1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 |
--Data for the hotbars represented on the Utility Wheel
local UTILITY_WHEEL_CATEGORIES =
{
HOTBAR_CATEGORY_QUICKSLOT_WHEEL ,
HOTBAR_CATEGORY_ALLY_WHEEL ,
HOTBAR_CATEGORY_MEMENTO_WHEEL ,
HOTBAR_CATEGORY_TOOL_WHEEL ,
HOTBAR_CATEGORY_EMOTE_WHEEL ,
}
local NUM_UTILITY_WHEEL_CATEGORIES = # UTILITY_WHEEL_CATEGORIES
function ZO_UtilityWheel_Shared : Initialize ( control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerName )
ZO_InteractiveRadialMenuController . Initialize ( self , control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerName )
--Cycle Left
--Cycle Right
end
end
end
if categoryIndex == 0 then
categoryIndex = NUM_UTILITY_WHEEL_CATEGORIES
end
return categoryIndex
end
end
end
return true
end
return false
end
return true
end
return false
end
end
--Functions overridden from base
--Hide the category controls
end
return false
return false
end
--Always start at the main quickslot wheel
return true
end
local selected = ( hotbarCategory == HOTBAR_CATEGORY_QUICKSLOT_WHEEL and data . slotNum == self . selectedSlotNum )
ZO_SetupSelectableItemRadialMenuEntryTemplate ( entryControl , selected , slotType ~= ACTION_TYPE_NOTHING and itemCount or nil )
if entryControl . label then
--Only the emote wheel shows labels for its entries
--Do not show labels for the entries while the togglable wheel is enabled
entryControl . label : SetHidden ( ZO_AreTogglableWheelsEnabled ( ) or hotbarCategory ~= HOTBAR_CATEGORY_EMOTE_WHEEL )
end
end
if hotbarCategory == HOTBAR_CATEGORY_QUICKSLOT_WHEEL then
end
self . menu : AddEntry ( ZO_UTILITY_SLOT_EMPTY_STRING , ZO_UTILITY_SLOT_EMPTY_TEXTURE , ZO_UTILITY_SLOT_EMPTY_TEXTURE , defaultCallback , { slotNum = i } )
else
local slotId = entry . id
local slotNameData
if slotType == ACTION_TYPE_EMOTE then
if emoteInfo ~= nil then
if emoteInfo . isOverriddenByPersonality then
else
slotNameData = emoteInfo . displayName
end
if hotbarCategory ~= HOTBAR_CATEGORY_QUICKSLOT_WHEEL then
end
end
elseif slotType == ACTION_TYPE_QUICK_CHAT then
if hotbarCategory ~= HOTBAR_CATEGORY_QUICKSLOT_WHEEL then
end
end
else
if slotItemDisplayQuality then
local colorTable = { r = r , g = g , b = b }
slotNameData = { slotName , colorTable }
else
slotNameData = slotName
end
if hotbarCategory ~= HOTBAR_CATEGORY_QUICKSLOT_WHEEL then
end
end
end
end
end
end
-----------------------------
-- Global Functions
-----------------------------
local slottedEntryList = { }
for slotIndex = 1 , ACTION_BAR_UTILITY_BAR_SIZE do
slottedEntryList [ slotIndex ] =
{
slotIndex = slotIndex ,
}
end
return slottedEntryList
end
local isValid = false
if slotType ~= ACTION_TYPE_NOTHING then
if not slotIcon or slotIcon == '' then
else
isValid = true
end
end
return isValid
end
end |