Back to Home

ESO Lua File v101042

ingame/unitframes/unitframes.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
local FULL_ALPHA_VALUE = 1
local FADED_ALPHA_VALUE = 0.4
ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN = 0
ZO_UNIT_FRAME_BAR_TEXT_MODE_MOUSE_OVER = 1
ZO_UNIT_FRAME_BAR_TEXT_MODE_SHOWN = 2
local FORCE_INIT = true
local GROUP_UNIT_FRAME = "ZO_GroupUnitFrame"
local COMPANION_UNIT_FRAME = "ZO_CompanionUnitFrame"
local RAID_UNIT_FRAME = "ZO_RaidUnitFrame"
local COMPANION_RAID_UNIT_FRAME = "ZO_CompanionRaidUnitFrame"
local TARGET_UNIT_FRAME = "ZO_TargetUnitFrame"
local COMPANION_GROUP_UNIT_FRAME = "ZO_CompanionGroupUnitFrame"
local NUM_SUBGROUPS = MAX_GROUP_SIZE_THRESHOLD / STANDARD_GROUP_SIZE_THRESHOLD
local COMPANION_HEALTH_GRADIENT = { ZO_ColorDef:New("00484F"), ZO_ColorDef:New("278F7B"), }
local COMPANION_HEALTH_GRADIENT_LOSS = ZO_ColorDef:New("621018")
local COMPANION_HEALTH_GRADIENT_GAIN = ZO_ColorDef:New("D0FFBC")
local SMALL_GROUP_ELECTION_ICON_INFO =
{
    [GROUP_VOTE_CHOICE_ABSTAIN] =
    {
        icon = "EsoUI/Art/UnitFrames/votedIcon_notYet.dds",
        color =  ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED)),
    },
    [GROUP_VOTE_CHOICE_FOR] =
    {
        icon = "EsoUI/Art/UnitFrames/votedIcon_yes.dds",
        color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SUCCEEDED)),
    },
    [GROUP_VOTE_CHOICE_AGAINST] =
    {
        icon = "EsoUI/Art/UnitFrames/votedIcon_no.dds",
        color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_FAILED)),
    },
    [GROUP_VOTE_CHOICE_INVALID] =
    {
        icon = "EsoUI/Art/UnitFrames/votedIcon_notYet.dds",
        color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED)),
    },
}
local LARGE_GROUP_ELECTION_ICON_INFO =
{
    [GROUP_VOTE_CHOICE_ABSTAIN] = 
    {
        icon = "EsoUI/Art/UnitFrames/votedIcon_notYet.dds",
        color = ZO_NORMAL_TEXT,
    },
    [GROUP_VOTE_CHOICE_FOR] = 
    {
        icon = "EsoUI/Art/UnitFrames/votedIcon_yes.dds",
        color = ZO_NORMAL_TEXT,
    },
    [GROUP_VOTE_CHOICE_AGAINST] = 
    {
        icon = "EsoUI/Art/UnitFrames/votedIcon_no.dds",
        color = ZO_NORMAL_TEXT,
    },
    [GROUP_VOTE_CHOICE_INVALID] = 
    {
        icon = "EsoUI/Art/UnitFrames/votedIcon_notYet.dds",
        color = ZO_NORMAL_TEXT,
    },
}
local UnitFrames = nil
ZO_KEYBOARD_GROUP_FRAME_WIDTH = 288
ZO_KEYBOARD_GROUP_FRAME_HEIGHT = 80
ZO_KEYBOARD_RAID_FRAME_WIDTH = 120
ZO_KEYBOARD_RAID_FRAME_HEIGHT = 45
ZO_KEYBOARD_COMPANION_FRAME_WIDTH = 288
ZO_KEYBOARD_COMPANION_FRAME_HEIGHT = 80
ZO_KEYBOARD_GROUP_COMPANION_FRAME_WIDTH = 288
ZO_KEYBOARD_GROUP_COMPANION_FRAME_HEIGHT = 110
local KEYBOARD_CONSTANTS =
{
    GROUP_LEADER_ICON = "EsoUI/Art/UnitFrames/groupIcon_leader.dds",
    GROUP_FRAMES_PER_COLUMN = STANDARD_GROUP_SIZE_THRESHOLD,
    NUM_COLUMNS = NUM_SUBGROUPS,
    GROUP_STRIDE = NUM_SUBGROUPS,
    GROUP_FRAME_BASE_OFFSET_X = 28,
    GROUP_FRAME_BASE_OFFSET_Y = 100,
    RAID_FRAME_BASE_OFFSET_X = 28,
    RAID_FRAME_BASE_OFFSET_Y = 100,
    GROUP_FRAME_SIZE_X = ZO_KEYBOARD_GROUP_FRAME_WIDTH,
    GROUP_FRAME_SIZE_Y = ZO_KEYBOARD_GROUP_FRAME_HEIGHT,
    GROUP_COMPANION_FRAME_SIZE_X = ZO_KEYBOARD_GROUP_COMPANION_FRAME_WIDTH,
    GROUP_COMPANION_FRAME_SIZE_Y = ZO_KEYBOARD_GROUP_COMPANION_FRAME_HEIGHT,
    GROUP_FRAME_PAD_X = 2,
    GROUP_FRAME_PAD_Y = 0,
    RAID_FRAME_SIZE_X = ZO_KEYBOARD_RAID_FRAME_WIDTH,
    RAID_FRAME_SIZE_Y = ZO_KEYBOARD_RAID_FRAME_HEIGHT,
    RAID_FRAME_PAD_X = 2,
    RAID_FRAME_PAD_Y = 2,
    GROUP_BAR_FONT = "ZoFontGameOutline",
    RAID_BAR_FONT = "ZoFontGameOutline",
    SHOW_GROUP_LABELS = true,
}
ZO_GAMEPAD_GROUP_FRAME_WIDTH = 160
ZO_GAMEPAD_GROUP_FRAME_HEIGHT = 70
ZO_GAMEPAD_RAID_FRAME_WIDTH = 207
ZO_GAMEPAD_RAID_FRAME_HEIGHT = 40
ZO_GAMEPAD_COMPANION_FRAME_WIDTH = 160
ZO_GAMEPAD_COMPANION_FRAME_HEIGHT = 70
ZO_GAMEPAD_GROUP_COMPANION_FRAME_WIDTH = 160
ZO_GAMEPAD_GROUP_COMPANION_FRAME_HEIGHT = 130
local GAMEPAD_CONSTANTS =
{
    GROUP_LEADER_ICON = "EsoUI/Art/UnitFrames/Gamepad/gp_Group_Leader.dds",
    GROUP_FRAMES_PER_COLUMN = 6,
    NUM_COLUMNS = MAX_GROUP_SIZE_THRESHOLD / 6, --The denominator should be the same value as GROUP_FRAMES_PER_COLUMN
    GROUP_STRIDE = 3,
    GROUP_FRAME_BASE_OFFSET_X = 70,
    GROUP_FRAME_BASE_OFFSET_Y = 55,
    RAID_FRAME_BASE_OFFSET_X = 100,
    RAID_FRAME_BASE_OFFSET_Y = 50,
    GROUP_FRAME_SIZE_X = ZO_GAMEPAD_GROUP_FRAME_WIDTH,
    GROUP_FRAME_SIZE_Y = ZO_GAMEPAD_GROUP_FRAME_HEIGHT,
    
    GROUP_COMPANION_FRAME_SIZE_X = ZO_GAMEPAD_GROUP_COMPANION_FRAME_WIDTH,
    GROUP_COMPANION_FRAME_SIZE_Y = ZO_GAMEPAD_GROUP_COMPANION_FRAME_HEIGHT,
    GROUP_FRAME_PAD_X = 2,
    GROUP_FRAME_PAD_Y = 9,
    RAID_FRAME_SIZE_X = ZO_GAMEPAD_RAID_FRAME_WIDTH,
    RAID_FRAME_SIZE_Y = ZO_GAMEPAD_RAID_FRAME_HEIGHT,
    RAID_FRAME_PAD_X = 4,
    RAID_FRAME_PAD_Y = 2,
    GROUP_BAR_FONT = "ZoFontGamepad34",
    RAID_BAR_FONT = "ZoFontGamepad18",
    SHOW_GROUP_LABELS = false,
}
local function GetPlatformConstants()
    return IsInGamepadPreferredMode() and GAMEPAD_CONSTANTS or KEYBOARD_CONSTANTS
end
    local allConstants = {KEYBOARD_CONSTANTS, GAMEPAD_CONSTANTS}
    for _, constants in ipairs(allConstants) do
        constants.GROUP_FRAME_OFFSET_X = constants.GROUP_FRAME_SIZE_X + constants.GROUP_FRAME_PAD_X
        constants.GROUP_FRAME_OFFSET_Y = constants.GROUP_FRAME_SIZE_Y + constants.GROUP_FRAME_PAD_Y
        constants.GROUP_COMPANION_FRAME_OFFSET_X = constants.GROUP_COMPANION_FRAME_SIZE_X + constants.GROUP_FRAME_PAD_X
        constants.GROUP_COMPANION_FRAME_OFFSET_Y = constants.GROUP_COMPANION_FRAME_SIZE_Y + constants.GROUP_FRAME_PAD_Y
        constants.RAID_FRAME_OFFSET_X = constants.RAID_FRAME_SIZE_X + constants.RAID_FRAME_PAD_X
        constants.RAID_FRAME_OFFSET_Y = constants.RAID_FRAME_SIZE_Y + constants.RAID_FRAME_PAD_Y
        constants.RAID_FRAME_ANCHOR_CONTAINER_WIDTH = constants.RAID_FRAME_SIZE_X
        constants.RAID_FRAME_ANCHOR_CONTAINER_HEIGHT = (constants.RAID_FRAME_SIZE_Y + constants.RAID_FRAME_PAD_Y) * constants.GROUP_FRAMES_PER_COLUMN
    end
end
local function GetPlatformBarFont()
    local groupSize = UnitFrames:GetCombinedGroupSize()
    local constants = GetPlatformConstants()
    if groupSize > STANDARD_GROUP_SIZE_THRESHOLD then
        return constants.RAID_BAR_FONT
    else
        return constants.GROUP_BAR_FONT
    end
end
local UNIT_CHANGED = true
local groupFrameAnchor = ZO_Anchor:New(TOPLEFT, GuiRoot, TOPLEFT, 0, 0)
local function GetGroupFrameAnchor(groupIndex, groupSize, previousFrame, previousCompanionFrame)
    local constants = GetPlatformConstants()
    groupSize = groupSize or UnitFrames:GetCombinedGroupSize()
    local column = zo_floor((groupIndex - 1) / constants.GROUP_FRAMES_PER_COLUMN)
    local row = zo_mod(groupIndex - 1, constants.GROUP_FRAMES_PER_COLUMN)
    if groupSize > STANDARD_GROUP_SIZE_THRESHOLD then
        if IsInGamepadPreferredMode() then
            column = zo_mod(groupIndex - 1, constants.NUM_COLUMNS)
            row = zo_floor((groupIndex - 1) / 2)
        end
        groupFrameAnchor:SetTarget(GetControl("ZO_LargeGroupAnchorFrame"..(column + 1)))
        groupFrameAnchor:SetOffsets(0, row * constants.RAID_FRAME_OFFSET_Y)
        return groupFrameAnchor
    else
        --The Y offset for this anchor should be the total y offset of the previous frame + the size of the previous frame
        local previousOffsetY = 0
        local previousSizeY = 0
        if previousFrame then
            previousOffsetY = previousFrame.offsetY
        end
        if previousCompanionFrame then
            previousSizeY = (previousCompanionFrame.hasTarget or previousCompanionFrame.hasPendingTarget) and constants.GROUP_COMPANION_FRAME_OFFSET_Y or constants.GROUP_FRAME_OFFSET_Y
        end
        groupFrameAnchor:SetTarget(ZO_SmallGroupAnchorFrame)
        groupFrameAnchor:SetOffsets(0, previousOffsetY + previousSizeY)
        return groupFrameAnchor
    end
end
local function GetGroupAnchorFrameOffsets(subgroupIndex, groupStride, constants)
    groupStride = groupStride or NUM_SUBGROUPS
    local zeroBasedIndex = subgroupIndex - 1
    local row = zo_floor(zeroBasedIndex / groupStride)
    local column = zeroBasedIndex - (row * groupStride)
    return (constants.RAID_FRAME_BASE_OFFSET_X + (column * constants.RAID_FRAME_OFFSET_X)), (constants.RAID_FRAME_BASE_OFFSET_Y + (row * constants.RAID_FRAME_ANCHOR_CONTAINER_HEIGHT))
end
ZO_MostRecentPowerUpdateHandler = ZO_MostRecentEventHandler:Subclass()
do
    local function PowerUpdateEqualityFunction(existingEventInfo, unitTag, powerPoolIndex, powerType, powerPool, powerPoolMax)
        local existingUnitTag = existingEventInfo[1]
        local existingPowerType = existingEventInfo[3]
        return existingUnitTag == unitTag and existingPowerType == powerType
    end
    function ZO_MostRecentPowerUpdateHandler:New(namespace, handlerFunction)
        return ZO_MostRecentEventHandler.New(self, namespace, EVENT_POWER_UPDATE, PowerUpdateEqualityFunction, handlerFunction)
    end
end
--[[
UnitFrames container object. Used to manage the ZO_UnitFrameObject objects according to UnitTags ("group1", "group4pet", etc...)
