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ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME = "gamepad_market_preview"
return marketPreview
end
{
-- ITEM_PREVIEW_LIST_HELPER_GAMEPAD will handle the prev/next keybinds
}
end
GAMEPAD_MARKET_PREVIEW_SCENE = ZO_RemoteScene : New ( ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME , SCENE_MANAGER )
if newState == SCENE_SHOWING then
ITEM_PREVIEW_LIST_HELPER_GAMEPAD : RegisterCallback ( "CanChangePreviewChanged" , OnCanChangePreviewChangedFunction )
elseif newState == SCENE_SHOWN then
-- Preventing an out of order issue with the begin preview mode.
local previewType = ZO_ITEM_PREVIEW_MARKET_PRODUCT
-- Pass a previewType of nil to indicate that each list entry specifies its own previewType.
previewType = nil
end
ITEM_PREVIEW_LIST_HELPER_GAMEPAD : PreviewList ( previewType , self . previewListEntries , self . startingIndex )
elseif newState == SCENE_HIDDEN then
ITEM_PREVIEW_LIST_HELPER_GAMEPAD : UnregisterCallback ( "CanChangePreviewChanged" , OnCanChangePreviewChangedFunction )
end
end
end
local narrationInfo =
{
end ,
local formattedName = nil
if previewType == ZO_ITEM_PREVIEW_REWARD then
-- Reward preview
local QUANTITY = 1
if rewardInfo then
end
else
-- Market product preview
end
end
end
end ,
end ,
end
end ,
}
end
end
end
end
if canChangePreview then
local NARRATE_HEADER = true
end
end
if previewType == ZO_ITEM_PREVIEW_REWARD then
local DEFAULT_QUANTITY = nil
GAMEPAD_TOOLTIPS : LayoutReward ( GAMEPAD_RIGHT_TOOLTIP , previewObjectId , DEFAULT_QUANTITY , REWARD_DISPLAY_FLAGS_FROM_CROWN_STORE_CONTAINER )
elseif previewType == ZO_ITEM_PREVIEW_MARKET_PRODUCT then
end
end
end
end
function ZO_MarketPreview_Gamepad : BeginPreview ( previewListEntries , startingIndex , onPreviewChangedCallback )
end
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