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ZO_TRIBUTE_PLAYER_NAME_PADDING_X = 65
ZO_TRIBUTE_PLAYER_NAME_BACKDROP_MAX_WIDTH = 350
ZO_TRIBUTE_PLAYER_NAME_TEXT_MAX_WIDTH = ZO_TRIBUTE_PLAYER_NAME_BACKDROP_MAX_WIDTH - ZO_TRIBUTE_PLAYER_NAME_PADDING_X
ZO_TRIBUTE_TURN_COUNTDOWN_CSA_THRESHOLD_MS = 5500
local TRIBUTE_INTERACTION =
{
interactTypes = { INTERACTION_TRIBUTE } ,
}
--[[
TRIBUTE_TUTORIAL_LAYOUT_INFOS entries support the following attributes:
type Required TUTORIAL_TYPE enum
trigger Required TUTORIAL_TRIGGER enum
fragment Optional Fragment reference Defaults to TRIBUTE_FRAGMENT
parentControl Optional Control reference Defaults to TRIBUTE.control
optionalParams Optional Table Defaults to nil
^ See ZO_PointerBoxTutorial:SetOptionalPointerBoxParams() for details
Example:
local TRIBUTE_TUTORIAL_LAYOUT_INFOS =
{
{
type = TUTORIAL_TYPE_POINTER_BOX,
trigger = TUTORIAL_TRIGGER_TRIBUTE_AGENT_PLAYED,
},
{
type = TUTORIAL_TYPE_POINTER_BOX,
trigger = TUTORIAL_TRIGGER_TRIBUTE_CULL_CARD_PLAYED,
},
}
]]
local TRIBUTE_TUTORIAL_LAYOUT_INFOS =
{
}
local TRIBUTE_PLAYER_NAME_FONT_INFO =
{
KEYBOARD_INFO =
{
--This should match the first font in the fonts table
fontObjectForWidthCalculation = ZoFontHeader3 ,
fonts =
{
{
font = "ZoFontHeader3" ,
lineLimit = 1 ,
} ,
{
font = "ZoFontHeader2" ,
lineLimit = 1 ,
} ,
{
font = "ZoFontHeader" ,
lineLimit = 2 ,
} ,
} ,
} ,
GAMEPAD_INFO =
{
--This should match the first font in the fonts table
fontObjectForWidthCalculation = ZoFontGamepad42 ,
fonts =
{
{
font = "ZoFontGamepad42" ,
lineLimit = 1 ,
} ,
{
font = "ZoFontGamepad34" ,
lineLimit = 1 ,
} ,
{
font = "ZoFontGamepad27" ,
lineLimit = 2 ,
} ,
} ,
} ,
}
local overlaySceneInfo =
{
systemFilters = { UI_SYSTEM_TRIBUTE } ,
showOverlayConditionalFunction = function ( ) return self . gameFlowState == TRIBUTE_GAME_FLOW_STATE_PLAYING end ,
}
end
for perspective = TRIBUTE_PLAYER_PERSPECTIVE_ITERATION_BEGIN , TRIBUTE_PLAYER_PERSPECTIVE_ITERATION_END do
self . playerInfoDisplays [ perspective ] = self . playerInfoContainer : GetNamedChild ( "Display" .. perspective )
end
self . playerInfoContainerTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_Tribute_HUDFade" , self . playerInfoContainer )
end
end
if newState == SCENE_FRAGMENT_SHOWING then
CLOSE_ACTIONS_INTERCEPT_LAYER_FRAGMENT : RegisterCallback ( "InterceptCloseAction" , OnInterceptCloseAction )
--The UI cannot be toggled while a tribute match is ongoing, so make sure it isn't hidden when we start
end
elseif newState == SCENE_FRAGMENT_HIDING then
CLOSE_ACTIONS_INTERCEPT_LAYER_FRAGMENT : UnregisterCallback ( "InterceptCloseAction" , OnInterceptCloseAction )
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
-- Fixing ESO-771856 required sending the GameCameraActive event earlier than we typically expect it. Whereas we
-- would normally receive that event when the base scene is being shown, that fix sends it when the Tribute scene
-- is hiding, which prevents the Scene Manager from exiting UI mode in the same way it does in other comperable
-- situations. Therfore, to fix ESO-780072, we have to exit UI mode ourselves here. The Scene Manager is supposed
-- to handle this on its own; it's only because the ESO-771856 fix broke its assumptions that we're doing this.