--]]
ZO_UnitFrames_Manager = ZO_InitializingObject:Subclass()
function ZO_UnitFrames_Manager:Initialize()
    self.groupFrames = {}
    self.raidFrames = {}
    self.companionRaidFrames = {}
    self.staticFrames = {}
    self.groupSize = GetGroupSize()
    self.targetOfTargetEnabled = true
    self.groupAndRaidHiddenReasons = ZO_HiddenReasons:New()
    self.firstDirtyGroupIndex = nil
end
local function ApplyVisualStyleToAllFrames(frames)
    for _, unitFrame in pairs(frames) do
        unitFrame:ApplyVisualStyle()
    end
end
function ZO_UnitFrames_Manager:ApplyVisualStyle()
    ApplyVisualStyleToAllFrames(self.staticFrames)
    ApplyVisualStyleToAllFrames(self.groupFrames)
    ApplyVisualStyleToAllFrames(self.raidFrames)
    ApplyVisualStyleToAllFrames(self.companionRaidFrames)
end
function ZO_UnitFrames_Manager:GetUnitFrameLookupTable(unitTag)
    if unitTag then
        local isGroupTag = ZO_Group_IsGroupUnitTag(unitTag)
        local isCompanionTag = IsGroupCompanionUnitTag(unitTag)
        if isGroupTag or isCompanionTag then
            if self:GetCombinedGroupSize() <= STANDARD_GROUP_SIZE_THRESHOLD then
                return self.groupFrames
            else
                return isCompanionTag and self.companionRaidFrames or self.raidFrames
            end
        end
    end
    return self.staticFrames
end
function ZO_UnitFrames_Manager:GetFrame(unitTag)
    local unitFrameTable = self:GetUnitFrameLookupTable(unitTag)
    if unitFrameTable then
        return unitFrameTable[unitTag]
    end
end
function ZO_UnitFrames_Manager:CreateFrame(unitTag, anchors, barTextMode, style, templateName, visualizerSetupFunction)
    local unitFrame = self:GetFrame(unitTag)
    if unitFrame == nil then
        local unitFrameTable = self:GetUnitFrameLookupTable(unitTag)
        unitFrame = ZO_UnitFrameObject:New(unitTag, anchors, barTextMode, style, templateName)
        if visualizerSetupFunction then
            visualizerSetupFunction(unitFrame)
        end
        if unitFrameTable then
             unitFrameTable[unitTag] = unitFrame
        end
    else
        -- Frame already existed, but may need to be reanchored.
        unitFrame:SetAnchor(anchors)
    end
    return unitFrame
end
function ZO_UnitFrames_Manager:SetFrameHiddenForReason(unitTag, reason, hidden)
    local unitFrame = self:GetFrame(unitTag)
    if unitFrame then
        unitFrame:SetHiddenForReason(reason, hidden)
    end
end
function ZO_UnitFrames_Manager:SetGroupSize(groupSize)
    self.groupSize = groupSize or GetGroupSize()
end
function ZO_UnitFrames_Manager:UpdateCompanionGroupSize()
    self.companionGroupSize = GetNumCompanionsInGroup()
end
function ZO_UnitFrames_Manager:GetCompanionGroupSize()
    return self.companionGroupSize
end
function ZO_UnitFrames_Manager:GetCombinedGroupSize()
    return self.groupSize + self.companionGroupSize
end
function ZO_UnitFrames_Manager:GetFirstDirtyGroupIndex()
    return self.firstDirtyGroupIndex
end
function ZO_UnitFrames_Manager:GetIsDirty()
    return self.firstDirtyGroupIndex ~= nil
end
function ZO_UnitFrames_Manager:SetGroupIndexDirty(groupIndex)
    -- The update we call will update all unit frames after and including the one being modified
    -- So we really just need to know what is the smallest groupIndex that is being changed
    if not self.firstDirtyGroupIndex or groupIndex < self.firstDirtyGroupIndex then
        self.firstDirtyGroupIndex = groupIndex
    end
end
function ZO_UnitFrames_Manager:ClearDirty()
    self.firstDirtyGroupIndex = nil
end
function ZO_UnitFrames_Manager:DisableCompanionRaidFrames()
    for _, unitFrame in pairs(self.companionRaidFrames) do
        unitFrame:SetHiddenForReason("disabled", true)
    end
end
function ZO_UnitFrames_Manager:DisableGroupAndRaidFrames()
    -- Disable the raid frames
    for _, unitFrame in pairs(self.raidFrames) do
        unitFrame:SetHiddenForReason("disabled", true)
    end
    -- Disable the group frames
    for _, unitFrame in pairs(self.groupFrames) do
        unitFrame:SetHiddenForReason("disabled", true)
    end
end
function ZO_UnitFrames_Manager:DisableLocalCompanionFrame()
    local companionFrame = self:GetFrame("companion")
    if companionFrame then
        companionFrame:SetHiddenForReason("disabled", true)
    end
end
function ZO_UnitFrames_Manager:SetGroupAndRaidFramesHiddenForReason(reason, hidden)
    UNIT_FRAMES_FRAGMENT:SetHiddenForReason(reason, hidden)
    self.groupAndRaidHiddenReasons:SetHiddenForReason(reason, hidden)
end
function ZO_UnitFrames_Manager:UpdateGroupAnchorFrames()
    -- Only the raid frame anchors need updates for now and it's only for whether or not the group name labels are showing and which one is highlighted
    if self:GetCombinedGroupSize() <= STANDARD_GROUP_SIZE_THRESHOLD or self.groupAndRaidHiddenReasons:IsHidden() then
        -- Small groups never show the raid frame anchors
        for subgroupIndex = 1, NUM_SUBGROUPS do
            GetControl("ZO_LargeGroupAnchorFrame"..subgroupIndex):SetHidden(true)
        end
    else
        local groupSizeWithCompanions = self:GetCombinedGroupSize()
        for subgroupIndex = 1, NUM_SUBGROUPS do
            local subgroupThreshold = (subgroupIndex - 1) * STANDARD_GROUP_SIZE_THRESHOLD
            local frameIsHidden = groupSizeWithCompanions <= subgroupThreshold
            local anchorFrame = GetControl("ZO_LargeGroupAnchorFrame"..subgroupIndex)
            anchorFrame:SetHidden(frameIsHidden)
        end
    end
end
function ZO_UnitFrames_Manager:IsTargetOfTargetEnabled()
    return self.targetOfTargetEnabled
end
function ZO_UnitFrames_Manager:SetEnableTargetOfTarget(enableFlag)
    if enableFlag ~= self.targetOfTargetEnabled then
        self.targetOfTargetEnabled = enableFlag
        CALLBACK_MANAGER:FireCallbacks("TargetOfTargetEnabledChanged", enableFlag)
    end
end
function ZO_UnitFrames_Manager:BeginGroupElection()
    local electionType, _, descriptor = GetGroupElectionInfo()
    if ZO_IsGroupElectionTypeCustom(electionType) and descriptor == ZO_GROUP_ELECTION_DESCRIPTORS.READY_CHECK then
        self.activeElection = true
        if self.endElectionCallback then
            zo_removeCallLater(self.endElectionCallback)
        end
        self:UpdateElectionIcons()
    end
end
function ZO_UnitFrames_Manager:UpdateElectionInfo(resultType)
    local electionType, timeRemainingSeconds, descriptor, targetUnitTag, initiatorUnitTag = GetGroupElectionInfo()
    self.activeElection = timeRemainingSeconds > 0
    if self.activeElection and ZO_IsGroupElectionTypeCustom(electionType) then
        if descriptor == ZO_GROUP_ELECTION_DESCRIPTORS.READY_CHECK then
            self:UpdateElectionIcons()
        end
    elseif ZO_IsGroupElectionTypeCustom(electionType) then
        -- Time remaining <= 0.
        resultType = resultType or GROUP_ELECTION_RESULT_NOT_APPLICABLE
        self:EndGroupElection(resultType)
    end
end
function ZO_UnitFrames_Manager:EndGroupElection(resultType)
    self.activeElection = false
    if resultType ~= GROUP_ELECTION_RESULT_ABANDONED and resultType ~= GROUP_ELECTION_RESULT_NOT_APPLICABLE then
        local ELECTION_WON_DELAY_MS = 3000
        local ELECTION_LOST_DELAY_MS = 5000
        local postElectionDelayMS = resultType == GROUP_ELECTION_RESULT_ELECTION_WON and ELECTION_WON_DELAY_MS or ELECTION_LOST_DELAY_MS
        local function OnEndElection()
            self:HideElectionIcons()
            self.endElectionCallback = nil
        end
        self.endElectionCallback = zo_callLater(OnEndElection, postElectionDelayMS)
    end
end
function ZO_UnitFrames_Manager:HideElectionIcons()
    for i = 1, MAX_GROUP_SIZE_THRESHOLD do
        local unitTag = GetGroupUnitTagByIndex(i)
        local unitFrame = unitTag and self:GetFrame(unitTag)
        if unitFrame then
            unitFrame.electionIcon:SetHidden(true)
        end
    end
end
function ZO_UnitFrames_Manager:UpdateElectionIcons()
    for i = 1, MAX_GROUP_SIZE_THRESHOLD do
        local unitTag = GetGroupUnitTagByIndex(i)
        local unitFrame = unitTag and self:GetFrame(unitTag)
        if unitFrame then
            unitFrame:RefreshElectionIcon()
        end
    end
end
function ZO_UnitFrames_Manager:UpdateNames()
    local localCompanionFrame = self:GetFrame("companion")
    if localCompanionFrame then
        localCompanionFrame:UpdateName()
    end
    local targetFrame = self:GetFrame("reticleover")
    if targetFrame then
        targetFrame:UpdateName()
    end
    for i = 1, MAX_GROUP_SIZE_THRESHOLD do
        local unitTag = GetGroupUnitTagByIndex(i)
        local companionTag = GetCompanionUnitTagByGroupUnitTag(unitTag)
        local unitFrame = unitTag and self:GetFrame(unitTag)
        local companionUnitFrame = companionTag and self:GetFrame(companionTag)
        if unitFrame then
            unitFrame:UpdateName()
        end
        if companionUnitFrame then
            companionUnitFrame:UpdateName()
        end
    end
end
--[[
ZO_UnitFrameBar class...defines one bar in the unit frame, including background/glass textures, statusbar and text
--]]
local ANY_POWER_TYPE = true -- A special flag that essentially acts like a wild card, accepting any mechanic
local UNITFRAME_BAR_STYLES =
{
    [TARGET_UNIT_FRAME] =
    {
        [COMBAT_MECHANIC_FLAGS_HEALTH] =
        {
            textAnchors =
            {
                ZO_Anchor:New(TOP, nil, BOTTOM, 0, -22),
            },
            centered = true,
        },
    },
    [GROUP_UNIT_FRAME] =
    {
        [COMBAT_MECHANIC_FLAGS_HEALTH] =
        {
            keyboard =
            {
                template = "ZO_GroupUnitFrameStatus",
                barHeight = 9,
                barWidth = 170,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 36, 42) },
            },
            gamepad =
            {
                template = "ZO_GroupUnitFrameStatus",
                barHeight = 8,
                barWidth = ZO_GAMEPAD_GROUP_FRAME_WIDTH,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 45) },
                hideBgIfOffline = true,
            },
        },
    },
    [RAID_UNIT_FRAME] =
    {
        [COMBAT_MECHANIC_FLAGS_HEALTH] =
        {
            keyboard =
            {
                template = "ZO_UnitFrameStatus",
                barHeight = 39,
                barWidth = 114,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 2, 2) },
            },
            gamepad =
            {
                template = "ZO_UnitFrameStatus",
                barHeight = ZO_GAMEPAD_RAID_FRAME_HEIGHT - 2,
                barWidth = ZO_GAMEPAD_RAID_FRAME_WIDTH - 2,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 1, 1) },
            },
        },
    },
    [COMPANION_RAID_UNIT_FRAME] =
    {
        [COMBAT_MECHANIC_FLAGS_HEALTH] =
        {
            keyboard =
            {
                template = "ZO_UnitFrameStatus",
                barHeight = 39,
                barWidth = 114,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 2, 2) },
            },
            gamepad =
            {
                template = "ZO_UnitFrameStatus",
                barHeight = ZO_GAMEPAD_RAID_FRAME_HEIGHT - 2,
                barWidth = ZO_GAMEPAD_RAID_FRAME_WIDTH - 2,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 1, 1) },
            },
        },
    },
    [COMPANION_UNIT_FRAME] =
    {
        [COMBAT_MECHANIC_FLAGS_HEALTH] =
        {
            keyboard =
            {
                template = "ZO_CompanionUnitFrameStatus",
                barHeight = 9,
                barWidth = 170,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 36, 42) },
            },
            gamepad =
            {
                template = "ZO_CompanionUnitFrameStatus",
                barHeight = 8,
                barWidth = ZO_GAMEPAD_COMPANION_FRAME_WIDTH,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 45) },
            },
        },
    },
    [COMPANION_GROUP_UNIT_FRAME] =
    {
        [COMBAT_MECHANIC_FLAGS_HEALTH] =
        {
            keyboard =
            {
                template = "ZO_CompanionUnitFrameStatus",
                barHeight = 9,
                barWidth = 120,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 36, 82) },
            },
            gamepad =
            {
                template = "ZO_CompanionUnitFrameStatus",
                barHeight = 8,
                barWidth = 120,
                barAnchors = { ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 97) },
            },
        },
    },
}
local function GetPlatformBarStyle(style, powerType)
    local styleData = UNITFRAME_BAR_STYLES[style] or UNITFRAME_BAR_STYLES.default
    local barData = styleData[powerType] or styleData[ANY_POWER_TYPE]
    if barData then
        -- Note: It is assumed that either all platforms are defined, or no platforms are defined.
