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ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES =
{
NONE = 0 ,
CARD = 1 ,
MECHANIC_TILE = 2 ,
PATRON_STALL = 3 ,
TURN_TIMER = 4 ,
RESOURCE_TOKEN = 5 ,
DISCARD_COUNTER = 6 ,
PATRON_USAGE_COUNTER = 7 ,
}
ZO_TRIBUTE_GAMEPAD_CURSOR_FRICTION_FACTORS =
{
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . NONE ] = 1 ,
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . CARD ] = 0.5 ,
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . MECHANIC_TILE ] = 0.4 ,
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . PATRON_STALL ] = 0.5 ,
--TODO Tribute: Turn timer target type is not currently hooked up to anything
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . TURN_TIMER ] = 0.5 ,
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . RESOURCE_TOKEN ] = 0.25 ,
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . DISCARD_COUNTER ] = 0.5 ,
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . PATRON_USAGE_COUNTER ] = 0.25 ,
}
ZO_TRIBUTE_GAMEPAD_CURSOR_MANUAL_TARGET_TYPES =
{
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . PATRON_STALL ] = true ,
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . RESOURCE_TOKEN ] = true ,
[ ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . PATRON_USAGE_COUNTER ] = true ,
}
ZO_TRIBUTE_GAMEPAD_CURSOR_SPEED = 20
ZO_TRIBUTE_GAMEPAD_CURSOR_FRICTION_INTERPOLATION_RATE = 1
----------------------------
-- Tribute Cursor Gamepad --
----------------------------
end
-- Handle potential ObjectUnderCursorChanged callback.
else
-- Initial setup.
end
end
local cursorMoved = false
if dx ~= 0 or dy ~= 0 then
dx = dx * magnitude
dy = - dy * magnitude
cursorMoved = true
end
end
self . frictionInterpolationFactor = zo_deltaNormalizedLerp ( self . frictionInterpolationFactor , targetFriction , ZO_TRIBUTE_GAMEPAD_CURSOR_FRICTION_INTERPOLATION_RATE )
if cursorMoved then
-- Defer firing of this callback until after the object under the cursor has been evaluated in order to ensure
-- that any potential call to GetObjectUnderCursor() from a callback handler will provide a valid response.
end
end
end
if active then
else
end
if active then
end
else
end
end
-- Order matters
if active then
-- Fire this callback upon activation in order to ensure that registered handlers are immediately
-- aware of the current cursor position without requiring subsequent motion.
-- Note:
-- Firing of this callback is deferred until after CursorStateChanged is fired so that handlers
-- are aware of the new cursor state when receiving the CursorPositionChanged callback.
end
end
local NO_TARGET = nil
return
end
-- TODO Tribute: Evaluate whether a more efficient solution is needed.
local targetObject = targetControl and targetControl . object
local objectType = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . NONE
local isUnderCursor = false
if targetObject then
objectType = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . CARD
isUnderCursor = true
objectType = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . DISCARD_COUNTER
isUnderCursor = true
objectType = ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . MECHANIC_TILE
isUnderCursor = true
end
end
end
end
-- Consider any request that has a valid target or for which the object type matches the current target object type;
-- the target type NONE may also be used to reset the state.
if isUnderCursor or objectType == previousObjectType or objectType == ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . NONE then
-- Process any request that clears the current target object type or that reassigns the target to a different object.
