Back to Home

ESO Lua File v101042

internalingame/tribute/gamepad/tribute_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES =
{
    NONE = 0,
    CARD = 1,
    MECHANIC_TILE = 2,
    PATRON_STALL = 3,
    TURN_TIMER = 4,
    RESOURCE_TOKEN = 5,
    DISCARD_COUNTER = 6,
    PATRON_USAGE_COUNTER = 7,
}
ZO_TRIBUTE_GAMEPAD_CURSOR_FRICTION_FACTORS =
{
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.NONE] = 1,
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.CARD] = 0.5,
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.MECHANIC_TILE] = 0.4,
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.PATRON_STALL] = 0.5,
    --TODO Tribute: Turn timer target type is not currently hooked up to anything
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.TURN_TIMER] = 0.5,
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.RESOURCE_TOKEN] = 0.25,
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.DISCARD_COUNTER] = 0.5,
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.PATRON_USAGE_COUNTER] = 0.25,
}
ZO_TRIBUTE_GAMEPAD_CURSOR_MANUAL_TARGET_TYPES =
{
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.PATRON_STALL] = true,
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.RESOURCE_TOKEN] = true,
    [ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.PATRON_USAGE_COUNTER] = true,
}
ZO_TRIBUTE_GAMEPAD_CURSOR_SPEED = 20
ZO_TRIBUTE_GAMEPAD_CURSOR_FRICTION_INTERPOLATION_RATE = 1
----------------------------
-- Tribute Cursor Gamepad --
----------------------------
ZO_TributeCursor_Gamepad = ZO_InitializingCallbackObject:Subclass()
function ZO_TributeCursor_Gamepad:Initialize(control)
    self.control = control
    self:Reset()
end
function ZO_TributeCursor_Gamepad:Reset()
    self.x, self.y = GuiRoot:GetCenter()
    self.frictionInterpolationFactor = 1
    if self.objectTypeUnderCursor then
        -- Handle potential ObjectUnderCursorChanged callback.
        self:ResetObjectUnderCursor()
    else
        -- Initial setup.
        self.objectTypeUnderCursor = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.NONE
        self.objectUnderCursor = nil
    end
    self.control:SetAnchor(CENTER, GuiRoot, TOPLEFT, self.x, self.y)
    self.control:SetHidden(true)
end
function ZO_TributeCursor_Gamepad:UpdateDirectionalInput()
    local cursorMoved = false
    local dx, dy = DIRECTIONAL_INPUT:GetXY(ZO_DI_LEFT_STICK, ZO_DI_DPAD)
    if dx ~= 0 or dy ~= 0 then
        dx, dy = zo_clampLength2D(dx, dy, 1.0) -- Clamp dpad output
        local frameDelta = GetFrameDeltaNormalizedForTargetFramerate()
        local magnitude = frameDelta * self.frictionInterpolationFactor * ZO_TRIBUTE_GAMEPAD_CURSOR_SPEED
        dx = dx * magnitude
        dy = -dy * magnitude
        self.control:SetAnchor(CENTER, GuiRoot, TOPLEFT, self.x + dx, self.y + dy)
        local clampedX, clampedY = self.control:GetCenter()
        if clampedX ~= self.x or clampedY ~= self.y then
            self.x, self.y = clampedX, clampedY
            cursorMoved = true
        end
    end
    local targetFriction = ZO_TRIBUTE_GAMEPAD_CURSOR_FRICTION_FACTORS[self.objectTypeUnderCursor]
    self.frictionInterpolationFactor = zo_deltaNormalizedLerp(self.frictionInterpolationFactor, targetFriction, ZO_TRIBUTE_GAMEPAD_CURSOR_FRICTION_INTERPOLATION_RATE)
    if cursorMoved then
        -- Defer firing of this callback until after the object under the cursor has been evaluated in order to ensure
        -- that any potential call to GetObjectUnderCursor() from a callback handler will provide a valid response.
        self:OnCursorPositionChanged()
    end
end
function ZO_TributeCursor_Gamepad:OnCursorPositionChanged()
    self:FireCallbacks("CursorPositionChanged", self.x, self.y)
end
function ZO_TributeCursor_Gamepad:SetActive(active)
    self.control:SetHidden(not active)
    if active then
        DIRECTIONAL_INPUT:Activate(self, self.control)
    else
        DIRECTIONAL_INPUT:Deactivate(self)
    end
    if active then
        if not self.cursorId then
            self.cursorId = WINDOW_MANAGER:CreateCursor(self.x, self.y)
        end
    else
        if self.cursorId then
            WINDOW_MANAGER:DestroyCursor(self.cursorId)
            self.cursorId = nil
        end
    end
    -- Order matters
    self:FireCallbacks("CursorStateChanged", active)
    if active then
        -- Fire this callback upon activation in order to ensure that registered handlers are immediately
        -- aware of the current cursor position without requiring subsequent motion.