        local platformKey = IsInGamepadPreferredMode() and "gamepad" or "keyboard"
        return barData[platformKey] or barData
    end
end
local function IsValidBarStyle(style, powerType)
    local styleData = UNITFRAME_BAR_STYLES[style] or UNITFRAME_BAR_STYLES.default
    return styleData and (styleData[powerType] ~= nil or styleData[ANY_POWER_TYPE] ~= nil)
end
local function CreateBarStatusControl(baseBarName, parent, style, mechanic)
    local barData = GetPlatformBarStyle(style, mechanic)
    if barData then
        if barData.template then
            local barAnchor1, barAnchor2 = barData.barAnchors[1], barData.barAnchors[2]
            if barData.centered then
                local leftBar = CreateControlFromVirtual(baseBarName.."Left", parent, barData.template)
                local rightBar = CreateControlFromVirtual(baseBarName.."Right", parent, barData.template)
                if barAnchor1 then
                    barAnchor1:Set(leftBar)
                end
                if barAnchor2 then
                    barAnchor2:Set(rightBar)
                end
                leftBar:SetBarAlignment(BAR_ALIGNMENT_REVERSE)
                local gloss = leftBar:GetNamedChild("Gloss")
                if gloss then
                    gloss:SetBarAlignment(BAR_ALIGNMENT_REVERSE)
                end
                if barData.barWidth then
                    leftBar:SetWidth(barData.barWidth / 2)
                    rightBar:SetWidth(barData.barWidth / 2)
                end
                if barData.barHeight then
                    leftBar:SetHeight(barData.barHeight)
                    rightBar:SetHeight(barData.barHeight)
                end
                rightBar:SetAnchor(TOPLEFT, leftBar, TOPRIGHT, 0, 0)
                return { leftBar, rightBar }
            else
                local statusBar = CreateControlFromVirtual(baseBarName, parent, barData.template)
                if barData.barWidth then
                    statusBar:SetWidth(barData.barWidth)
                end
                if barData.barHeight then
                    statusBar:SetHeight(barData.barHeight)
                end
                if barAnchor1 then
                    barAnchor1:Set(statusBar)
                end
                if barAnchor2 then
                    barAnchor2:AddToControl(statusBar)
                end
                return { statusBar }
            end
        else
            -- attempt to find the controls from XML
            local bar = parent:GetNamedChild("Bar")
            if bar then
                return { bar }
            end
            local barLeft = parent:GetNamedChild("BarLeft")
            local barRight = parent:GetNamedChild("BarRight")
            if barLeft and barRight then
                return { barLeft, barRight }
            end
        end
    end
    return nil
end
local function CreateBarTextControls(baseBarName, parent, style, mechanic)
    local barData = GetPlatformBarStyle(style, mechanic)
    local textAnchor1, textAnchor2 = barData.textAnchors[1], barData.textAnchors[2]
    local text1, text2
    local textTemplate = barData.textTemplate or "ZO_UnitFrameBarText"
    if textAnchor1 then
        text1 = CreateControlFromVirtual(baseBarName.."Text1", parent, textTemplate)
        text1:SetFont(GetPlatformBarFont())
        textAnchor1:Set(text1)
    end
    if textAnchor2 then
        text2 = CreateControlFromVirtual(baseBarName.."Text2", parent, textTemplate)
        text2:SetFont(GetPlatformBarFont())
        textAnchor2:Set(text2)
    end
    return text1, text2
end
ZO_UnitFrameBar = ZO_InitializingObject:Subclass()
function ZO_UnitFrameBar:Initialize(baseBarName, parent, barTextMode, style, mechanic)
    local barControls = CreateBarStatusControl(baseBarName, parent, style, mechanic)
    self.barControls = barControls
    self.barTextMode = barTextMode
    self.style = style
    self.mechanic = mechanic
    self.resourceNumbersLabel = parent:GetNamedChild("ResourceNumbers")
    if barTextMode ~= ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN then
        self.leftText, self.rightText = CreateBarTextControls(baseBarName, parent, style, mechanic)
    end
end
function ZO_UnitFrameBar:Update(barType, cur, max, forceInit)
    local barCur = cur
    local barMax = max
    if #self.barControls == 2 then
        barCur = cur / 2
        barMax = max / 2
    end
    for i = 1, #self.barControls do
        ZO_StatusBar_SmoothTransition(self.barControls[i], barCur, barMax, forceInit)
    end
    local updateBarType = false
    local updateValue = cur ~= self.currentValue or self.maxValue ~= max
    self.currentValue = cur
    self.maxValue = max
    if barType ~= self.barType then
        updateBarType = true
        self.barType = barType
        self.barTypeName = GetString("SI_COMBATMECHANICFLAGS", self.barType)
    end
    self:UpdateText(updateBarType, updateValue)
end
local function GetVisibility(self)
    if self.barTextMode == ZO_UNIT_FRAME_BAR_TEXT_MODE_MOUSE_OVER then
        return self.isMouseInside
    end
    return true
end
function ZO_UnitFrameBar:UpdateText(updateBarType, updateValue)
    if self.barTextMode == ZO_UNIT_FRAME_BAR_TEXT_MODE_SHOWN or self.barTextMode == ZO_UNIT_FRAME_BAR_TEXT_MODE_MOUSE_OVER then
        local visible = GetVisibility(self)
        if self.leftText and self.rightText then
            self.leftText:SetHidden(not visible)
            self.rightText:SetHidden(not visible)
            if visible then
                if updateBarType then
                    self.leftText:SetText(zo_strformat(SI_UNIT_FRAME_BARTYPE, self.barTypeName))
                end
                if updateValue then
                    self.rightText:SetText(zo_strformat(SI_UNIT_FRAME_BARVALUE, self.currentValue, self.maxValue))
                end
            end
        elseif self.leftText then
            if visible then
                self.leftText:SetHidden(false)
                if updateValue then
                    self.leftText:SetText(zo_strformat(SI_UNIT_FRAME_BARVALUE, self.currentValue, self.maxValue))
                end
            else
                self.leftText:SetHidden(true)
            end
        end
    end
    if self.resourceNumbersLabel then
        self.resourceNumbersLabel:SetText(ZO_FormatResourceBarCurrentAndMax(self.currentValue, self.maxValue))
    end
end
function ZO_UnitFrameBar:SetMouseInside(inside)
    self.isMouseInside = inside
    if self.barTextMode == ZO_UNIT_FRAME_BAR_TEXT_MODE_MOUSE_OVER then
        local UPDATE_BAR_TYPE, UPDATE_VALUE = true, true
        self:UpdateText(UPDATE_BAR_TYPE, UPDATE_VALUE)
    end
end
function ZO_UnitFrameBar:SetColor(barType, overrideGradient, overrideLoss, overrideGain)
    local gradient = overrideGradient or ZO_POWER_BAR_GRADIENT_COLORS[barType]
    for i = 1, #self.barControls do
        ZO_StatusBar_SetGradientColor(self.barControls[i], gradient)
        if overrideLoss then
            self.barControls[i]:SetFadeOutLossColor(overrideLoss:UnpackRGBA())
        else
            self.barControls[i]:SetFadeOutLossColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_FADE_OUT, barType))
        end
        if overrideGain then
            self.barControls[i]:SetFadeOutGainColor(overrideGain:UnpackRGBA())
        else
            self.barControls[i]:SetFadeOutGainColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_POWER_FADE_IN, barType))
        end
    end
end
function ZO_UnitFrameBar:Hide(hidden)
    for i = 1, #self.barControls do
        self.barControls[i]:SetHidden(hidden)
    end
end
function ZO_UnitFrameBar:SetAlpha(alpha)
    for i = 1, #self.barControls do
        self.barControls[i]:SetAlpha(alpha)
    end
    if self.leftText then
        self.leftText:SetAlpha(alpha)
    end
    if self.rightText then
        self.rightText:SetAlpha(alpha)
    end
end
function ZO_UnitFrameBar:GetBarControls()
    return self.barControls
end
function ZO_UnitFrameBar:SetBarTextMode(alwaysShow)
    self.barTextMode = alwaysShow
    local UPDATE_BAR_TYPE, UPDATE_VALUE = true, true
    self:UpdateText(UPDATE_BAR_TYPE, UPDATE_VALUE)
end
--[[
ZO_UnitFrameObject main class and update functions
--]]
local UNITFRAME_LAYOUT_DATA =
{
    [GROUP_UNIT_FRAME] =
    {
        keyboard =
        {
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 35, 19),
            nameWrapMode = TEXT_WRAP_MODE_ELLIPSIS,
            statusData = { anchor1 = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 36, 42), anchor2 = ZO_Anchor:New(TOPRIGHT, nil, TOPRIGHT, -140, 42), height = 0, },
            leaderIconData = { width = 16, height = 16, offsetX = 5, offsetY = 5 },
            electionIconData = { offsetX = -45, offsetY = 6 },
        },
        gamepad =
        {
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 1),
            nameWrapMode = TEXT_WRAP_MODE_ELLIPSIS,
            indentedNameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 25, 3),
            statusData = { anchor1 = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 0), anchor2 = ZO_Anchor:New(TOPRIGHT, nil, TOPRIGHT, 0, 35), height = 0, },
            hideHealthBgIfOffline = true,
            baseMinX = 150,
            baseMaxX = 215,
            -- Indented constraints are base constraints minus the width of the leader icon.
            indentedMinX = 125,
            indentedMaxX = 190,
            leaderIconData = { width = 25, height = 25, offsetX = 0, offsetY = 12 },
            electionIconData = { offsetX = 27, offsetY = -13 },
        },
    },
    [RAID_UNIT_FRAME] =
    {
        keyboard =
        {
            highPriorityBuffHighlight =
            {
                left = { texture = "EsoUI/Art/UnitFrames/unitframe_raid_outline_left.dds", width = 64, height = 64, },
                right = { texture = "EsoUI/Art/UnitFrames/unitframe_raid_outline_right.dds", width = 32, height = 64, },
                icon = { width = 14, height = 14, customAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 76, 15) },
            },
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 5, 4),
            nameWidth = 86,
            indentedNameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 19, 4),
            indentedNameWidth = 75,
            statusData = { anchor1 = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 5, 20), anchor2 = ZO_Anchor:New(TOPRIGHT, nil, TOPRIGHT, -4, 20), height = 15, },
            leaderIconData = {width = 16, height = 16, offsetX = 5, offsetY = 5}
        },
        gamepad =
        {
            highPriorityBuffHighlight =
            {
                left = { texture = "EsoUI/Art/UnitFrames/unitframe_raid_outline_left.dds", width = 54, height = 44, },
                right = { texture = "EsoUI/Art/UnitFrames/unitframe_raid_outline_right.dds", width = 32, height = 44, },
                icon = { width = 14, height = 14, customAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 66, 7) },
            },
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 6, 3),
            nameWidth = ZO_GAMEPAD_RAID_FRAME_WIDTH - 40,
            indentedNameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 20, 3),
            indentedNameWidth = ZO_GAMEPAD_RAID_FRAME_WIDTH - 52 - 2,
            anchorNameToRight = true,
            leaderIconData = {width = 18, height = 18, offsetX = 2, offsetY = 7}
        },
    },
    [COMPANION_RAID_UNIT_FRAME] =
    {
        keyboard =
        {
            highPriorityBuffHighlight =
            {
                left = { texture = "EsoUI/Art/UnitFrames/unitframe_raid_outline_left.dds", width = 64, height = 64, },
                right = { texture = "EsoUI/Art/UnitFrames/unitframe_raid_outline_right.dds", width = 32, height = 64, },
                icon = { width = 14, height = 14, customAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 76, 15) },
            },
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 5, 4),
            nameWidth = 86,
            statusData = { anchor1 = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 5, 20), anchor2 = ZO_Anchor:New(TOPRIGHT, nil, TOPRIGHT, -4, 20), height = 15, },
        },
        gamepad =
        {
            highPriorityBuffHighlight =
            {
                left = { texture = "EsoUI/Art/UnitFrames/unitframe_raid_outline_left.dds", width = 54, height = 44, },
                right = { texture = "EsoUI/Art/UnitFrames/unitframe_raid_outline_right.dds", width = 32, height = 44, },
                icon = { width = 14, height = 14, customAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 66, 7) },
            },
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 6, 2),
            nameWidth = ZO_GAMEPAD_RAID_FRAME_WIDTH - 6,
        },
    },
    [TARGET_UNIT_FRAME] =
    {
        neverHideStatusBar = true,
        showStatusInName = true,
        captionControlName = "Caption",
    },
    [COMPANION_UNIT_FRAME] =
    {
        keyboard =
        {
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 35, 19),
            nameWidth = 215,
            nameWrapMode = TEXT_WRAP_MODE_ELLIPSIS,
            statusData = { anchor1 = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 36, 42), anchor2 = ZO_Anchor:New(TOPRIGHT, nil, TOPRIGHT, -140, 42), height = 0, },
        },
        gamepad =
        {
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 1),
            nameWidth = 306,
            nameWrapMode = TEXT_WRAP_MODE_ELLIPSIS,
            statusData = { anchor1 = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 0), anchor2 = ZO_Anchor:New(TOPRIGHT, nil, TOPRIGHT, 0, 35), height = 0, },
        },
    },
    [COMPANION_GROUP_UNIT_FRAME] =
    {
        keyboard =
        {
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 35, 59),
            nameWidth = 215,
            nameWrapMode = TEXT_WRAP_MODE_ELLIPSIS,
            statusData = { anchor1 = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 36, 82), anchor2 = ZO_Anchor:New(TOPRIGHT, nil, TOPRIGHT, -140, 82), height = 0, },
        },
        gamepad =
        {
            nameAnchor = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 66),
            nameWidth = 306,
            nameWrapMode = TEXT_WRAP_MODE_ELLIPSIS,
            statusData = { anchor1 = ZO_Anchor:New(TOPLEFT, nil, TOPLEFT, 0, 60), anchor2 = ZO_Anchor:New(TOPRIGHT, nil, TOPRIGHT, 0, 88), height = 0, },
        },
    },
}
local function GetPlatformLayoutData(style)
    local layoutData = UNITFRAME_LAYOUT_DATA[style]
    if layoutData then
        -- Note: It is assumed that either all platforms are defined, or no platforms are defined.
        local platformKey = IsInGamepadPreferredMode() and "gamepad" or "keyboard"
        return layoutData[platformKey] or layoutData
    end
end
local FORCE_SHOW = true
local PREVENT_SHOW = false
local function SetUnitFrameTexture(frame, styleData, showOption)
    if frame and styleData then
        frame:SetTexture(styleData.texture)
        frame:SetDimensions(styleData.width, styleData.height)
        if styleData.customAnchor then
            styleData.customAnchor:Set(frame)
        end
        if showOption == FORCE_SHOW then
            frame:SetHidden(false) -- never toggles, this is the only chance this frame has of being shown
        end
    end
end
local function LayoutUnitFrameStatus(statusLabel, statusData)
    if statusLabel then
        if statusData then
            statusData.anchor1:Set(statusLabel)
            statusData.anchor2:AddToControl(statusLabel)
            statusLabel:SetHeight(statusData.height)
        end
        statusLabel:SetHidden(not statusData)
    end
end
local function LayoutUnitFrameName(nameLabel, layoutData, indented)
    if nameLabel and layoutData then
        if layoutData.nameAnchor and not indented then
            layoutData.nameAnchor:Set(nameLabel)
        elseif layoutData.indentedNameAnchor and indented then
            layoutData.indentedNameAnchor:Set(nameLabel)
        end
        local electionIconControl = nameLabel:GetParent():GetNamedChild("ElectionIcon")
        if electionIconControl then
            if layoutData.anchorNameToRight then
                nameLabel:SetAnchor(RIGHT, electionIconControl, LEFT, 0, 0, ANCHOR_CONSTRAINS_X)
            elseif layoutData.electionIconData then
                electionIconControl:SetAnchor(RIGHT, nil, RIGHT, layoutData.electionIconData.offsetX, layoutData.electionIconData.offsetY)
            end
        end
        nameLabel:SetWrapMode(layoutData.nameWrapMode or TEXT_WRAP_MODE_TRUNCATE)
        local nameWidth = layoutData.nameWidth or 0
        if indented then
            nameLabel:SetWidth(layoutData.indentedNameWidth or nameWidth)
            if layoutData.baseMinX then
                nameLabel:SetDimensionConstraints(layoutData.indentedMinX, 0, layoutData.indentedMaxX, 0)
            end
        else
            nameLabel:SetWidth(nameWidth)
            if layoutData.indentedMinX then
                nameLabel:SetDimensionConstraints(layoutData.baseMinX, 0, layoutData.baseMaxX, 0)
            end
        end
    end
end
local function DoUnitFrameLayout(unitFrame, style)
    local layoutData = GetPlatformLayoutData(style)
    if layoutData then
        unitFrame.neverHideStatusBar = layoutData.neverHideStatusBar
        if layoutData.highPriorityBuffHighlight then
            SetUnitFrameTexture(GetControl(unitFrame.frame, "HighPriorityBuffHighlight"), layoutData.highPriorityBuffHighlight.left, PREVENT_SHOW)
            SetUnitFrameTexture(GetControl(unitFrame.frame, "HighPriorityBuffHighlightRight"), layoutData.highPriorityBuffHighlight.right, PREVENT_SHOW)
            SetUnitFrameTexture(GetControl(unitFrame.frame, "HighPriorityBuffHighlightIcon"), layoutData.highPriorityBuffHighlight.icon, PREVENT_SHOW)
            -- These can't be created in XML because the OnInitialized handler doesn't run until the next frame, just initialize the animations here.