-- Don't cite this as an example of standard procedure!
if newState == SCENE_HIDDEN then
local IS_SHOWING_HUDUI = true
end
end
end )
--Clear the turn timer countdown CSA if the game flow state changes
if gameFlowState == TRIBUTE_GAME_FLOW_STATE_INACTIVE then
end
else
if gameFlowState == TRIBUTE_GAME_FLOW_STATE_INTRO then
elseif gameFlowState == TRIBUTE_GAME_FLOW_STATE_PLAYING then
elseif gameFlowState == TRIBUTE_GAME_FLOW_STATE_GAME_OVER then
end
end
end )
end )
end )
end
TRIBUTE_SCENE : SetHandleGamepadPreferredModeChangedCallback ( function ( ... ) return self : HandleGamepadPreferredModeChanged ( ... ) end )
end
end
end
local DEFAULT_FRAGMENT = TRIBUTE_FRAGMENT
local fragment = layoutInfo . fragment or DEFAULT_FRAGMENT
local parentControl = layoutInfo . parentControl or DEFAULT_PARENT
TUTORIAL_SYSTEM : RegisterTriggerLayoutInfo ( layoutInfo . type , layoutInfo . trigger , parentControl , fragment , anchor , layoutInfo . optionalParams )
end
end
local longestNameWidth = 0
local nameFont = IsInGamepadPreferredMode ( ) and TRIBUTE_PLAYER_NAME_FONT_INFO . GAMEPAD_INFO . fontObjectForWidthCalculation or TRIBUTE_PLAYER_NAME_FONT_INFO . KEYBOARD_INFO . fontObjectForWidthCalculation
for perspective = TRIBUTE_PLAYER_PERSPECTIVE_ITERATION_BEGIN , TRIBUTE_PLAYER_PERSPECTIVE_ITERATION_END do
if nameWidth > longestNameWidth then
longestNameWidth = nameWidth
end
end
--After determining the width of the longest name, go and set all of the controls to that
for perspective = TRIBUTE_PLAYER_PERSPECTIVE_ITERATION_BEGIN , TRIBUTE_PLAYER_PERSPECTIVE_ITERATION_END do
end
end
-- We don't want to hide the scene. The internal version will update the styles
local HANDLED = true
return HANDLED
end
-- If there's an ingame overlay, don't do anything, because they're going to consume the intercept
-- Otherwise nothing else will consume the intercept, so pass we'll be passing it along to the internal GUI
end
-- The regular OnConfirmHideScene flow will manage the communication between ingame and internalingame,
-- So we don't want to consider it intercepted yet
local NOT_HANDLED = false
return NOT_HANDLED
end
if bypassHideSceneConfirmationReason == nil and self . gameFlowState ~= TRIBUTE_GAME_FLOW_STATE_GAME_OVER then
else
end
end
else
end
end
--Remove the action fragments so they can be on top of the gamepad UI mode fragment
--TODO Tribute: Remove ingame tribute actions, if applicable
end
end
-- Add input mode appropriate fragments
else
end
-- Re-add the action fragments so they can be on top of the gamepad UI mode fragment
--TODO Tribute: Add ingame tribute actions, if applicable
end
if self . gameFlowState ~= TRIBUTE_GAME_FLOW_STATE_INACTIVE and self . gameFlowState ~= TRIBUTE_GAME_FLOW_STATE_GAME_OVER then
end
end
if not self . showingCountdown and GetActiveTributePlayerPerspective ( ) == TRIBUTE_PLAYER_PERSPECTIVE_SELF then
if timeLeftMs and timeLeftMs <= ZO_TRIBUTE_TURN_COUNTDOWN_CSA_THRESHOLD_MS then
end
end
end
end
end
ZO_PlatformStyleFontAdjustingWrapLabel_OnInitialized ( control . nameLabel , TRIBUTE_PLAYER_NAME_FONT_INFO . KEYBOARD_INFO . fonts , TRIBUTE_PLAYER_NAME_FONT_INFO . GAMEPAD_INFO . fonts , TEXT_WRAP_MODE_ELLIPSIS )
end |