        -- Note:
        -- Firing of this callback is deferred until after CursorStateChanged is fired so that handlers
        -- are aware of the new cursor state when receiving the CursorPositionChanged callback.
        self:OnCursorPositionChanged()
    end
end
function ZO_TributeCursor_Gamepad:RefreshObjectUnderCursor()
    if self.control:IsHidden() then
        local NO_TARGET = nil
        self:ResetObjectUnderCursor(NO_TARGET)
        return
    end
    -- TODO Tribute: Evaluate whether a more efficient solution is needed.
    WINDOW_MANAGER:UpdateCursorPosition(self.cursorId, self.x, self.y)
    local targetControl = WINDOW_MANAGER:GetControlAtCursor(self.cursorId) 
    local targetObject = targetControl and targetControl.object
    local objectType = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.NONE
    local isUnderCursor = false
    if targetObject then
        if targetObject:IsInstanceOf(ZO_TributeCard) and targetObject:IsWorldCard() then
            objectType = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.CARD
            isUnderCursor = true
        elseif targetObject:IsInstanceOf(ZO_TributeDiscardCountDisplay) then
            objectType = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.DISCARD_COUNTER
            isUnderCursor = true
        elseif targetObject:IsInstanceOf(ZO_TributeMechanicTile) then
            objectType = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.MECHANIC_TILE
            isUnderCursor = true
        end
    end
    if not ZO_TRIBUTE_GAMEPAD_CURSOR_MANUAL_TARGET_TYPES[self.objectTypeUnderCursor] then
        self:SetObjectUnderCursor(targetObject, objectType, isUnderCursor)
    end
end
function ZO_TributeCursor_Gamepad:SetObjectUnderCursor(object, objectType, isUnderCursor)
    -- Consider any request that has a valid target or for which the object type matches the current target object type;
    -- the target type NONE may also be used to reset the state.
    local previousObjectType = self.objectTypeUnderCursor
    if isUnderCursor or objectType == previousObjectType or objectType == ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.NONE then
        -- Process any request that clears the current target object type or that reassigns the target to a different object.
        local previousObject = self.objectUnderCursor
        if (not isUnderCursor) or object ~= previousObject then
            if isUnderCursor then
                self.objectUnderCursor = object
                self.objectTypeUnderCursor = objectType
            else
                self.objectUnderCursor = nil
                self.objectTypeUnderCursor = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.NONE
            end
            self:FireCallbacks("ObjectUnderCursorChanged", self.objectUnderCursor, self.objectTypeUnderCursor, previousObject, previousObjectType)
        end
    end
end
function ZO_TributeCursor_Gamepad:ResetObjectUnderCursor()
    local IS_NOT_UNDER_CURSOR = false
    local NO_TARGET = nil
    self:SetObjectUnderCursor(NO_TARGET, ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.NONE, IS_NOT_UNDER_CURSOR)
end
function ZO_TributeCursor_Gamepad:GetObjectUnderCursor()
    if self.control:IsHidden() then
        return nil, ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.NONE
    end
    return self.objectUnderCursor, self.objectTypeUnderCursor
end
function ZO_TributeCursor_Gamepad:IsObjectUnderCursor()
    local object, objectType = self:GetObjectUnderCursor()
    return objectType ~= ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.NONE
end
function ZO_TributeCursor_Gamepad:RefreshInsets()
    --If there is a viewer up, check to see if we need to adjust the insets to account for a keybind strip
    local activeViewer = TRIBUTE:GetActiveViewer()
    if activeViewer and activeViewer:IsKeybindStripVisible() then
        self.control:SetClampedToScreenInsets(0, 0, 0, ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT)
    else
        self.control:SetClampedToScreenInsets(0, 0, 0, 0)
    end
end
----------------------------------
-- Tribute Card Tooltip Gamepad --
----------------------------------
local g_cardTooltipControl
    local control = g_cardTooltipControl
    if not internalassert(control, "ZO_TributeCardTooltip_Gamepad failed to initialize.") then
        return false
    end
    control:SetHidden(true)
    control.scrollTooltip:ClearLines()
    control.cardObject = nil
    return true
end
function ZO_TributeCardTooltip_Gamepad_Show(cardObject, anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
    if not ZO_TributeCardTooltip_Gamepad_Hide() then
        return
    end
    if cardObject then
        -- Order matters
        local control = g_cardTooltipControl
        control.cardObject = cardObject