            ZO_AlphaAnimation:New(GetControl(unitFrame.frame, "HighPriorityBuffHighlight"))
            ZO_AlphaAnimation:New(GetControl(unitFrame.frame, "HighPriorityBuffHighlightIcon"))
        end
        LayoutUnitFrameName(unitFrame.nameLabel, layoutData)
        LayoutUnitFrameStatus(unitFrame.statusLabel, layoutData.statusData)
        -- NOTE: Level label is always custom and doesn't need to be managed with this anchoring system
    end
end
ZO_UnitFrameObject = ZO_InitializingObject:Subclass()
function ZO_UnitFrameObject:Initialize(unitTag, anchors, barTextMode, style, templateName)
    templateName = templateName or style
    local baseWindowName = templateName .. unitTag
    local parent = ZO_UnitFrames
    if ZO_Group_IsGroupUnitTag(unitTag) or IsGroupCompanionUnitTag(unitTag) or unitTag == "companion" then
        parent = ZO_UnitFramesGroups
    end
    local layoutData = GetPlatformLayoutData(style)
    if not layoutData then
        return
    end
    self.frame = CreateControlFromVirtual(baseWindowName, parent, templateName)
    self.style = style
    self.templateName = templateName
    self.hasTarget = false
    self.unitTag = unitTag
    self.dirty = true
    self.animateShowHide = false
    self.fadeComponents = {}
    self.hiddenReasons = ZO_HiddenReasons:New()
    local nameControlName = layoutData.nameControlName or "Name"
    self.nameLabel = self:AddFadeComponent(nameControlName)
    self.levelLabel = self:AddFadeComponent("Level")
    if layoutData.captionControlName then
        self.captionLabel = self:AddFadeComponent(layoutData.captionControlName)
    end
    local statusControlName = layoutData.statusControlName or "Status"
    self.statusLabel = self:AddFadeComponent(statusControlName)
    local DONT_COLOR_RANK_ICON = false
    self.rankIcon = self:AddFadeComponent("RankIcon", DONT_COLOR_RANK_ICON)
    self.assignmentIcon = self:AddFadeComponent("AssignmentIcon", DONT_COLOR_RANK_ICON)
    self.championIcon = self:AddFadeComponent("ChampionIcon")
    self.leftBracket = self:AddFadeComponent("LeftBracket")
    self.leftBracketGlow = GetControl(self.frame, "LeftBracketGlow")
    self.leftBracketUnderlay = GetControl(self.frame, "LeftBracketUnderlay")
    self.rightBracket = self:AddFadeComponent("RightBracket")
    self.rightBracketGlow = GetControl(self.frame, "RightBracketGlow")
    self.rightBracketUnderlay = GetControl(self.frame, "RightBracketUnderlay")
    self.barTextMode = barTextMode
    self.healthBar = ZO_UnitFrameBar:New(baseWindowName.."Hp", self.frame, barTextMode, style, COMBAT_MECHANIC_FLAGS_HEALTH)
    if style == COMPANION_RAID_UNIT_FRAME then
        self.healthBar:SetColor(COMBAT_MECHANIC_FLAGS_HEALTH, COMPANION_HEALTH_GRADIENT, COMPANION_HEALTH_GRADIENT_LOSS, COMPANION_HEALTH_GRADIENT_GAIN)
    else
        self.healthBar:SetColor(COMBAT_MECHANIC_FLAGS_HEALTH)
    end
    self.resourceBars = {}
    self.resourceBars[COMBAT_MECHANIC_FLAGS_HEALTH] = self.healthBar
    self.powerBars = {}
    self.lastPowerType = 0
    self.frame.m_unitTag = unitTag
    self.electionIcon = self.frame:GetNamedChild("ElectionIcon")
    self:SetAnchor(anchors)
    self:RefreshVisible()
end
function ZO_UnitFrameObject:ApplyVisualStyle()
    DoUnitFrameLayout(self, self.style)
    local frameTemplate = ZO_GetPlatformTemplate(self.templateName)
    ApplyTemplateToControl(self.frame, frameTemplate)
    local isOnline = IsUnitOnline(self.unitTag)
    local healthBar = self.healthBar
    local barData = GetPlatformBarStyle(healthBar.style, healthBar.mechanic)
    if barData.template then
        local barWidth = barData.centered and barData.barWidth/2 or barData.barWidth
        for i, control in ipairs(healthBar.barControls) do
            if self.style ~= TARGET_UNIT_FRAME then
                ApplyTemplateToControl(control, ZO_GetPlatformTemplate(barData.template))
            end
            barData.barAnchors[i]:Set(control)
            control:SetWidth(barWidth)
            control:SetHeight(barData.barHeight)
        end
        if #healthBar.barControls == 1 then
            local barAnchor2 = barData.barAnchors[2]
            if barAnchor2 then
                barAnchor2:AddToControl(healthBar.barControls[1])
            end
        end
    end
    local statusBackground = GetControl(self.frame, "Background1")
    if statusBackground then
        statusBackground:SetHidden(not isOnline and barData.hideBgIfOffline)
    end
    local font = GetPlatformBarFont()
    if healthBar.leftText then
        healthBar.leftText:SetFont(font)
    end
    if healthBar.rightText then
        healthBar.rightText:SetFont(font)
    end
    if self.attributeVisualizer then
        self.attributeVisualizer:ApplyPlatformStyle()
    end
end
function ZO_UnitFrameObject:SetAnimateShowHide(animate)
    self.animateShowHide = animate
end
function ZO_UnitFrameObject:AddFadeComponent(name, setColor)
    local control = GetControl(self.frame, name)
    if control then
        control.setColor = setColor ~= false
        table.insert(self.fadeComponents, control)
    end
    return control
end
function ZO_UnitFrameObject:SetTextIndented(isIndented)
    local layoutData = GetPlatformLayoutData(self.style)
    if layoutData then
        LayoutUnitFrameName(self.nameLabel, layoutData, isIndented)
        LayoutUnitFrameStatus(self.statusLabel, layoutData.statusData)
    end
end
function ZO_UnitFrameObject:SetAnchor(anchors)
    self.frame:ClearAnchors()
    self.offsetY = anchors:GetOffsetY()
    if type(anchors) == "table" and #anchors >= 2 then
        anchors[1]:Set(self.frame)
        anchors[2]:AddToControl(self.frame)
    else
        anchors:Set(self.frame)
    end
end
function ZO_UnitFrameObject:SetBuffTracker(buffTracker)
    self.buffTracker = buffTracker
end
function ZO_UnitFrameObject:SetHiddenForReason(reason, hidden)
    if self.hiddenReasons:SetHiddenForReason(reason, hidden) then
        local INSTANT = true
        self:RefreshVisible(INSTANT)
    end
end
function ZO_UnitFrameObject:SetHasTarget(hasTarget, hasPendingTarget)
    self.hasTarget = hasTarget
    self.hasPendingTarget = hasPendingTarget
    local ANIMATED = false
    self:RefreshVisible(ANIMATED)
end
function ZO_UnitFrameObject:ComputeHidden()
    if not self.hasTarget and not self.hasPendingTarget then
        return true
    end
    return self.hiddenReasons:IsHidden()
end
function ZO_UnitFrameObject:RefreshVisible(instant)
    local hidden = self:ComputeHidden()
    if hidden ~= self.hidden then
        self.hidden = hidden
        if not hidden and self.dirty then
            self.dirty = nil
            self:RefreshControls()
        end
        if self.animateShowHide and not instant then
            if not self.showHideTimeline then
                self.showHideTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_UnitFrameFadeAnimation", self.frame)
            end
            if hidden then
                if self.showHideTimeline:IsPlaying() then
                    self.showHideTimeline:PlayBackward()
                else
                    self.showHideTimeline:PlayFromEnd()
                end
            else
                if self.showHideTimeline:IsPlaying() then
                    self.showHideTimeline:PlayForward()
                else
                    self.showHideTimeline:PlayFromStart()
                end
            end
        else
            if self.showHideTimeline then
                self.showHideTimeline:Stop()
            end
            self.frame:SetHidden(hidden)
        end
        if self.buffTracker then
            self.buffTracker:SetDisabled(hidden)
        end
    end
end
function ZO_UnitFrameObject:GetHealth()
    return GetUnitPower(self.unitTag, COMBAT_MECHANIC_FLAGS_HEALTH)
end
function ZO_UnitFrameObject:RefreshControls()
    if self.hidden then
        self.dirty = true
    else
        if self.hasTarget then
            self:UpdateName()
            self:UpdateUnitReaction()
            self:UpdateLevel()
            self:UpdateCaption()
            self:RefreshElectionIcon()
            local health, maxHealth = self:GetHealth()
            self.healthBar:Update(COMBAT_MECHANIC_FLAGS_HEALTH, health, maxHealth, FORCE_INIT)
            for i = 1, COMBAT_MECHANIC_FLAGS_MAX_INDEX do
                local powerType, cur, max = GetUnitPowerInfo(self.unitTag, i)
                self:UpdatePowerBar(i, powerType, cur, max, FORCE_INIT)
            end
            --Since we have a target, there is nothing pending
            local NOT_PENDING = false
            self:UpdateStatus(IsUnitDead(self.unitTag), IsUnitOnline(self.unitTag), NOT_PENDING)
            self:UpdateBackground()
            self:UpdateRank()
            self:UpdateAssignment()
            self:UpdateDifficulty()
            self:DoAlphaUpdate(IsUnitInGroupSupportRange(self.unitTag))
        elseif self.hasPendingTarget then
            self:UpdateName()
            --Since there is technically no unit yet, we need to pretend there is one that is not dead and is online
            local IS_ONLINE = true
            local NOT_DEAD = false
            --Large groups will behave differently than small groups when a companion is pending
            if self.style == COMPANION_RAID_UNIT_FRAME then
                --Since we don't want large group frames to show any status text, pretend we aren't pending
                local IS_NOT_PENDING = false
                local NOT_NEARBY = false
                self:UpdateStatus(NOT_DEAD, IS_ONLINE, IS_NOT_PENDING)
                self:DoAlphaUpdate(NOT_NEARBY)
            else
                local IS_NEARBY = true
                self:UpdateStatus(NOT_DEAD, IS_ONLINE, self.hasPendingTarget)
                self:DoAlphaUpdate(IS_NEARBY)
            end
        end
    end
end
function ZO_UnitFrameObject:RefreshUnit(unitChanged)
    local validTarget = DoesUnitExist(self.unitTag)
    local hasPendingTarget = false
    if self.unitTag == "companion" then
        hasPendingTarget = HasPendingCompanion()
    elseif IsGroupCompanionUnitTag(self.unitTag) then
        local playerGroupTag = GetLocalPlayerGroupUnitTag()
        local playerCompanionTag = GetCompanionUnitTagByGroupUnitTag(playerGroupTag)
        hasPendingTarget = self.unitTag == playerCompanionTag and HasPendingCompanion()
    end
    if validTarget then
        if self.unitTag == "reticleovertarget" then
            local localPlayerIsTarget = AreUnitsEqual("player", "reticleover")
            validTarget = UnitFrames:IsTargetOfTargetEnabled() and not localPlayerIsTarget
        end
    end
    if unitChanged or self.hasTarget ~= validTarget then
        MenuOwnerClosed(self.frame)
        if self.castBar then
            self.castBar:UpdateAfterUnitChange()
        end
    end
    self:SetHasTarget(validTarget, hasPendingTarget)
end
function ZO_UnitFrameObject:SetBarsHidden(hidden)
    self.healthBar:Hide(hidden)
end
function ZO_UnitFrameObject:IsHidden()
    return self.hidden
end
function ZO_UnitFrameObject:GetUnitTag()
    return self.frame.m_unitTag
end
function ZO_UnitFrameObject:GetPrimaryControl()
    return self.frame
end
function ZO_UnitFrameObject:DoAlphaUpdate(isNearby)
    -- Don't fade out just the frame, because that needs to appear correctly (along with BG, etc...)