if ( not isUnderCursor ) or object ~= previousObject then
if isUnderCursor then
else
end
self : FireCallbacks ( "ObjectUnderCursorChanged" , self . objectUnderCursor , self . objectTypeUnderCursor , previousObject , previousObjectType )
end
end
end
local IS_NOT_UNDER_CURSOR = false
local NO_TARGET = nil
self : SetObjectUnderCursor ( NO_TARGET , ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . NONE , IS_NOT_UNDER_CURSOR )
end
return nil , ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . NONE
end
end
return objectType ~= ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES . NONE
end
--If there is a viewer up, check to see if we need to adjust the insets to account for a keybind strip
else
end
end
----------------------------------
-- Tribute Card Tooltip Gamepad --
----------------------------------
local g_cardTooltipControl
return false
end
return true
end
function ZO_TributeCardTooltip_Gamepad_Show ( cardObject , anchorPoint , anchorControl , anchorRelativePoint , anchorOffsetX , anchorOffsetY )
return
end
if cardObject then
-- Order matters
if anchorPoint then
end
else
end
end
end
return g_cardTooltipControl
end
g_cardTooltipControl = tooltipControl
end
local DEFAULT_TOOLTIP_STYLES = nil
ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( g_cardTooltipControl , DEFAULT_TOOLTIP_STYLES , ScreenResizeHandler , LEFT )
end
------------------------------------
-- Tribute Patron Tooltip Gamepad --
------------------------------------
local g_patronTooltipControl
return false
end
return true
end
function ZO_TributePatronTooltip_Gamepad_Show ( patronData , optionalArgs , anchorPoint , anchorControl , anchorRelativePoint , anchorOffsetX , anchorOffsetY )
return
end
if patronData then
-- Order matters
if anchorPoint then
end
end
end
return g_patronTooltipControl
end
g_patronTooltipControl = tooltipControl
end
local DEFAULT_TOOLTIP_STYLES = nil
ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( g_patronTooltipControl , DEFAULT_TOOLTIP_STYLES , ScreenResizeHandler , LEFT )
end
----------------------------------------------------
-- Tribute Board Location Patrons Tooltip Gamepad --
----------------------------------------------------
local g_boardLocationPatronsTooltipControl
return g_boardLocationPatronsTooltipControl
end
end
function ZO_TributeBoardLocationPatronsTooltip_Gamepad_Show ( boardLocation , anchorPoint , anchorControl , anchorRelativePoint , anchorOffsetX , anchorOffsetY )
if boardLocation then
local boardLocationData = ZO_TRIBUTE_PILE_VIEWER_MANAGER : GetCompositePileData ( boardLocation ) or ZO_TRIBUTE_PILE_VIEWER_MANAGER : GetPileData ( boardLocation )
if anchorPoint then
end
else
end
end
end
g_boardLocationPatronsTooltipControl = tooltipControl
end
local DEFAULT_TOOLTIP_STYLES = nil
ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( g_boardLocationPatronsTooltipControl , DEFAULT_TOOLTIP_STYLES , ScreenResizeHandler , LEFT )
end
---------------------------------------
-- Tribute Patron Usage Tooltip Gamepad --
---------------------------------------
local g_patronUsageTooltipControl
return false
end
return true
end
function ZO_TributePatronUsageTooltip_Gamepad_Show ( anchorPoint , anchorControl , anchorRelativePoint , anchorOffsetX , anchorOffsetY )
return
end
-- Order matters
if anchorPoint then
end
else
end
end
return g_patronUsageTooltipControl
end
g_patronUsageTooltipControl = tooltipControl
end
local DEFAULT_TOOLTIP_STYLES = nil
ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( g_patronUsageTooltipControl , DEFAULT_TOOLTIP_STYLES , ScreenResizeHandler , LEFT )
end
----------------------------------
-- Tribute Resource Tooltip Gamepad --
----------------------------------
local g_resourceTooltipControl
return false
end
return true
end
function ZO_TributeResourceTooltip_Gamepad_Show ( resource , anchorPoint , anchorControl , anchorRelativePoint , anchorOffsetX , anchorOffsetY )
return
end
if resource then
-- Order matters
if anchorPoint then
end
else
end
end
end
return g_resourceTooltipControl
end
g_resourceTooltipControl = tooltipControl
end
local DEFAULT_TOOLTIP_STYLES = nil
ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( g_resourceTooltipControl , DEFAULT_TOOLTIP_STYLES , ScreenResizeHandler , LEFT )
end
---------------------------------------------
-- Tribute Discard Counter Tooltip Gamepad --
---------------------------------------------
local g_discardCounterTooltipControl
if not internalassert ( control , "ZO_TributeDiscardCounterTooltip_Gamepad failed to initialize." ) then
return false
end
return true
end
function ZO_TributeDiscardCounterTooltip_Gamepad_Show ( anchorPoint , anchorControl , anchorRelativePoint , anchorOffsetX , anchorOffsetY )
return
end
-- Order matters
if anchorPoint then
end
else
end
end
return g_discardCounterTooltipControl
end
g_discardCounterTooltipControl = tooltipControl
end
local DEFAULT_TOOLTIP_STYLES = nil
ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( g_discardCounterTooltipControl , DEFAULT_TOOLTIP_STYLES , ScreenResizeHandler , LEFT )
end |