        control.tip:LayoutTributeCard(cardObject)
        control:ClearAnchors()
        if anchorPoint then
            control:SetAnchor(anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
        end
        if ZO_TRIBUTE_TARGET_VIEWER_MANAGER:IsViewingBoard() then
            control:SetClampedToScreenInsets(0, -25, 0, ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT)
        else
            control:SetClampedToScreenInsets(0, -25, 0, 25)
        end
          control:SetHidden(false)
    end
end
    return g_cardTooltipControl
end
function ZO_TributeCardTooltip_Gamepad_Initialize(tooltipControl)
    g_cardTooltipControl = tooltipControl
    local function ScreenResizeHandler(control)
        local maxHeight = GuiRoot:GetHeight() - (ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT * 2)
        control:SetDimensionConstraints(0, 0, 0, maxHeight)
    end
    local DEFAULT_TOOLTIP_STYLES = nil
    ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(g_cardTooltipControl, DEFAULT_TOOLTIP_STYLES, ScreenResizeHandler, LEFT)
    ScreenResizeHandler(g_cardTooltipControl)
end
------------------------------------
-- Tribute Patron Tooltip Gamepad --
------------------------------------
local g_patronTooltipControl
    local control = g_patronTooltipControl
    if not internalassert(control, "ZO_TributePatronTooltip_Gamepad failed to initialize.") then
        return false
    end
    control:SetHidden(true)
    control.scrollTooltip:ClearLines()
    control.patronData = nil
    return true
end
function ZO_TributePatronTooltip_Gamepad_Show(patronData, optionalArgs, anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
    if not ZO_TributePatronTooltip_Gamepad_Hide() then
        return
    end
    if patronData then
        -- Order matters
        local control = g_patronTooltipControl
        control.patronData = patronData
        control.tip:LayoutTributePatron(patronData, optionalArgs)
        control:ClearAnchors()
        if anchorPoint then
            control:SetAnchor(anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
        end
        control:SetHidden(false)
    end
end
    return g_patronTooltipControl
end
    g_patronTooltipControl = tooltipControl
    local function ScreenResizeHandler(control)
        local maxHeight = GuiRoot:GetHeight() - (ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT * 2)
        control:SetDimensionConstraints(0, 0, 0, maxHeight)
    end
    local DEFAULT_TOOLTIP_STYLES = nil
    ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(g_patronTooltipControl, DEFAULT_TOOLTIP_STYLES, ScreenResizeHandler, LEFT)
    ScreenResizeHandler(g_patronTooltipControl)
end
----------------------------------------------------
-- Tribute Board Location Patrons Tooltip Gamepad --
----------------------------------------------------
local g_boardLocationPatronsTooltipControl
    return g_boardLocationPatronsTooltipControl
end
    local control = g_boardLocationPatronsTooltipControl
    control:SetHidden(true)
    control.scrollTooltip:ClearLines()
    control.boardLocation = nil
end
function ZO_TributeBoardLocationPatronsTooltip_Gamepad_Show(boardLocation, anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
    if boardLocation then
        local control = g_boardLocationPatronsTooltipControl
        control.boardLocation = boardLocation
        local boardLocationData = ZO_TRIBUTE_PILE_VIEWER_MANAGER:GetCompositePileData(boardLocation) or ZO_TRIBUTE_PILE_VIEWER_MANAGER:GetPileData(boardLocation)
        control.tip:LayoutTributeBoardLocationPatrons(boardLocationData)
        control:ClearAnchors()
        if anchorPoint then
            control:SetAnchor(anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
        end
        if ZO_TRIBUTE_TARGET_VIEWER_MANAGER:IsViewingBoard() then
            control:SetClampedToScreenInsets(0, -25, 0, ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT)
        else
            control:SetClampedToScreenInsets(0, -25, 0, 25)
        end
        control:SetHidden(false)
    end
end
    g_boardLocationPatronsTooltipControl = tooltipControl
    local function ScreenResizeHandler(control)
        local maxHeight = GuiRoot:GetHeight() - (ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT * 2)
        control:SetDimensionConstraints(0, 0, 0, maxHeight)
    end
    local DEFAULT_TOOLTIP_STYLES = nil
    ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(g_boardLocationPatronsTooltipControl, DEFAULT_TOOLTIP_STYLES, ScreenResizeHandler, LEFT)
    ScreenResizeHandler(g_boardLocationPatronsTooltipControl)
end
---------------------------------------
-- Tribute Patron Usage Tooltip Gamepad --
---------------------------------------
local g_patronUsageTooltipControl
    local control = g_patronUsageTooltipControl