    -- Just make the status bars and any text on the frame fade out.
    local color
    if self.unitTag == "reticleover" then
        color = ZO_SELECTED_TEXT
    else
        color = ZO_HIGHLIGHT_TEXT
    end
    local alphaValue = isNearby and FULL_ALPHA_VALUE or FADED_ALPHA_VALUE
    self.healthBar:SetAlpha(alphaValue)
    for i = 1, #self.fadeComponents do
        local fadeComponent = self.fadeComponents[i]
        if fadeComponent.setColor then
            fadeComponent:SetColor(color:UnpackRGBA())
        end
        fadeComponent:SetAlpha(alphaValue)
    end
    if self.attributeVisualizer then
        self.attributeVisualizer:DoAlphaUpdate(isNearby)
    end
end
function ZO_UnitFrameObject:GetBuffTracker()
    return self.buffTracker
end
function ZO_UnitFrameObject:UpdatePowerBar(index, powerType, cur, max, forceInit)
    -- Should this bar type ever be displayed?
    if not IsValidBarStyle(self.style, powerType) then
        return
    end
    local currentBar = self.powerBars[index]
    if currentBar == nil then
        self.powerBars[index] = ZO_UnitFrameBar:New(self.frame:GetName().."PowerBar"..index, self.frame, self.barTextMode, self.style, powerType)
        currentBar = self.powerBars[index]
        if powerType == COMBAT_MECHANIC_FLAGS_HEALTH and self.style == COMPANION_RAID_UNIT_FRAME then
            currentBar:SetColor(powerType, COMPANION_HEALTH_GRADIENT, COMPANION_HEALTH_GRADIENT_LOSS, COMPANION_HEALTH_GRADIENT_GAIN)
        else
            currentBar:SetColor(powerType)
        end
        self.resourceBars[powerType] = currentBar
    end
    if currentBar ~= nil then
        currentBar:Update(powerType, cur, max, forceInit)
        currentBar:Hide(powerType == COMBAT_MECHANIC_FLAGS_INVALID)
    end
end
-- Global to allow for outside manipulation
ZO_UNIT_FRAMES_SHOW_LEVEL_REACTIONS =
{
    [UNIT_REACTION_PLAYER_ALLY] = true,
}
local HIDE_LEVEL_TYPES =
{
    [UNIT_TYPE_SIEGEWEAPON] = true,
    [UNIT_TYPE_INTERACTFIXTURE] = true,
    [UNIT_TYPE_INTERACTOBJ] = true,
    [UNIT_TYPE_SIMPLEINTERACTFIXTURE] = true,
    [UNIT_TYPE_SIMPLEINTERACTOBJ] = true,
}
function ZO_UnitFrameObject:ShouldShowLevel()
    --show level for players and non-friendly NPCs
    local unitTag = self:GetUnitTag()
    if IsUnitPlayer(unitTag) then
        return true
    elseif IsUnitInvulnerableGuard(unitTag) then
        return false
    else
        local unitType = GetUnitType(unitTag)
        if HIDE_LEVEL_TYPES[unitType] then
            return false
        else
            local unitReaction = GetUnitReaction(unitTag)
            if ZO_UNIT_FRAMES_SHOW_LEVEL_REACTIONS[unitReaction] then
                return true
            end
        end
    end
end
function ZO_UnitFrameObject:UpdateLevel()
    local showLevel = self:ShouldShowLevel()
    local unitLevel
    local isChampion = IsUnitChampion(self:GetUnitTag())
    if isChampion then
        unitLevel = GetUnitEffectiveChampionPoints(self:GetUnitTag())
    else
        unitLevel = GetUnitLevel(self:GetUnitTag())
    end
    if self.levelLabel then
        if showLevel and unitLevel > 0 then
            self.levelLabel:SetHidden(false)
            self.levelLabel:SetText(unitLevel)
            self.nameLabel:SetAnchor(TOPLEFT, self.levelLabel, TOPRIGHT, 10, 0)
        else
            self.levelLabel:SetHidden(true)
            self.nameLabel:SetAnchor(TOPLEFT)
        end
    end
    if self.championIcon then
        if showLevel and isChampion then
            self.championIcon:SetHidden(false)
        else
            self.championIcon:SetHidden(true)
        end
    end
end
function ZO_UnitFrameObject:UpdateRank()
    if self.rankIcon then
        local unitTag = self:GetUnitTag()
        local rank = GetUnitAvARank(unitTag)
        local showRank = rank ~= 0 or IsUnitPlayer(unitTag)
        if showRank then
            local rankIconFile = GetAvARankIcon(rank)
            self.rankIcon:SetTexture(rankIconFile)
            local alliance = GetUnitAlliance(unitTag)
            self.rankIcon:SetColor(GetAllianceColor(alliance):UnpackRGBA())
        end
        self.rankIcon:SetHidden(not showRank)
    end
end
function ZO_UnitFrameObject:UpdateAssignment()
    if self.assignmentIcon then
        local unitTag = self:GetUnitTag()
        local assignmentTexture = nil
        if IsActiveWorldBattleground() then
            local battlegroundTeam = GetUnitBattlegroundTeam(unitTag)
            if battlegroundTeam ~= BATTLEGROUND_TEAM_INVALID then
                assignmentTexture = ZO_GetBattlegroundTeamIcon(battlegroundTeam)
            end
        else
            local selectedRole = GetGroupMemberSelectedRole(unitTag)
            if selectedRole ~= LFG_ROLE_INVALID then
                assignmentTexture = ZO_GetRoleIcon(selectedRole)
            end
        end
        if assignmentTexture then
            self.assignmentIcon:SetTexture(assignmentTexture)
        end
        self.assignmentIcon:SetHidden(assignmentTexture == nil)
    end
end
local DIFFICULTY_BRACKET_LEFT_TEXTURE =
{
    [MONSTER_DIFFICULTY_NORMAL] = "EsoUI/Art/UnitFrames/targetUnitFrame_bracket_level2_left.dds",
    [MONSTER_DIFFICULTY_HARD] = "EsoUI/Art/UnitFrames/targetUnitFrame_bracket_level3_left.dds",
    [MONSTER_DIFFICULTY_DEADLY] = "EsoUI/Art/UnitFrames/targetUnitFrame_bracket_level4_left.dds",
}
local DIFFICULTY_BRACKET_RIGHT_TEXTURE =
{
    [MONSTER_DIFFICULTY_NORMAL] = "EsoUI/Art/UnitFrames/targetUnitFrame_bracket_level2_right.dds",
    [MONSTER_DIFFICULTY_HARD] = "EsoUI/Art/UnitFrames/targetUnitFrame_bracket_level3_right.dds",
    [MONSTER_DIFFICULTY_DEADLY] = "EsoUI/Art/UnitFrames/targetUnitFrame_bracket_level4_right.dds",
}
local DIFFICULTY_BRACKET_GLOW_LEFT_TEXTURE =
{
    [MONSTER_DIFFICULTY_NORMAL] = "EsoUI/Art/UnitFrames/targetUnitFrame_glowOverlay_level2_left.dds",
    [MONSTER_DIFFICULTY_HARD] = "EsoUI/Art/UnitFrames/targetUnitFrame_glowOverlay_level3_left.dds",
    [MONSTER_DIFFICULTY_DEADLY] = "EsoUI/Art/UnitFrames/targetUnitFrame_glowOverlay_level4_left.dds",
}
local DIFFICULTY_BRACKET_GLOW_RIGHT_TEXTURE =
{
    [MONSTER_DIFFICULTY_NORMAL] = "EsoUI/Art/UnitFrames/targetUnitFrame_glowOverlay_level2_right.dds",
    [MONSTER_DIFFICULTY_HARD] = "EsoUI/Art/UnitFrames/targetUnitFrame_glowOverlay_level3_right.dds",
    [MONSTER_DIFFICULTY_DEADLY] = "EsoUI/Art/UnitFrames/targetUnitFrame_glowOverlay_level4_right.dds",
}
local GAMEPAD_DIFFICULTY_BRACKET_TEXTURE =
{
    [MONSTER_DIFFICULTY_NORMAL] = "EsoUI/Art/UnitFrames/Gamepad/gp_targetUnitFrame_bracket_level2.dds",
    [MONSTER_DIFFICULTY_HARD] = "EsoUI/Art/UnitFrames/Gamepad/gp_targetUnitFrame_bracket_level3.dds",
    [MONSTER_DIFFICULTY_DEADLY] = "EsoUI/Art/UnitFrames/Gamepad/gp_targetUnitFrame_bracket_level4.dds",
}
function ZO_UnitFrameObject:SetPlatformDifficultyTextures(difficulty)
    if IsInGamepadPreferredMode() then
        local texture = GAMEPAD_DIFFICULTY_BRACKET_TEXTURE[difficulty]
        self.leftBracket:SetTexture(texture)
        self.rightBracket:SetTexture(texture)
        self.leftBracketGlow:SetHidden(true)
        self.rightBracketGlow:SetHidden(true)
    else
        self.leftBracket:SetTexture(DIFFICULTY_BRACKET_LEFT_TEXTURE[difficulty])
        self.rightBracket:SetTexture(DIFFICULTY_BRACKET_RIGHT_TEXTURE[difficulty])
        self.leftBracketGlow:SetTexture(DIFFICULTY_BRACKET_GLOW_LEFT_TEXTURE[difficulty])
        self.rightBracketGlow:SetTexture(DIFFICULTY_BRACKET_GLOW_RIGHT_TEXTURE[difficulty])
        self.leftBracketGlow:SetHidden(false)
        self.rightBracketGlow:SetHidden(false)
    end
end
function ZO_UnitFrameObject:UpdateDifficulty()
    if self.leftBracket then
        local difficulty = GetUnitDifficulty(self:GetUnitTag())
        --show difficulty for neutral and hostile NPCs
        local unitReaction = GetUnitReaction(self:GetUnitTag())
        local showsDifficulty = (difficulty > MONSTER_DIFFICULTY_EASY) and (unitReaction == UNIT_REACTION_NEUTRAL or unitReaction == UNIT_REACTION_HOSTILE)
        self.leftBracket:SetHidden(not showsDifficulty)
        self.rightBracket:SetHidden(not showsDifficulty)
        self.leftBracketUnderlay:SetHidden(true)
        self.rightBracketUnderlay:SetHidden(true)
        if showsDifficulty then
            self:SetPlatformDifficultyTextures(difficulty)
            if difficulty == MONSTER_DIFFICULTY_DEADLY and not IsInGamepadPreferredMode() then
                self.leftBracketUnderlay:SetHidden(false)
                self.rightBracketUnderlay:SetHidden(false)
            end
            if unitReaction == UNIT_REACTION_HOSTILE then
                TriggerTutorial(TUTORIAL_TRIGGER_COMBAT_MONSTER_DIFFICULTY)
            end
        end
    end
end
function ZO_UnitFrameObject:UpdateUnitReaction()
    local unitTag = self:GetUnitTag()
    if self.nameLabel then
        if ZO_Group_IsGroupUnitTag(unitTag) then
            local currentNameAlpha = self.nameLabel:GetControlAlpha()
            local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HIGHLIGHT)
            self.nameLabel:SetColor(r, g, b, currentNameAlpha)
        end
    end
end
function ZO_UnitFrameObject:UpdateName()
    if self.nameLabel then
        local name
        local tag = self.unitTag
        local pendingCompanionName
        if self.unitTag == "companion" and HasPendingCompanion() then
            pendingCompanionName = GetCompanionName(GetPendingCompanionDefId())
            name = zo_strformat(SI_COMPANION_NAME_FORMATTER, pendingCompanionName)
        elseif IsGroupCompanionUnitTag(tag) then
            local playerGroupTag = GetLocalPlayerGroupUnitTag()
            local playerCompanionTag = GetCompanionUnitTagByGroupUnitTag(playerGroupTag)
            if playerCompanionTag == tag and HasPendingCompanion() then
                pendingCompanionName = GetCompanionName(GetPendingCompanionDefId())
                name = zo_strformat(SI_COMPANION_NAME_FORMATTER, pendingCompanionName)
            else
                if self.style == COMPANION_GROUP_UNIT_FRAME and playerCompanionTag ~= tag then
                    name = GetString(SI_UNIT_FRAME_NAME_COMPANION)
                else
                    name = GetUnitName(tag)
                end
            end
        elseif IsUnitPlayer(tag) then
            name = ZO_GetPrimaryPlayerNameFromUnitTag(tag)
        else
            name = GetUnitName(tag)
        end
        local nameText
        local targetMarkerType = GetUnitTargetMarkerType(tag)
        if targetMarkerType ~= TARGET_MARKER_TYPE_NONE then
            local iconPath = ZO_GetPlatformTargetMarkerIcon(targetMarkerType)
            if self.style == TARGET_UNIT_FRAME then
                nameText = zo_iconTextFormatNoSpaceAlignedRight(iconPath, 20, 20, name)
            else
                nameText = zo_iconTextFormatNoSpace(iconPath, 20, 20, name)
            end
        else
            nameText = name
        end
        self.nameLabel:SetText(nameText)
    end
end
function ZO_UnitFrameObject:UpdateBackground()
    if self.style == GROUP_UNIT_FRAME and ZO_Group_IsGroupUnitTag(self.unitTag) then
        local companionTag = GetCompanionUnitTagByGroupUnitTag(self.unitTag)
        if IsInGamepadPreferredMode() then
            self.frame:GetNamedChild("Background2"):SetHidden(DoesUnitExist(companionTag))
        else
            self.frame:GetNamedChild("Background1"):SetHidden(DoesUnitExist(companionTag))
        end
    end
end
function ZO_UnitFrameObject:UpdateCaption()
    local captionLabel = self.captionLabel
    if captionLabel then
        local caption = ""
        local unitTag = self:GetUnitTag()
        if IsUnitPlayer(unitTag) then
            caption = ZO_GetSecondaryPlayerNameWithTitleFromUnitTag(unitTag)
        else
            local unitCaption = GetUnitCaption(unitTag)
            if unitCaption then
                caption = zo_strformat(SI_TOOLTIP_UNIT_CAPTION, unitCaption)
            end
        end
        local hideCaption = caption == ""
        captionLabel:SetHidden(hideCaption)
        captionLabel:SetText(caption) -- still set the caption text when empty so we collapse the label for anything anchoring off the bottom of it
    end
end
function ZO_UnitFrameObject:UpdateStatus(isDead, isOnline, isPending)
    local statusLabel = self.statusLabel
    if statusLabel then
        local hideBars = (isOnline == false) or (isDead == true) or isPending
        self:SetBarsHidden(hideBars and not self.neverHideStatusBar)
        local layoutData = GetPlatformLayoutData(self.style)
        statusLabel:SetHidden(not hideBars or not layoutData.statusData)
        local statusBackground = GetControl(self.frame, "Background1")
        if statusBackground then
            statusBackground:SetHidden(not isOnline and layoutData.hideHealthBgIfOffline)
        end
        if layoutData and layoutData.showStatusInName then
            if not isOnline then
                statusLabel:SetText("("..GetString(SI_UNIT_FRAME_STATUS_OFFLINE)..")")
            elseif isDead then
                statusLabel:SetText("("..GetString(SI_UNIT_FRAME_STATUS_DEAD)..")")
            elseif isPending then
                statusLabel:SetText("("..GetString(SI_UNIT_FRAME_STATUS_SUMMONING)..")")
