex <= self . cardData : GetNumMechanics ( TRIBUTE_MECHANIC_ACTIVATION_SOURCE_ACTIVATION )
end
return false
end
end
end
end
end
end
end
end
end
end
------------------------------
--Tribute Mechanic Selector --
------------------------------
--Order matters. Set self.control before calling the base class initialize
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
end
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
end
end
end
local mechanicCards = { }
for i = 1 , 4 do
end
-- ZoFontTributeAntique40 is a rarely used font, so defer loading it until it's actually becomes necessary
end
{
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end ,
end ,
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end ,
end ,
} ,
}
end
end )
end )
end
self . focus = ZO_GamepadFocus : New ( self . mechanicContainer , nil , MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
local focusEntry =
{
}
end
end
end
end
--Order matters. Make sure we clear the card data before firing the activation state changed
end
end
end
-- Required Overrides
return "TributeMechanicSelector"
end
--No need to do anything if the screen isn't up in the first place
else
end
end
end
--The mechanic selector does not have functionality for viewing the board while it's open
return false
end
end
--The mechanic selector does not have a visible keybind strip
return false
end
end
end
-------------------------
-- Global XML Functions
-------------------------
end
end
end
end |