    if not internalassert(control, "ZO_TributePatronUsageTooltip_Gamepad failed to initialize.") then
        return false
    end
    control:SetHidden(true)
    control.scrollTooltip:ClearLines()
    return true
end
function ZO_TributePatronUsageTooltip_Gamepad_Show(anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
        return
    end
    -- Order matters
    local control = g_patronUsageTooltipControl
    if anchorPoint then
        control:SetAnchor(anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
    end
    if ZO_TRIBUTE_TARGET_VIEWER_MANAGER:IsViewingBoard() then
        control:SetClampedToScreenInsets(0, -25, 0, ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT)
    else
        control:SetClampedToScreenInsets(0, -25, 0, 25)
    end
    control:SetHidden(false)
end
    return g_patronUsageTooltipControl
end
    g_patronUsageTooltipControl = tooltipControl
    local function ScreenResizeHandler(control)
        local maxHeight = GuiRoot:GetHeight() - (ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT * 2)
        control:SetDimensionConstraints(0, 0, 0, maxHeight)
    end
    local DEFAULT_TOOLTIP_STYLES = nil
    ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(g_patronUsageTooltipControl, DEFAULT_TOOLTIP_STYLES, ScreenResizeHandler, LEFT)
    ScreenResizeHandler(g_patronUsageTooltipControl)
end
----------------------------------
-- Tribute Resource Tooltip Gamepad --
----------------------------------
local g_resourceTooltipControl
    local control = g_resourceTooltipControl
    if not internalassert(control, "ZO_TributeResourceTooltip_Gamepad failed to initialize.") then
        return false
    end
    control:SetHidden(true)
    control.scrollTooltip:ClearLines()
    control.resource = nil
    return true
end
function ZO_TributeResourceTooltip_Gamepad_Show(resource, anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
    if not ZO_TributeResourceTooltip_Gamepad_Hide() then
        return
    end
    if resource then
        -- Order matters
        local control = g_resourceTooltipControl
        control.resource = resource
        control.tip:LayoutTributeResource(resource)
        control:ClearAnchors()
        if anchorPoint then
            control:SetAnchor(anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
        end
        if ZO_TRIBUTE_TARGET_VIEWER_MANAGER:IsViewingBoard() then
            control:SetClampedToScreenInsets(0, -25, 0, ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT)
        else
            control:SetClampedToScreenInsets(0, -25, 0, 25)
        end
        control:SetHidden(false)
    end
end
    return g_resourceTooltipControl
end
    g_resourceTooltipControl = tooltipControl
    local function ScreenResizeHandler(control)
        local maxHeight = GuiRoot:GetHeight() - (ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT * 2)
        control:SetDimensionConstraints(0, 0, 0, maxHeight)
    end
    local DEFAULT_TOOLTIP_STYLES = nil
    ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(g_resourceTooltipControl, DEFAULT_TOOLTIP_STYLES, ScreenResizeHandler, LEFT)
    ScreenResizeHandler(g_resourceTooltipControl)
end
---------------------------------------------
-- Tribute Discard Counter Tooltip Gamepad --
---------------------------------------------
local g_discardCounterTooltipControl
    local control = g_discardCounterTooltipControl
    if not internalassert(control, "ZO_TributeDiscardCounterTooltip_Gamepad failed to initialize.") then
        return false
    end
    control:SetHidden(true)
    control.scrollTooltip:ClearLines()
    return true
end
function ZO_TributeDiscardCounterTooltip_Gamepad_Show(anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
        return
    end
    -- Order matters
    local control = g_discardCounterTooltipControl
    if anchorPoint then
        control:SetAnchor(anchorPoint, anchorControl, anchorRelativePoint, anchorOffsetX, anchorOffsetY)
    end
    if ZO_TRIBUTE_TARGET_VIEWER_MANAGER:IsViewingBoard() then
        control:SetClampedToScreenInsets(0, -25, 0, ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT)
    else
        control:SetClampedToScreenInsets(0, -25, 0, 25)
    end
    control:SetHidden(false)
end
    return g_discardCounterTooltipControl
end
    g_discardCounterTooltipControl = tooltipControl
    local function ScreenResizeHandler(control)
        local maxHeight = GuiRoot:GetHeight() - (ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT * 2)
        control:SetDimensionConstraints(0, 0, 0, maxHeight)
    end
    local DEFAULT_TOOLTIP_STYLES = nil
    ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(g_discardCounterTooltipControl, DEFAULT_TOOLTIP_STYLES, ScreenResizeHandler, LEFT)
    ScreenResizeHandler(g_discardCounterTooltipControl)
end