            else
                statusLabel:SetText("")
            end
        else
            if not isOnline then
                statusLabel:SetText(GetString(SI_UNIT_FRAME_STATUS_OFFLINE))
            elseif isDead then
                statusLabel:SetText(GetString(SI_UNIT_FRAME_STATUS_DEAD))
            elseif isPending then
                statusLabel:SetText(GetString(SI_UNIT_FRAME_STATUS_SUMMONING))
            else
                statusLabel:SetText("")
            end
        end
    end
end
function ZO_UnitFrameObject:SetBarMouseInside(inside)
    self.healthBar:SetMouseInside(inside)
    for _, powerBar in pairs(self.powerBars) do
        powerBar:SetMouseInside(inside)
    end
end
function ZO_UnitFrameObject:HandleMouseEnter()
    self:SetBarMouseInside(true)
end
function ZO_UnitFrameObject:HandleMouseExit()
    self:SetBarMouseInside(false)
end
function ZO_UnitFrameObject:SetBarTextMode(alwaysShow)
    self.healthBar:SetBarTextMode(alwaysShow)
    for _, powerBar in pairs(self.powerBars) do
        powerBar:SetBarTextMode(alwaysShow)
    end
end
function ZO_UnitFrameObject:CreateAttributeVisualizer(soundTable)
    if not self.attributeVisualizer then
        self.frame.barControls = self.healthBar:GetBarControls()
        self.attributeVisualizer = ZO_UnitAttributeVisualizer:New(self:GetUnitTag(), soundTable, self.frame)
    end
    return self.attributeVisualizer
end
function ZO_UnitFrameObject:RefreshElectionIcon()
    local electionIcon = self.electionIcon
    if electionIcon then
        if IsUnitOnline(self.unitTag) then
            if not UnitFrames.activeElection and not UnitFrames.endElectionCallback then
                electionIcon:SetHidden(true)
            else
                local electionIconInfo = UnitFrames:GetCombinedGroupSize() > STANDARD_GROUP_SIZE_THRESHOLD and LARGE_GROUP_ELECTION_ICON_INFO or SMALL_GROUP_ELECTION_ICON_INFO
                local vote = GetGroupElectionVoteByUnitTag(self.unitTag)
                if vote ~= GROUP_VOTE_CHOICE_FOR and not UnitFrames.activeElection then
                    vote = GROUP_VOTE_CHOICE_AGAINST
                end
                local voteIconInfo = electionIconInfo[vote]
                electionIcon:SetTexture(voteIconInfo.icon)
                electionIcon:SetColor(voteIconInfo.color:UnpackRGBA())
                electionIcon:SetHidden(false)
            end
        else
            electionIcon:SetHidden(true)
        end
    end
end
--[[
UnitFrame Utility functions
--]]
function ZO_UnitFrames_UpdateWindow(unitTag, unitChanged)
    local unitFrame = UnitFrames:GetFrame(unitTag)
    if unitFrame then
        unitFrame:RefreshUnit(unitChanged)
        unitFrame:RefreshControls()
    end
end
local function CreateGroupAnchorFrames()
    local constants = GetPlatformConstants()
    -- Create small group anchor frame
    local smallFrame = CreateControlFromVirtual("ZO_SmallGroupAnchorFrame", ZO_UnitFramesGroups, "ZO_GroupFrameAnchor")
    smallFrame:SetDimensions(constants.GROUP_FRAME_SIZE_X, (constants.GROUP_FRAME_SIZE_Y + constants.GROUP_FRAME_PAD_Y) * STANDARD_GROUP_SIZE_THRESHOLD)
    smallFrame:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, constants.GROUP_FRAME_BASE_OFFSET_X, constants.GROUP_FRAME_BASE_OFFSET_Y)
    -- Create raid group anchor frames, these are positioned at the default locations
    for i = 1, NUM_SUBGROUPS
    do
        local raidFrame = CreateControlFromVirtual("ZO_LargeGroupAnchorFrame"..i, ZO_UnitFramesGroups, "ZO_RaidFrameAnchor")
        raidFrame:SetDimensions(constants.RAID_FRAME_ANCHOR_CONTAINER_WIDTH, constants.RAID_FRAME_ANCHOR_CONTAINER_HEIGHT)
        GetControl(raidFrame, "GroupName"):SetText(zo_strformat(SI_GROUP_SUBGROUP_LABEL, i))
        local x, y = GetGroupAnchorFrameOffsets(i, constants.GROUP_STRIDE, constants)
        raidFrame:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, x, y)
    end
end
local function UpdateLeaderIndicator()
    ZO_UnitFrames_Leader:SetHidden(true)
    for i = 1, MAX_GROUP_SIZE_THRESHOLD do
        local unitTag = GetGroupUnitTagByIndex(i)
        local unitFrame = unitTag and UnitFrames:GetFrame(unitTag)
        if unitFrame then
            if IsUnitGroupLeader(unitTag) then
                ZO_UnitFrames_Leader:ClearAnchors()
                local layoutData = GetPlatformLayoutData(unitFrame.style)
                if layoutData.leaderIconData then
                    local data = layoutData.leaderIconData
                    ZO_UnitFrames_Leader:SetDimensions(data.width, data.height)
                    ZO_UnitFrames_Leader:SetAnchor(TOPLEFT, unitFrame.frame, TOPLEFT, data.offsetX, data.offsetY)
                    unitFrame:SetTextIndented(true)
                else
                    unitFrame:SetTextIndented(false)
                end
                ZO_UnitFrames_Leader:SetParent(unitFrame.frame)
                ZO_UnitFrames_Leader:SetHidden(not layoutData.leaderIconData)
            else
                unitFrame:SetTextIndented(false)
            end
            unitFrame:UpdateUnitReaction()
        end
    end
end
local function DoGroupUpdate()
    UnitFrames:UpdateGroupAnchorFrames()
end
local TARGET_ATTRIBUTE_VISUALIZER_SOUNDS =
{
    [STAT_HEALTH_MAX] =
    {
        [ATTRIBUTE_BAR_STATE_NORMAL]    = SOUNDS.UAV_MAX_HEALTH_NORMAL_TARGET,
        [ATTRIBUTE_BAR_STATE_EXPANDED]  = SOUNDS.UAV_MAX_HEALTH_INCREASED_TARGET,
        [ATTRIBUTE_BAR_STATE_SHRUNK]    = SOUNDS.UAV_MAX_HEALTH_DECREASED_TARGET,
    },
    [STAT_MAGICKA_MAX] = 
    {
        [ATTRIBUTE_BAR_STATE_NORMAL]    = SOUNDS.UAV_MAX_MAGICKA_NORMAL_TARGET,
        [ATTRIBUTE_BAR_STATE_EXPANDED]  = SOUNDS.UAV_MAX_MAGICKA_INCREASED_TARGET,
        [ATTRIBUTE_BAR_STATE_SHRUNK]    = SOUNDS.UAV_MAX_MAGICKA_DECREASED_TARGET,
    },
    [STAT_STAMINA_MAX] =
    {
        [ATTRIBUTE_BAR_STATE_NORMAL]    = SOUNDS.UAV_MAX_STAMINA_NORMAL_TARGET,
        [ATTRIBUTE_BAR_STATE_EXPANDED]  = SOUNDS.UAV_MAX_STAMINA_INCREASED_TARGET,
        [ATTRIBUTE_BAR_STATE_SHRUNK]    = SOUNDS.UAV_MAX_STAMINA_DECREASED_TARGET,
    },
    [STAT_HEALTH_REGEN_COMBAT] =
    {
        [STAT_STATE_INCREASE_GAINED]    = SOUNDS.UAV_INCREASED_HEALTH_REGEN_ADDED_TARGET,
        [STAT_STATE_INCREASE_LOST]      = SOUNDS.UAV_INCREASED_HEALTH_REGEN_LOST_TARGET,
        [STAT_STATE_DECREASE_GAINED]    = SOUNDS.UAV_DECREASED_HEALTH_REGEN_ADDED_TARGET,
        [STAT_STATE_DECREASE_LOST]      = SOUNDS.UAV_DECREASED_HEALTH_REGEN_LOST_TARGET,
    },
    [STAT_MAGICKA_REGEN_COMBAT] =
    {
        [STAT_STATE_INCREASE_GAINED]    = SOUNDS.UAV_INCREASED_MAGICKA_REGEN_ADDED_TARGET,
        [STAT_STATE_INCREASE_LOST]      = SOUNDS.UAV_INCREASED_MAGICKA_REGEN_LOST_TARGET,
        [STAT_STATE_DECREASE_GAINED]    = SOUNDS.UAV_DECREASED_MAGICKA_REGEN_ADDED_TARGET,
        [STAT_STATE_DECREASE_LOST]      = SOUNDS.UAV_DECREASED_MAGICKA_REGEN_LOST_TARGET,
    },
    [STAT_STAMINA_REGEN_COMBAT] =
    {
        [STAT_STATE_INCREASE_GAINED]    = SOUNDS.UAV_INCREASED_STAMINA_REGEN_ADDED_TARGET,
        [STAT_STATE_INCREASE_LOST]      = SOUNDS.UAV_INCREASED_STAMINA_REGEN_LOST_TARGET,
        [STAT_STATE_DECREASE_GAINED]    = SOUNDS.UAV_DECREASED_STAMINA_REGEN_ADDED_TARGET,
        [STAT_STATE_DECREASE_LOST]      = SOUNDS.UAV_DECREASED_STAMINA_REGEN_LOST_TARGET,
    },
    [STAT_ARMOR_RATING] =
    {
        [STAT_STATE_INCREASE_GAINED]    = SOUNDS.UAV_INCREASED_ARMOR_ADDED_TARGET,
        [STAT_STATE_INCREASE_LOST]      = SOUNDS.UAV_INCREASED_ARMOR_LOST_TARGET,
        [STAT_STATE_DECREASE_GAINED]    = SOUNDS.UAV_DECREASED_ARMOR_ADDED_TARGET,
        [STAT_STATE_DECREASE_LOST]      = SOUNDS.UAV_DECREASED_ARMOR_LOST_TARGET,
    },
    [STAT_POWER] =
    {
        [STAT_STATE_INCREASE_GAINED]    = SOUNDS.UAV_INCREASED_POWER_ADDED_TARGET,
        [STAT_STATE_INCREASE_LOST]      = SOUNDS.UAV_INCREASED_POWER_LOST_TARGET,
        [STAT_STATE_DECREASE_GAINED]    = SOUNDS.UAV_DECREASED_POWER_ADDED_TARGET,
        [STAT_STATE_DECREASE_LOST]      = SOUNDS.UAV_DECREASED_POWER_LOST_TARGET,
    },
    [STAT_MITIGATION] =
    {
        [STAT_STATE_IMMUNITY_GAINED]    = SOUNDS.UAV_IMMUNITY_ADDED_TARGET,
        [STAT_STATE_IMMUNITY_LOST]      = SOUNDS.UAV_IMMUNITY_LOST_TARGET,
        [STAT_STATE_SHIELD_GAINED]      = SOUNDS.UAV_DAMAGE_SHIELD_ADDED_TARGET,
        [STAT_STATE_SHIELD_LOST]        = SOUNDS.UAV_DAMAGE_SHIELD_LOST_TARGET,
        [STAT_STATE_POSSESSION_APPLIED] = SOUNDS.UAV_POSSESSION_APPLIED_TARGET,
        [STAT_STATE_POSSESSION_REMOVED] = SOUNDS.UAV_POSSESSION_REMOVED_TARGET,
        [STAT_STATE_TRAUMA_GAINED]      = SOUNDS.UAV_TRAUMA_ADDED_TARGET,
        [STAT_STATE_TRAUMA_LOST]        = SOUNDS.UAV_TRAUMA_LOST_TARGET,
    },
}
local function CreateTargetFrameVisualizer(frame)
    local visualizer = frame:CreateAttributeVisualizer(TARGET_ATTRIBUTE_VISUALIZER_SOUNDS)
    visualizer:AddModule(ZO_UnitVisualizer_ArrowRegenerationModule:New())
    VISUALIZER_ANGLE_NORMAL_WIDTH = 281
    VISUALIZER_ANGLE_EXPANDED_WIDTH = 362
    VISUALIZER_ANGLE_SHRUNK_WIDTH = 180
    visualizer:AddModule(ZO_UnitVisualizer_ShrinkExpandModule:New(VISUALIZER_ANGLE_NORMAL_WIDTH, VISUALIZER_ANGLE_EXPANDED_WIDTH, VISUALIZER_ANGLE_SHRUNK_WIDTH))
    VISUALIZER_ANGLE_ARMOR_DAMAGE_LAYOUT_DATA =
    {
        type = "Angle",
        increasedArmorBgContainerTemplate = "ZO_IncreasedArmorBgContainerAngle",
        increasedArmorFrameContainerTemplate = "ZO_IncreasedArmorFrameContainerAngle",
        decreasedArmorOverlayContainerTemplate = "ZO_DecreasedArmorOverlayContainerAngle",
        increasedPowerGlowTemplate = "ZO_IncreasedPowerGlowAngle",
        increasedArmorOffsets = 
        {
            keyboard = 
            {
                top = -7,
                bottom = 8,
                left = -15,
                right = 15,
            },
            gamepad = 
            {
                top = -8,
                bottom = 9,
                left = -12,
                right = 12, 
            }
        }
    }
    visualizer:AddModule(ZO_UnitVisualizer_ArmorDamage:New(VISUALIZER_ANGLE_ARMOR_DAMAGE_LAYOUT_DATA))
    VISUALIZER_ANGLE_UNWAVERING_LAYOUT_DATA =
    {
        overlayContainerTemplate = "ZO_UnwaveringOverlayContainerAngle",
        overlayOffsets = 
        {
            keyboard = 
            {
                top = 2,
                bottom = -3,
                left = 6,
                right = -7,
            },
            gamepad = 
            {
                top = 4,
                bottom = -2,
                left = 8,
                right = -8, 
            }
        }
    }
    visualizer:AddModule(ZO_UnitVisualizer_UnwaveringModule:New(VISUALIZER_ANGLE_UNWAVERING_LAYOUT_DATA))
    VISUALIZER_ANGLE_POSSESSION_LAYOUT_DATA =
    {
        type = "Angle",
        overlayContainerTemplate = "ZO_PossessionOverlayContainerAngle",
        possessionHaloGlowTemplate   = "ZO_PossessionHaloGlowAngle",
        overlayLeftOffset = 8,
        overlayTopOffset = 3,
        overlayRightOffset = -8,
        overlayBottomOffset = -3,
    }
    visualizer:AddModule(ZO_UnitVisualizer_PossessionModule:New(VISUALIZER_ANGLE_POSSESSION_LAYOUT_DATA))
    VISUALIZER_ANGLE_POWER_SHIELD_LAYOUT_DATA =
    {
        barLeftOverlayTemplate = "ZO_PowerShieldBarLeftOverlayAngle",
        barRightOverlayTemplate = "ZO_PowerShieldBarRightOverlayAngle",
    }
    visualizer:AddModule(ZO_UnitVisualizer_PowerShieldModule:New(VISUALIZER_ANGLE_POWER_SHIELD_LAYOUT_DATA))
end
local function CreateGroupFrameVisualizer(frame, template, noHealingGradientOverride, fakeHealthGradientOverride)
    local visualizer = frame:CreateAttributeVisualizer(TARGET_ATTRIBUTE_VISUALIZER_SOUNDS)
    local VISUALIZER_POWER_SHIELD_LAYOUT_DATA =
    {
        barLeftOverlayTemplate = template,
        noHealingGradientOverride = noHealingGradientOverride,
        fakeHealthGradientOverride = fakeHealthGradientOverride,
    }
    visualizer:AddModule(ZO_UnitVisualizer_PowerShieldModule:New(VISUALIZER_POWER_SHIELD_LAYOUT_DATA))
end
local function CreateTargetFrame()
    local targetFrameAnchor = ZO_Anchor:New(TOP, GuiRoot, TOP, 0, 88)
    local NO_TEMPLATE = nil
    local targetFrame = UnitFrames:CreateFrame("reticleover", targetFrameAnchor, ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN, "ZO_TargetUnitFrame", NO_TEMPLATE, CreateTargetFrameVisualizer)
    targetFrame:SetAnimateShowHide(true)
    ZO_UnitFrames_UpdateWindow("reticleover", UNIT_CHANGED)
    CALLBACK_MANAGER:FireCallbacks("TargetFrameCreated", targetFrame)
end
local function CreateCompanionGroupFrameVisualizer(frame)
    CreateGroupFrameVisualizer(frame, "ZO_PowerShieldBarGroupFrameOverlay")
end
local function CreateLocalCompanion()
    if not HasActiveCompanion() and not HasPendingCompanion() then
        return
    end
    local COMPANION_FRAME_ANCHOR = ZO_Anchor:New(TOPLEFT, ZO_SmallGroupAnchorFrame, TOPLEFT, 0, 0)
    local NO_TEMPLATE = nil
    local frame = UnitFrames:CreateFrame("companion", COMPANION_FRAME_ANCHOR, ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN, COMPANION_UNIT_FRAME, NO_TEMPLATE, CreateCompanionGroupFrameVisualizer)
    frame:SetHiddenForReason("disabled", IsUnitGrouped("player"))
    ZO_UnitFrames_UpdateWindow("companion", UNIT_CHANGED)
end
local function CreateGroupMember(frameIndex, unitTag, groupSize)
    if frameIndex == nil then 
        return
    end
    local frameStyle = GROUP_UNIT_FRAME
    local visualizerTemplate = "ZO_PowerShieldBarGroupFrameOverlay"
    local noHealingGradientOverride
    if groupSize > STANDARD_GROUP_SIZE_THRESHOLD then
        frameStyle = RAID_UNIT_FRAME
        visualizerTemplate = "ZO_PowerShieldBarRaidFrameOverlay"
        noHealingGradientOverride = { ZO_ColorDef:New("1D0000"), ZO_ColorDef:New("722323"), }
    end
    local previousGroupTag = GetGroupUnitTagByIndex(frameIndex - 1)
    local previousCompanionTag = GetCompanionUnitTagByGroupUnitTag(previousGroupTag)
    local anchor = GetGroupFrameAnchor(frameIndex, groupSize, UnitFrames:GetFrame(previousGroupTag), UnitFrames:GetFrame(previousCompanionTag))
    local NO_TEMPLATE = nil
    local function visualizerSetupFunction(frame)
        CreateGroupFrameVisualizer(frame, visualizerTemplate, noHealingGradientOverride)
    end
    local frame = UnitFrames:CreateFrame(unitTag, anchor, ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN, frameStyle, NO_TEMPLATE, visualizerSetupFunction)
    --Create the corresponding companion frame for this group member
    local companionTag = GetCompanionUnitTagByGroupUnitTag(unitTag)
    if companionTag and frameStyle == GROUP_UNIT_FRAME then
        local companionFrame = UnitFrames:CreateFrame(companionTag, anchor, ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN, COMPANION_GROUP_UNIT_FRAME, NO_TEMPLATE, visualizerSetupFunction)
        companionFrame:SetHiddenForReason("disabled", false)
    end
    frame:SetHiddenForReason("disabled", false)
    ZO_UnitFrames_UpdateWindow(unitTag, UNIT_CHANGED)
    ZO_UnitFrames_UpdateWindow(companionTag, UNIT_CHANGED)
end
local function CreateGroupsAfter(startIndex)
    local groupSize = GetGroupSize()
    local combinedGroupSize = UnitFrames:GetCombinedGroupSize()
    for i = startIndex, MAX_GROUP_SIZE_THRESHOLD do
        local unitTag = GetGroupUnitTagByIndex(i)
        if unitTag then
            CreateGroupMember(i, unitTag, combinedGroupSize)
        end
    end
    if combinedGroupSize > STANDARD_GROUP_SIZE_THRESHOLD then
        local numCompanionFrames = 0
        local maxCompanionFrames = zo_min(UnitFrames:GetCompanionGroupSize(), MAX_GROUP_SIZE_THRESHOLD - groupSize)
        if maxCompanionFrames > 0 then
            local noHealingGradientOverride = { ZO_ColorDef:New("1D0000"), ZO_ColorDef:New("722323"), }
            local fakeHealthGradientOverride
            local visualizerTemplate = "ZO_PowerShieldBarRaidFrameOverlay"
            local function visualizerSetupFunction(frame)
                CreateGroupFrameVisualizer(frame, visualizerTemplate, noHealingGradientOverride, fakeHealthGradientOverride)
            end
            --We want to prioritize showing the local player's companion, so do that one first
            local playerGroupTag = GetLocalPlayerGroupUnitTag()
            local playerCompanionTag = GetCompanionUnitTagByGroupUnitTag(playerGroupTag)
            if playerCompanionTag and (DoesUnitExist(playerCompanionTag) or HasPendingCompanion()) then
                numCompanionFrames = numCompanionFrames + 1
                local anchor = GetGroupFrameAnchor(groupSize + numCompanionFrames, combinedGroupSize)
                fakeHealthGradientOverride = COMPANION_HEALTH_GRADIENT
                local NO_TEMPLATE = nil
                local frame = UnitFrames:CreateFrame(playerCompanionTag, anchor, ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN, COMPANION_RAID_UNIT_FRAME, NO_TEMPLATE, visualizerSetupFunction)
                frame:SetHiddenForReason("disabled", false)
                ZO_UnitFrames_UpdateWindow(playerCompanionTag, UNIT_CHANGED)
            end
            for i = 1, groupSize do
                --At this point we've either hit the companion frame limit or we've created a frame for every companion. So no need to continue looping
                if numCompanionFrames >= maxCompanionFrames then
                    break
                end
                local unitTag = GetGroupUnitTagByIndex(i)
                local companionTag = GetCompanionUnitTagByGroupUnitTag(unitTag)
                if companionTag and companionTag ~= playerCompanionTag and DoesUnitExist(companionTag) then
                    numCompanionFrames = numCompanionFrames + 1
                    local anchor = GetGroupFrameAnchor(groupSize + numCompanionFrames, combinedGroupSize)
                    local NO_TEMPLATE = nil
                    local frame = UnitFrames:CreateFrame(companionTag, anchor, ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN, COMPANION_RAID_UNIT_FRAME, NO_TEMPLATE, visualizerSetupFunction)
                    frame:SetHiddenForReason("disabled", false)
                    ZO_UnitFrames_UpdateWindow(companionTag, UNIT_CHANGED)
                end
            end
        end
    end
    DoGroupUpdate()
end
local function CreateGroups()
    CreateGroupsAfter(1)
end
-- Utility to update the style of the current group frames creating a new frame for the unitTag if necessary,
-- hiding frames that are no longer applicable, and creating new frames of the correct style if the group size
-- goes above or below the "small group" or "raid group" thresholds.
local function UpdateGroupFrameStyle(groupIndex)
    local groupSize = GetGroupSize()
    local oldCombinedGroupSize = UnitFrames:GetCombinedGroupSize()
   
    UnitFrames:SetGroupSize(groupSize)
    UnitFrames:UpdateCompanionGroupSize()
    local combinedGroupSize = UnitFrames:GetCombinedGroupSize()
    local oldLargeGroup = (oldCombinedGroupSize ~= nil) and (oldCombinedGroupSize > STANDARD_GROUP_SIZE_THRESHOLD);
    local newLargeGroup = combinedGroupSize > STANDARD_GROUP_SIZE_THRESHOLD;
    -- In cases where no UI has been setup, the group changes between large and small group sizes, or when
    -- members are removed, we need to run a full update of the UI. These could also be optimized to only
    -- run partial updates if more performance is needed.
    if oldLargeGroup ~= newLargeGroup or oldCombinedGroupSize > combinedGroupSize then
        -- Create all the appropriate frames for the new group member, or in the case of a unit_destroyed
        -- create the small group versions.
        UnitFrames:DisableGroupAndRaidFrames()
        CreateGroups()
    else
        -- Only update the frames of the unit being changed, and those after it in the list for performance
        -- reasons.
        UnitFrames:DisableCompanionRaidFrames()
        CreateGroupsAfter(groupIndex)
    end
end
local function ReportUnitChanged(unitTag)
    local groupIndex = GetGroupIndexByUnitTag(unitTag)
    UnitFrames:SetGroupIndexDirty(groupIndex)
end
local function SetAnchorOffsets(control, offsetX, offsetY)
    local isValid, point, target, relPoint = control:GetAnchor(0)
    if isValid then
        control:SetAnchor(point, target, relPoint, offsetX, offsetY)
    end
end
local function UpdateGroupFramesVisualStyle()
    local constants = GetPlatformConstants()
    -- Note: Small group anchor frame is currently the same for all platforms.
    local groupFrame = ZO_SmallGroupAnchorFrame
    groupFrame:SetDimensions(constants.GROUP_FRAME_SIZE_X, (constants.GROUP_FRAME_SIZE_Y + constants.GROUP_FRAME_PAD_Y) * STANDARD_GROUP_SIZE_THRESHOLD)
    SetAnchorOffsets(groupFrame, constants.GROUP_FRAME_BASE_OFFSET_X, constants.GROUP_FRAME_BASE_OFFSET_Y)
    -- Raid group anchor frames.
    local raidTemplate = ZO_GetPlatformTemplate("ZO_RaidFrameAnchor")
    for i = 1, NUM_SUBGROUPS do
        local raidFrame = GetControl("ZO_LargeGroupAnchorFrame"..i)
        ApplyTemplateToControl(raidFrame, raidTemplate)
        -- For some reason, the ModifyTextType attribute on the template isn't being applied to the existing text on the label.
        -- Clearing and setting the text again seems to reapply the ModifyTextType attribute.
        local groupNameControl = GetControl(raidFrame, "GroupName")
        groupNameControl:SetText("")
        if constants.SHOW_GROUP_LABELS then
            groupNameControl:SetText(zo_strformat(SI_GROUP_SUBGROUP_LABEL, i))
        end
        raidFrame:SetDimensions(constants.RAID_FRAME_ANCHOR_CONTAINER_WIDTH, constants.RAID_FRAME_ANCHOR_CONTAINER_HEIGHT)
        local x, y = GetGroupAnchorFrameOffsets(i, constants.GROUP_STRIDE, constants)
        SetAnchorOffsets(raidFrame, x, y)
    end
    -- Update all UnitFrame anchors.
    local groupSize = GetGroupSize()
    local combinedGroupSize = UnitFrames:GetCombinedGroupSize()
    local previousUnitTag = nil
    local previousCompanionTag = nil
    local numCompanionFrames = 0
    local maxCompanionFrames = zo_min(UnitFrames:GetCompanionGroupSize(), MAX_GROUP_SIZE_THRESHOLD - groupSize)
    local playerGroupTag = GetLocalPlayerGroupUnitTag()
    local playerCompanionTag = GetCompanionUnitTagByGroupUnitTag(playerGroupTag)
    --If we are in a large group, make sure we prioritize sorting the player's local companion to the front
    if combinedGroupSize > STANDARD_GROUP_SIZE_THRESHOLD and numCompanionFrames < maxCompanionFrames then
        if playerCompanionTag and (DoesUnitExist(playerCompanionTag) or HasPendingCompanion()) then
            numCompanionFrames = numCompanionFrames + 1
            local companionUnitFrame = UnitFrames:GetFrame(playerCompanionTag)
            local companionAnchor = GetGroupFrameAnchor(groupSize + numCompanionFrames, combinedGroupSize)
            if companionUnitFrame then
                companionUnitFrame:SetAnchor(companionAnchor)
            end
        end
    end
    for i = 1, MAX_GROUP_SIZE_THRESHOLD do
        local unitTag = GetGroupUnitTagByIndex(i)
        local companionTag = GetCompanionUnitTagByGroupUnitTag(unitTag)
        if unitTag then
            local unitFrame = UnitFrames:GetFrame(unitTag)
            local companionUnitFrame = UnitFrames:GetFrame(companionTag)
            local groupUnitAnchor = GetGroupFrameAnchor(i, combinedGroupSize, UnitFrames:GetFrame(previousUnitTag), UnitFrames:GetFrame(previousCompanionTag))
            unitFrame:SetAnchor(groupUnitAnchor)
            if combinedGroupSize > STANDARD_GROUP_SIZE_THRESHOLD then
                if companionTag ~= playerCompanionTag and numCompanionFrames < maxCompanionFrames and DoesUnitExist(companionTag) then
                    numCompanionFrames = numCompanionFrames + 1
                    local companionAnchor = GetGroupFrameAnchor(groupSize + numCompanionFrames, combinedGroupSize)
                    if companionUnitFrame then
                        companionUnitFrame:SetAnchor(companionAnchor)
                    end
                end
            else
                if companionUnitFrame then
                    companionUnitFrame:SetAnchor(groupUnitAnchor)
                end
            end
        end
        previousUnitTag = unitTag
        previousCompanionTag = companionTag
    end
    -- Update the Group Leader Icon Texture
    ZO_UnitFrames_LeaderIcon:SetTexture(constants.GROUP_LEADER_ICON)
end
    if GetCursorContentType() ~= MOUSE_CONTENT_EMPTY then
        PlaceInUnitFrame(frame.m_unitTag)
    end
end
function UnitFrame_HandleMouseUp(frame, button)
    local unitTag = frame.m_unitTag
    if GetCursorContentType() ~= MOUSE_CONTENT_EMPTY then
        --dropped something with left click
        if button == MOUSE_BUTTON_INDEX_LEFT then
            PlaceInUnitFrame(unitTag)
        else
            ClearCursor()
        end
        -- Same deal here...no unitFrame related clicks like targeting or context menus should take place at this point
        return
    end
end
function UnitFrame_HandleMouseEnter(frame)
    local unitFrame = UnitFrames:GetFrame(frame.m_unitTag)
    if unitFrame then
        unitFrame:HandleMouseEnter()
    end
end
function UnitFrame_HandleMouseExit(frame)
    local unitFrame = UnitFrames:GetFrame(frame.m_unitTag)
    if unitFrame then
        unitFrame:HandleMouseExit()
    end
end
local function RefreshGroups()
    DoGroupUpdate()
    for i = 1, MAX_GROUP_SIZE_THRESHOLD do
        local unitTag = ZO_Group_GetUnitTagForGroupIndex(i)
        local companionTag = GetCompanionUnitTagByGroupUnitTag(unitTag)
        ZO_UnitFrames_UpdateWindow(unitTag)
        ZO_UnitFrames_UpdateWindow(companionTag)
    end
end
local function RefreshLocalCompanion()
    UnitFrames:SetFrameHiddenForReason("companion", "disabled", IsUnitGrouped("player"))
    ZO_UnitFrames_UpdateWindow("companion", UNIT_CHANGED)
end
local function UpdateStatus(unitTag, isDead, isOnline)
    local unitFrame = UnitFrames:GetFrame(unitTag)
    if unitFrame then
        unitFrame:UpdateStatus(isDead, isOnline, false)
        unitFrame:DoAlphaUpdate(IsUnitInGroupSupportRange(unitTag))
    end
    if AreUnitsEqual(unitTag, "reticleover") then
        unitFrame = UnitFrames:GetFrame("reticleover")
        if unitFrame then
            unitFrame:UpdateStatus(isDead, isOnline, false)
        end
    end
end
function ZO_UnitFrames_GetUnitFrame(unitTag)
    return UnitFrames:GetFrame(unitTag)
end
    UnitFrames:SetEnableTargetOfTarget(enabled)
end
    return UnitFrames:IsTargetOfTargetEnabled()
end
local function RegisterForEvents()
    local function OnTargetChanged()
        ZO_UnitFrames_UpdateWindow("reticleovertarget", UNIT_CHANGED)
    end
    local function OnUnitCharacterNameChanged(_, unitTag)
        ZO_UnitFrames_UpdateWindow(unitTag)
    end
    local function OnReticleTargetChanged(_)
        ZO_UnitFrames_UpdateWindow("reticleover", UNIT_CHANGED)
        ZO_UnitFrames_UpdateWindow("reticleovertarget", UNIT_CHANGED)
    end
    local function PowerUpdateHandlerFunction(unitTag, powerPoolIndex, powerType, powerPool, powerPoolMax)
        local unitFrame = UnitFrames:GetFrame(unitTag)
        if unitFrame then
            if powerType == COMBAT_MECHANIC_FLAGS_HEALTH then
                local oldHealth = unitFrame.healthBar.currentValue    
                unitFrame.healthBar:Update(COMBAT_MECHANIC_FLAGS_HEALTH, powerPool, powerPoolMax)
                if oldHealth ~= nil and oldHealth == 0 then
                    -- Unit went from dead to non dead...update reaction
                    unitFrame:UpdateUnitReaction()
                end
            else
                unitFrame:UpdatePowerBar(powerPoolIndex, powerType, powerPool, powerPoolMax)
            end
        end
    end
    ZO_MostRecentPowerUpdateHandler:New("UnitFrames", PowerUpdateHandlerFunction)
    local function OnUnitCreated(_, unitTag)
        if ZO_Group_IsGroupUnitTag(unitTag) then
            ReportUnitChanged(unitTag)
        elseif IsGroupCompanionUnitTag(unitTag) then
            --If a group companion unit has been created, mark the corresponding group member dirty
            ReportUnitChanged(GetGroupUnitTagByCompanionUnitTag(unitTag))
        else
            ZO_UnitFrames_UpdateWindow(unitTag, UNIT_CHANGED)
        end
    end
    local function OnUnitDestroyed(_, unitTag)
        if ZO_Group_IsGroupUnitTag(unitTag) then
            ReportUnitChanged(unitTag)
        elseif IsGroupCompanionUnitTag(unitTag) then
            --If a group companion unit has been destroyed, mark the corresponding group member dirty
            ReportUnitChanged(GetGroupUnitTagByCompanionUnitTag(unitTag))
        else
            ZO_UnitFrames_UpdateWindow(unitTag)
        end
    end
    local function OnLevelUpdate(_, unitTag)
        local unitFrame = UnitFrames:GetFrame(unitTag)
        if unitFrame then
            unitFrame:UpdateLevel()
        end
    end
    local function OnLeaderUpdate()
        UpdateLeaderIndicator()
    end
    local function OnDispositionUpdate(_, unitTag)
        local unitFrame = UnitFrames:GetFrame(unitTag)
        if unitFrame then
            unitFrame:UpdateUnitReaction()
        end
    end
    local function OnGroupSupportRangeUpdate(_, unitTag, isNearby)
        local unitFrame = UnitFrames:GetFrame(unitTag)
        if unitFrame then
            unitFrame:DoAlphaUpdate(isNearby)
            if AreUnitsEqual(unitTag, "reticleover") then
                UnitFrames:GetFrame("reticleover"):DoAlphaUpdate(isNearby)
            end
            if AreUnitsEqual(unitTag, "reticleovertarget") then
                local targetOfTarget = UnitFrames:GetFrame("reticleovertarget")
                if targetOfTarget then
                    targetOfTarget:DoAlphaUpdate(isNearby)
                end
            end
        end
    end
    local function OnGroupUpdate()
        --Pretty much anything can happen on a full group update so refresh everything
        UnitFrames:SetGroupSize(GetGroupSize())
        UnitFrames:UpdateCompanionGroupSize()
        UnitFrames:DisableGroupAndRaidFrames()
        CreateGroups()
        UnitFrames:ClearDirty()
    end
    local function OnGroupMemberJoined(_, _, isLocalPlayer)
        if isLocalPlayer then
            UnitFrames:DisableLocalCompanionFrame()
        end
        UnitFrames:EndGroupElection(GROUP_ELECTION_RESULT_ABANDONED)
    end
    local function OnGroupMemberLeft(_, characterName, reason, wasLocalPlayer)
        if wasLocalPlayer then
            RefreshGroups()
            RefreshLocalCompanion()
        end
        UnitFrames:EndGroupElection(GROUP_ELECTION_RESULT_ABANDONED)
    end
    local function OnGroupMemberConnectedStateChanged(_, unitTag, isOnline)
        UpdateStatus(unitTag, IsUnitDead(unitTag), isOnline)
        UnitFrames:EndGroupElection(GROUP_ELECTION_RESULT_ABANDONED)
    end
    local function OnGroupMemberRoleChanged(_, unitTag)
        local unitFrame = UnitFrames:GetFrame(unitTag)
        if unitFrame then
            unitFrame:UpdateAssignment()
        end
    end
    local function OnUnitDeathStateChanged(_, unitTag, isDead)
        UpdateStatus(unitTag, isDead, IsUnitOnline(unitTag))
    end
    local function OnRankPointUpdate(_, unitTag)
        local unitFrame = UnitFrames:GetFrame(unitTag)
        if unitFrame then
            unitFrame:UpdateRank()
        end
    end
    local function OnChampionPointsUpdate(_, unitTag)
        local unitFrame = UnitFrames:GetFrame(unitTag)
        if unitFrame then
            unitFrame:UpdateLevel()
        end
    end
    local function OnTitleUpdated(_, unitTag)
        local unitFrame = UnitFrames:GetFrame(unitTag)
        if unitFrame then
            unitFrame:UpdateCaption()
        end
    end
    local function OnPlayerActivated()
        ZO_UnitFrames_UpdateWindow("reticleover", UNIT_CHANGED)
        ZO_UnitFrames_UpdateWindow("reticleovertarget", UNIT_CHANGED)
    
        -- do a full update because we probably missed events while loading
        UnitFrames:SetGroupSize()
        UnitFrames:UpdateCompanionGroupSize()
        UnitFrames:DisableGroupAndRaidFrames()
        UnitFrames:DisableLocalCompanionFrame()
        CreateGroups()
        CreateLocalCompanion()
    end
    local INACTIVE_COMPANION_STATES =
    {
        [COMPANION_STATE_INACTIVE] = true,
        [COMPANION_STATE_BLOCKED_PERMANENT] = true,
        [COMPANION_STATE_BLOCKED_TEMPORARY] = true,
        [COMPANION_STATE_HIDDEN] = true,
        [COMPANION_STATE_INITIALIZING] = true,
    }
    local PENDING_COMPANION_STATES = 
    {
        [COMPANION_STATE_PENDING] = true,
        [COMPANION_STATE_INITIALIZED_PENDING] = true,
    }
    local ACTIVE_COMPANION_STATES =
    {
        [COMPANION_STATE_ACTIVE] = true,
    }
    --If this triggers, we will want to make sure the new state is handled in the OnCompanionStateChanged function
    internalassert(COMPANION_STATE_MAX_VALUE == 7, "A new companion state has been added. Please add it to one of the state tables.")
    local function OnCompanionStateChanged(eventCode, newState, oldState)
        if INACTIVE_COMPANION_STATES[newState] then
            --If we are going straight from pending to inactive, we need to manually mark the player unit as having changed since this won't trigger the normal UNIT_DESTROYED event
            if PENDING_COMPANION_STATES[oldState] and IsUnitGrouped("player") then
                ReportUnitChanged(GetLocalPlayerGroupUnitTag())
            end
            RefreshLocalCompanion()
        elseif PENDING_COMPANION_STATES[newState] then
            if IsUnitGrouped("player") then
                ReportUnitChanged(GetLocalPlayerGroupUnitTag())
            end
            UnitFrames:DisableLocalCompanionFrame()
            CreateLocalCompanion()
        elseif ACTIVE_COMPANION_STATES[newState] then
            --We only need to handle the local companion frame here, as the group frames are handled with the UNIT_CREATED event
            UnitFrames:DisableLocalCompanionFrame()
            CreateLocalCompanion()
        else
            internalassert(false, "Unhandled companion state")
        end
    end
    local function OnTargetOfTargetEnabledChanged()
        ZO_UnitFrames_UpdateWindow("reticleovertarget", UNIT_CHANGED)
    end
    local function OnInterfaceSettingChanged(eventCode)
        -- Groups do not update every frame (they wait for events), so refresh if the primary name option may have changed
        RefreshGroups(eventCode)
    end
    local function OnGuildNameAvailable()
        --only reticle over can show a guild name in a caption
        local unitFrame = UnitFrames:GetFrame("reticleover")
        if unitFrame then
            unitFrame:UpdateCaption()
        end
    end
    local function OnGuildIdChanged()
        --this is filtered to only fire on reticle over unit tag
        local unitFrame = UnitFrames:GetFrame("reticleover")
        if unitFrame then
            unitFrame:UpdateCaption()
        end
    end
    local function OnGroupElectionStarted()
        UnitFrames:BeginGroupElection()
    end
    local function OnGroupElectionUpdate(eventCode, resultType)
        UnitFrames:UpdateElectionInfo(resultType)
    end
    local function OnTargetMarkerUpdate()
        UnitFrames:UpdateNames()
    end
    ZO_UnitFrames:RegisterForEvent(EVENT_TARGET_CHANGED, OnTargetChanged)
    ZO_UnitFrames:AddFilterForEvent(EVENT_TARGET_CHANGED, REGISTER_FILTER_UNIT_TAG, "reticleover")
    ZO_UnitFrames:RegisterForEvent(EVENT_UNIT_CHARACTER_NAME_CHANGED, OnUnitCharacterNameChanged)
    ZO_UnitFrames:AddFilterForEvent(EVENT_UNIT_CHARACTER_NAME_CHANGED, REGISTER_FILTER_UNIT_TAG, "reticleover")
    ZO_UnitFrames:RegisterForEvent(EVENT_RETICLE_TARGET_CHANGED, OnReticleTargetChanged)
    ZO_UnitFrames:RegisterForEvent(EVENT_UNIT_CREATED, OnUnitCreated)
    ZO_UnitFrames:RegisterForEvent(EVENT_UNIT_DESTROYED, OnUnitDestroyed)
    ZO_UnitFrames:RegisterForEvent(EVENT_LEVEL_UPDATE, OnLevelUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_LEADER_UPDATE, OnLeaderUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_DISPOSITION_UPDATE, OnDispositionUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_SUPPORT_RANGE_UPDATE, OnGroupSupportRangeUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_UPDATE, OnGroupUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_MEMBER_JOINED, OnGroupMemberJoined)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_MEMBER_LEFT, OnGroupMemberLeft)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_MEMBER_CONNECTED_STATUS, OnGroupMemberConnectedStateChanged)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_MEMBER_ROLE_CHANGED, OnGroupMemberRoleChanged)
    ZO_UnitFrames:RegisterForEvent(EVENT_ACTIVE_COMPANION_STATE_CHANGED, OnCompanionStateChanged)
    ZO_UnitFrames:RegisterForEvent(EVENT_UNIT_DEATH_STATE_CHANGED, OnUnitDeathStateChanged)
    ZO_UnitFrames:RegisterForEvent(EVENT_RANK_POINT_UPDATE, OnRankPointUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_CHAMPION_POINT_UPDATE, OnChampionPointsUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_TITLE_UPDATE, OnTitleUpdated)
    ZO_UnitFrames:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
    ZO_UnitFrames:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, OnInterfaceSettingChanged)
    ZO_UnitFrames:RegisterForEvent(EVENT_GUILD_NAME_AVAILABLE, OnGuildNameAvailable)
    ZO_UnitFrames:RegisterForEvent(EVENT_GUILD_ID_CHANGED, OnGuildIdChanged)
    ZO_UnitFrames:AddFilterForEvent(EVENT_GUILD_ID_CHANGED, REGISTER_FILTER_UNIT_TAG, "reticleover")
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_ELECTION_REQUESTED, OnGroupElectionStarted)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_ELECTION_NOTIFICATION_ADDED, OnGroupElectionStarted)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_ELECTION_PROGRESS_UPDATED, OnGroupElectionUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_GROUP_ELECTION_RESULT, OnGroupElectionUpdate)
    ZO_UnitFrames:RegisterForEvent(EVENT_TARGET_MARKER_UPDATE, OnTargetMarkerUpdate)
    CALLBACK_MANAGER:RegisterCallback("TargetOfTargetEnabledChanged", OnTargetOfTargetEnabledChanged)
end
    local function OnAddOnLoaded(_, name)
        if name == "ZO_Ingame" then
            CalculateDynamicPlatformConstants()
            RegisterForEvents()
            CreateGroupAnchorFrames()
            UnitFrames = ZO_UnitFrames_Manager:New()
            UNIT_FRAMES = UnitFrames
            CreateTargetFrame()
            CreateLocalCompanion()
            CreateGroups()
            local function OnGamepadPreferredModeChanged()
                UnitFrames:ApplyVisualStyle()
                UpdateGroupFramesVisualStyle()
                UpdateLeaderIndicator()
            end
            ZO_PlatformStyle:New(OnGamepadPreferredModeChanged)
            CALLBACK_MANAGER:FireCallbacks("UnitFramesCreated")
            EVENT_MANAGER:UnregisterForEvent("UnitFrames_OnAddOnLoaded", EVENT_ADD_ON_LOADED)
        end
    end
    EVENT_MANAGER:RegisterForEvent("UnitFrames_OnAddOnLoaded", EVENT_ADD_ON_LOADED, OnAddOnLoaded)
    UNIT_FRAMES_FRAGMENT = ZO_HUDFadeSceneFragment:New(ZO_UnitFrames)
end
    if UnitFrames and UnitFrames:GetIsDirty() then
        UpdateGroupFrameStyle(UnitFrames:GetFirstDirtyGroupIndex())
        UnitFrames:ClearDirty()
    end
end